Route 6 needs no production change and this commit contains none: C3c (529e0e9d) already flipped both hosts' Create paths onto the residence lease, so a dropped item is byte-for-byte route 1's create classification (RuntimePositionEntityKind.Remote, RuntimeCreateResidenceKind.TopLevel, ClassifyCreate -> SetPosition with InitialCreateFlags = Placement | Slide). Route 6 is a SOURCE of route-1 traffic, not a route of its own. Both drop flavours converge on LiveEntityHydrationController.OnCreate -> RegisterEntityWithInitialResidence — the whole-item drop through ItemInteractionController's DropToWorld (no physics, no position; the server decides), and split-to-world through TryRecoverUnknownPosition's call to the identical entry point. Contract: docs/research/2026-08-04-c4-route-6-contract.md. Retires a FALSE PREMISE from the campaign plan (:97-100), which claimed split-recovery creates "need an effect-replay suppression signal". Verified against the decomp instead of assumed: play_default_script @0x005132B0 / @0x00513300 has exactly three call sites in the entire pseudo-C dump — DefaultScriptPartHook::Execute @0x00526c08, DefaultScriptHook::Execute @0x00526c14, and ACCWeenieObject::DoCollision @0x0058c3b4 — and NONE from set_description or CreateObject. Neither client plays a default script at create, so there is nothing to suppress. acdream's only create-time replay is the F754/F755 queue drain keyed by server GUID, which is retail's own HandleCreateObject @0x00454C80 behaviour. The plan's other two clauses were closed at C0 (TryCommitParent/CommitWithdrawal cancellation symmetry; host-visible cancellation receipts); the list now states what actually remains — route 7's child-cell two-writer split and the headless parent-realize gap. Retail split marking recorded for the record: UIAttemptSplitTo3D @0x0058D850 stores only splitStackSize/splitClassID/splitTime and performs no placement; DeclareValid @0x0058E340's recovery action is SetSelectedObject @0x0058E481 — a SELECTION transfer with a 10-second expiry, not effect suppression and not placement. UIAttemptPutIn3D @0x0058D700 records no marker at all. Seven tests over the now-flipped path (whole item, split stack, new-GUID recovery, second drop, unavailable destination, newer Position after the pending identity is consumed, plus the #314 repro), each sabotage-verified: the production path was broken on purpose, the test was confirmed to fail, and the sabotage reverted. R6-c is now settled by assertion rather than argument — BuildSpawn's wholesale clone of Children/Movement/AnimationFrame/ SetupTableId is measured, not reasoned about. FOUND WHILE TESTING — #314, filed not fixed (this route is zero-production by contract). BuildSpawn resets top-level MovementSequence/ServerControlSequence to 0 but its Timestamps `with` block overrides only Position/Teleport/ ForcePosition/Instance, leaving Physics.Timestamps.Movement and .ServerControlledMove at the SOURCE item's values. HasConsistentCreateIdentityAndParent requires the two projections to agree, so a split whose source carries nonzero Movement timestamps — plausible for any item dropped once, picked up, and split again — fails the predicate and throws instead of completing the canonical transaction. Verified in source, not taken on report. Note this is a crash in the exact mechanism the scoping cited as EVIDENCE that drops already converge: code reading said the path converges, driving it said it throws. Fixed in the immediately following commit. Also filed: #313 (DeclareValid's SetSelectedObject port is missing and the container-split flavour records no marker — selection UX, deliberately not implemented inside a placement closure) and #315 (route 4b-3's per-packet runTeleportHook Func<bool> closure at three RunRemoteArmTail call sites; the network packet path, not Slice I's per-frame resolve path — filed now because route 5 adds a fourth site). AP-124 stays open and registered. Test lines are 410 against a 150-250 guidance, accepted: the excess is a real ItemInteractionController harness plus the #314 repro, which is what found the defect. A mock that proved nothing would have been shorter and worthless. Complete Release suite MEASURED at 11,020 passed / 4 skipped / 0 failed (baseline 11,013/4/0 at6dc7ba51; +7 new). Neither known flake fired. Connected gate (user-run) still owed: drop a whole item, split a stack to the ground, drop a second within ~1 m, repeat indoors and after a portal recall, then walk two landblocks away and back. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
6.7 KiB
C4 route 6 — drops and split-recovery: pinned contract (2026-08-04)
Scoped in
2026-08-04-c4-routes-6-7-scoping.md
§6. Pinned after route 4b-3 landed (6dc7ba51, gate passed 21cd6e9b).
Route 6 requires ZERO production lines. It is a closure, not a slice: C3c
(529e0e9d) already flipped both hosts' Create paths onto the residence lease,
and a dropped item is byte-for-byte route 1's create classification. The
deliverable is evidence + coverage tests + one planning-record correction.
If implementing this contract requires a production change, STOP AND REPORT. A production diff here means the scoping's central finding is wrong, and that is a finding worth more than the slice.
Why there is nothing to build
A dropped item is an ordinary non-local CreateObject:
RuntimePositionEntityKind.Remote, RuntimeCreateResidenceKind.TopLevel,
ClassifyCreate → disposition SetPosition with
InitialCreateFlags = Placement | Slide. Route 6 is a source of route-1
traffic, not a route of its own.
