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Three ordered pieces in one landing (the shared controller/composition files carry all three; the internal order was 6.1 -> 6.2 -> 6.3): 6.1 VendorShopItemMaterializer diff-merges the shop list into the live ClientObjectTable on VendorState transitions (so client-local close and session teardown retire the entries too) and never claims a guid it did not add — ACE's UniqueItemsForSale can re-list a guid a player once held (AP-163 files the collision-skip; no retail counterpart traced). Right-click examine on shop items now routes through the ordinary appraisal path — the 5.4 F7c blocker dissolves with the table entries. 6.2 SelectionChangeSource.Vendor: row clicks, auto-select, and examine all flow through the canonical SelectionState; the status bar and the existing byte-faithful StackSplitQuantityState slider light up unmodified. VendorSplitPolicy is the single 0xDC41CB0 mask owner; the slider VALUE seeds to 1 for exempt items while maxSplitSize keeps the stack (the splitSize/maxSplitSize distinction, research §B.3). Selection clears at retail's actual site — VendorItemsUI::RemoveFromShop (pc:202848), not a CloseVendor-level clear that does not exist. 6.3 BuildBuy (0x005F): vendorGuid, count, (i32 amount, u32 guid) pairs, and the trailing alternateCurrencyId the REAL client sends (CM_Vendor::Event_Buy pc:689288) though ACE's reader ignores it. TryBuy rides the EXISTING J5.2 one-request-at-a-time reservation and completes on UseDone; the Buy button disables while a request is in flight. The reconciliation round-trip (money property update, inventory CreateObject, ApproachVendor refresh -> panel rebuild) is proven by a synthetic-inbound test against existing machinery — no new owner. Register: AP-161 narrowed (selection + examine residuals close; staging/Sell remain; double-click-to-buy confirmed ABSENT from retail with negative evidence cited — we match retail). AP-162 files the conscious no-client-side-affordability-precheck deferral. Clean-room complete solution: 11,368 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> |
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| .. | ||
| Cryptography | ||
| Messages | ||
| Packets | ||
| Transport | ||
| AcDream.Core.Net.Tests.csproj | ||
| CombatStateWiringTests.cs | ||
| GameEventWiringTests.cs | ||
| LiveHandshakeTests.cs | ||
| NetClientTests.cs | ||
| NetProbeTests.cs | ||
| NetProcessStaticsCollection.cs | ||
| ObjectTableWiringTests.cs | ||
| PlayerDescriptionParserTests.cs | ||
| PrivateUpdateVitalTests.cs | ||
| SubscriptionSetTests.cs | ||
| WorldSessionChatTests.cs | ||
| WorldSessionCombatTests.cs | ||
| WorldSessionConstructionTests.cs | ||
| WorldSessionInboundBudgetTests.cs | ||
| WorldSessionInventoryActionTests.cs | ||
| WorldSessionLinkStatusTests.cs | ||
| WorldSessionNegotiationShutdownTests.cs | ||
| WorldSessionNetReceiveLoopResilienceTests.cs | ||
| WorldSessionRadarTests.cs | ||
| WorldSessionShutdownTests.cs | ||
| WorldSessionVendorTests.cs | ||
| WorldSessionWiringOwnershipTests.cs | ||