acdream/tests/AcDream.Core.Tests/Terrain
Erik ba852993e9 phase(N.5b) Task 2: TerrainSlotAllocator + tests
Pure-CPU slot allocator for the terrain modern dispatcher's global
VBO/EBO. FIFO free-list + monotonic counter, mirroring WB's
TerrainRenderManager pattern. Caller (TerrainModernRenderer) handles
GPU buffer growth when Allocate sets needsGrow=true.

8 unit tests cover: fresh-allocator returns slot 0, sequential
allocs, free+alloc reuse, FIFO ordering, needsGrow signaling on
capacity overflow, GrowTo, LoadedCount tracking, and double-free
detection.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 08:44:51 +02:00
..
ClientConformanceTests.cs fix(terrain): align per-cell triangle geometry with ACE's ConstructPolygons convention 2026-04-21 13:20:59 +02:00
ClientReference.cs test: port ACME ClientReference + conformance tests 2026-04-12 22:45:20 +02:00
LandblockMeshTests.cs feat(core+app): per-cell terrain texture blending (Phase 3c.4) 2026-04-11 14:02:15 +02:00
SplitFormulaDivergenceTest.cs test(N.5b): quantify WB vs retail terrain split formula divergence 2026-05-09 08:22:50 +02:00
TerrainBlendingTests.cs feat(core): terrain surface recipe + cell data packing (Phase 3c.3) 2026-04-11 13:53:32 +02:00
TerrainSlotAllocatorTests.cs phase(N.5b) Task 2: TerrainSlotAllocator + tests 2026-05-09 08:44:51 +02:00