acdream/tests/AcDream.App.Tests
Erik 3a3b40fab5 feat(ui): add resizable/minw/minh + anchor grammar to plugin markup
Owner direction (2026-09-07): plugin panels need a bigger default size
and real resizability. Plugin markup panels were fixed-size with no way
to opt in to drag-resize, and only <meter> exposed an anchor attribute
(comma-separated, silently dropping unknown tokens) — no other element
could stretch or reposition when its window resized.

<panel resizable="true" minw= minh=> is now the explicit opt-in (default
false — a panel with none of these attributes gets Resizable=false,
ResizeX=false, ResizeY=false, matching every plugin panel shipped today,
e.g. mosstank.xml's resize="none"). resizable="true" arms both axes and
defaults the min size to the authored w/h so a resizable panel never
shrinks below the layout its author tested; the pre-existing resize=
attribute still narrows to one axis on top of that.

anchor="left top right bottom" (space-separated, case-insensitive) now
applies uniformly via ApplyCommon to every element (<group>, <list>,
<menu>, <field>, <label>, <button>, <icon>, plus <meter>/<tab>/<toggle>/
<slider> for free) instead of just <meter>'s own comma-separated,
non-throwing parse. An unknown token now throws FormatException naming
the element, matching this file's "malformed markup throws at Build"
convention everywhere else. No new plumbing is needed for live re-layout
or group-relative child anchoring — UiElement.ApplyAnchor/AnchorEdges
already measure a child's margins against its own direct Parent's
Width/Height every draw, and RetailWindowManager.ResizeTo/UiRoot's
existing edge-drag resize already respect Resizable/ResizeX/ResizeY/
MinWidth/MinHeight generically for any registered window.

Mutation proof: reverted MarkupDocument.cs to its pre-change state and
reran the 25 new MarkupResizableAnchorTests — 17 failed (the anchor
grammar, resizable/minw/minh parsing, live re-layout, and golden-draw
tests), 8 passed trivially (cases asserting the unchanged no-attribute
default). Restoring the implementation turned all 25 green with no
regression in the existing 227 Markup/PluginSidePanel/RetailWindow/
Anchor-filtered tests (252/253, 1 pre-existing unrelated skip).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 15:35:14 +02:00
..
Architecture test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix #436: combat no-target refusal reaches the SpewBox with retail's exact text 2026-08-24 12:53:11 +02:00
Composition Finish bounded lighting-observer cleanup and record verification 2026-09-05 15:15:59 +02:00
Configuration fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Credentials test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Diagnostics fix(headless): S1 ACDREAM_HEADLESS_CONSOLE=0 disables even on a real terminal 2026-09-07 07:51:41 +02:00
Input fix(camera): port retail offset adjustment laws 2026-08-31 05:42:23 +02:00
Interaction fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
Net fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Physics fix #482: restore neighboring outdoor wall collision 2026-09-05 18:42:31 +02:00
Platform feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
Plugins fix #363: route plugin system text to the chat window, not SpewBox 2026-09-07 08:22:22 +02:00
Rendering chore(plugins): remove the Smoke gate plugin; MossTank shelf icon 0x06002C41 2026-09-06 16:49:17 +02:00
Runtime fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
Settings fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming fix #483: restore far terrain and close OVERHAUL with #484 deferred 2026-09-06 10:22:51 +02:00
UI feat(ui): add resizable/minw/minh + anchor grammar to plugin markup 2026-09-07 15:35:14 +02:00
World fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
AcDream.App.Tests.csproj fix(rendering): split ordinary transform and sidecar indices 2026-09-05 03:19:55 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs fix: complete retail parity stability pass 2026-08-28 20:01:39 +02:00
RuntimeOptionsTests.cs fix(vt): F host-composed VtankProfiles storage replaces raw path string 2026-09-06 23:03:04 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ThreadSchedulingCollection.cs test(ci): harden scheduling and allocation gates 2026-08-27 19:28:10 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00