21 commits porting retail's MoveToManager-equivalent client-side
behavior for server-controlled creature locomotion and combat
engagement. Shipped as MVP after live visual verification across
multiple iteration rounds with the user.
Highlights:
- 186a584 — initial Phase L.1c port: extracts Origin / target guid /
MovementParameters block from MoveTo packets (movementType 6/7),
adds RemoteMoveToDriver per-tick body-orientation steering with
±20° aux-turn-equivalent snap tolerance.
- d247aef — corrected arrival predicate semantics + 1.5 s
stale-destination timeout for entities leaving the streaming view.
- f794832 — root-caused "creature won't stop to attack" via two
research subagents converging on retail
CMotionInterp::move_to_interpreted_state's unconditional
forward_command bulk-copy. Lifted ServerMoveToActive flag clearing
+ InterpretedState bulk-copy out of substate-only branch so
Action-class swing UMs (mt=0 ForwardCommand=AttackHigh1) clear
stale MoveTo state and zero forward velocity.
- ff6d3d0 — RemoteMoveToDriver.ClampApproachVelocity caps horizontal
velocity at the final-approach tick so body lands EXACTLY at
DistanceToObject instead of overshooting through the player.
- 37de771 — bulk-copy ForwardCommand for MoveTo packets too (closed
the regression where MoveTo creatures stayed at default
ForwardCommand=Ready in InterpretedState and only translated via
UpdatePosition snaps).
- 34d7f4d + e71ed73 — AnimationSequencer.HasCycle query +
fallback chain (requested → WalkForward → Ready → no-op) at BOTH
the OnLiveMotionUpdated path AND the spawn handler. Prevents
ClearCyclicTail from wiping the body's cyclic tail when ACE
CreateObject carries CurrentMotionState.ForwardCommand pointing
to an Action-class motion (e.g. AttackHigh1 from a mid-swing
creature) which has no cyclic-table entry — was the "torso on
the ground" symptom for monsters seen in combat by a fresh
observer.
Cross-references: docs/research/named-retail/acclient_2013_pseudo_c.txt
(MoveToManager 0x00529680 + 0x0052a240 + 0x00529d80,
CMotionInterp::move_to_interpreted_state 0x00528xxx,
MovementParameters::UnPackNet 0x0052ac50), references/ACE/Source/
ACE.Server/Physics/Animation/MoveToManager.cs (port aid),
references/holtburger/ (cross-check on snapshot-only client
behavior), docs/research/2026-04-28-remote-moveto-pseudocode.md
(the Phase L.1c pseudocode doc).
Tests: 1404 → 1422 (parser type-7 path retention, type-6 target
guid retention, driver arrival semantics, retail-faithful
chase/flee branches, approach-velocity clamp scenarios,
HasCycle present/missing, AttackHigh1 wire layout).
Pending follow-ups (filed for future): target-guid live resolution
for type 6 packets (residual chase lag), StickToObject sticky-target
guid trailing field, full MoveToManager state machine port
(CheckProgressMade stall detector, Sticky/StickTo, use_final_heading,
pending_actions queue).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>