Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
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Erik 3bea646c62 docs: session 2026-04-18 memory + roadmap update
- Adds memory/project_session_2026_04_18.md with full inventory of
  the autonomous AFK session: 14 commits shipping E.1/E.2/E.3/F.1/F.2/
  E.4/E.5/H.1/G.1/G.2 + GameEventWiring glue, 470 → 603 tests.
- Appends both session pages (2026-04-17 bug-bash + 2026-04-18 roadmap
  push) to MEMORY.md.
- Updates docs/plans/2026-04-11-roadmap.md "Phases already shipped"
  table with every phase that landed today.

Current roadmap deltas vs doc-start state:
- Phase D.1 (font/overlay): shipped already, now in table.
- Phase E.1-E.5, F.1-F.2, G.1-G.2, H.1: all shipped today.
- Glue row for GameEventWiring (not a numbered phase but load-bearing).

Deferred items noted in session page:
- Particle GL renderer (E.3b), lighting shader UBO (G.2 second pass),
  PlayerDescription full body parse, dungeon streaming (G.3), char
  create (H.4), allegiance (H.2), quest/dialog VM (H.3).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:15:32 +02:00
docs docs: session 2026-04-18 memory + roadmap update 2026-04-18 17:15:32 +02:00
memory docs: session 2026-04-18 memory + roadmap update 2026-04-18 17:15:32 +02:00
src feat(app): GameWindow wires Chat/Combat/Spellbook/Items into session 2026-04-18 17:12:59 +02:00
tests feat(net): GameEventWiring — one-call glue from dispatcher to Core state 2026-04-18 17:12:05 +02:00
tools feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
.gitignore chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.