Both drop flavours already converge on the canonical transaction:
- Whole-item drop —
ItemInteractionController.ExecutePlacementActions'sDropToWorldcase sends the drop with no physics and no position; the server's CreateObject returns throughLiveEntityHydrationController.OnCreate→RegisterLiveEntity→RegisterEntityWithInitialResidence. - Split-to-world —
InventoryWorldDropProjectionController'sTryRecoverUnknownPositioncalls the identical_hydration.OnCreateentry point. Same residence lease, same conductor, same placement.
So the campaign handoff's route-6 requirement ("TryRecoverUnknownPosition
may create the logical object, but it must enter the same canonical
create-placement transaction") is already met, by C3c, with zero route-6 code.
The false premise this closure exists to retire
docs/plans/2026-08-02-placement-cutover.md:98-100 states route-6
split-recovery creates "need an effect-replay suppression signal". That is
unsubstantiated and must be corrected in this landing.
acdream's only create-time effect replay is the F754/F755 queue drain keyed by
server GUID (EntityEffectController.ReplayPendingForLiveEntity), written only
by inbound PlayPhysicsScript/PlayPhysicsScriptType for that exact GUID. A
fresh split GUID has nothing queued unless ACE actually sent an effect for it,
and draining it then is retail's own behaviour
(SmartBox::HandlePlayScriptID @0x00452020 / HandlePlayScriptType
@0x00452070 queue while absent; HandleCreateObject @0x00454C80 drains).
The one plausible mechanism — a cloned DefaultScriptType surviving
BuildSpawn — does not fire at create in either client. acdream's
PlayDefault has exactly two callers, both animation hooks
(DefaultScriptHook, DefaultScriptPartHook). Retail matches:
CPhysicsObj::play_default_script @0x005132B0 / @0x00513300 is reached only
from ACCWeenieObject::DoCollision @0x0058C3A0 (call @0x0058C3B4) and the
animation-hook dispatcher (@0x00526C08, @0x00526C14). Neither client plays a
default script from set_description or CreateObject.
Verify both retail claims yourself before relying on them.
Retail truth for split-recovery marking
ACCWeenieObject::UIAttemptSplitTo3D @0x0058D850 records exactly three fields:
splitStackSize @0x0058D8A2, splitClassID @0x0058D8A8, splitTime
@0x0058D8AE. UIAttemptSplitToContainer @0x0058D7D0 records the identical
three. The consumer is ACCWeenieObject::DeclareValid @0x0058E340, whose
recovery action is SetSelectedObject(this->id, 0) @0x0058E481 — a SELECTION
transfer, with a 10-second expiry @0x0058E49F-@0x0058E4B2. Not effect
suppression, and nothing placement-related.
ACCWeenieObject::UIAttemptPutIn3D @0x0058D700 (whole-item drop) records no
marker at all and performs no placement.
Deliverables
- Coverage tests, 150-250 lines, against the now-flipped path — the list the campaign handoff names: whole item, split stack, new GUID, second drop position, unavailable destination, newer Position arriving while waiting. Note "attached child becoming a world root" from that list is NOT route 6's — it is a cell-less Position on an existing entity, owned by 4b-3.
- R6-c settled by assertion, not by argument.
BuildSpawnclonesChildren/Movement/AnimationFrame/SetupTableIdwholesale from the source. Expected inert for a stackable inventory item but never measured. Assert it in the tests rather than reasoning about it. - The plan correction at
docs/plans/2026-08-02-placement-cutover.md:98-100. All three clauses are stale: the effect-replay premise is unsubstantiated (above), and route 7'sTryCommitParent/CommitWithdrawalcancellation-symmetry and host-visible cancellation receipts were BOTH closed at C0. Replace with what actually remains: route 7's child-cell two-writer split and the headless parent-realize gap. - R6-a filed as an issue, NOT implemented here.
DeclareValid'sSetSelectedObjectis not ported and the container-split flavour has no marker. That is selection UX, not placement; mixing it into a placement closure makes the landing un-reviewable. Add todocs/ISSUES.md.
What must remain true
- Zero production lines. No
src/**change. See the stop condition above. - Tests must fail against broken behaviour. No source-text pins, no tautologies. The 4b-3 lesson (round-2 finding B1): a test asserting only what must NOT happen cannot detect a deleted write — assert the positive half too.
- AP-124 (the WCID/count approximation in the recovery match) stays open and registered; retiring it needs ACE to send CreateObject to the initiator, not a client change.
Gates
- Complete Release suite. Baseline 11,013 passed / 4 skipped / 0 failed at
6dc7ba51— measure and record; do not inherit. Known flakes, do not chase and do not conflate: #302 (PortalProjectionTests, GC-allocation) and #308 (NakEmissionTests.LossSoak_…, wall-clock, full-suite load only). - Connected gate (user-run), cheap and directly visible: drop a whole item on open ground — it must land at your feet, resting, immediately pickable. Split a partial stack to the ground — correct quantity on the pile, remainder in inventory. Drop a second item within ~1 m — both remain visible and separately pickable. Repeat once indoors and once after a portal recall. Walk two landblocks away and back — both piles still there, still pickable. Regressions: item at world origin or your previous position (stale pose); invisible but blocking (#184 class); sunk into or floating above the floor; not pickable; the split pile never appears (recovery window failed); the second drop swallowed by the first.