Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Per-landblock AABB culling against the view frustum. Each loaded landblock has a 192×192 XY footprint + a Z range derived from the terrain vertex min/max (padded +50 above / -10 below for entities on top and basements). One AABB test per landblock per frame; landblocks fully outside the frustum skip ALL their terrain draws and entity draws (both opaque and translucent passes). GpuWorldState gains SetLandblockAabb + LandblockEntries (per-landblock iteration with AABB data). TerrainRenderer.Draw and StaticMeshRenderer.Draw both accept an optional FrustumPlanes and skip culled landblocks. GameWindow.OnRender extracts FrustumPlanes from camera.View * camera.Projection and passes to both. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.