acdream/src/AcDream.App/Rendering/Scene
Erik 420e5eea70 refactor(app): key live projections by runtime identity
Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
2026-07-25 21:50:58 +02:00
..
Arch Reapply "perf(rendering): draw retained frame product" 2026-07-25 08:36:11 +02:00
CurrentRenderSceneOracle.cs perf(runtime): remove measured steady allocations 2026-07-25 17:50:30 +02:00
GpuWorldRenderTraversalOrderSource.cs fix(rendering): preserve exact scene traversal order 2026-07-25 02:03:58 +02:00
LiveRenderProjectionJournal.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
RenderFrameProduct.cs feat(rendering): pack scene dispatcher inputs 2026-07-25 00:44:58 +02:00
RenderFrameRouteOwnerSelector.cs refactor(rendering): prepare retained particle routing 2026-07-25 08:45:18 +02:00
RenderInstanceCandidate.cs feat(rendering): prove packed dispatcher output parity 2026-07-25 01:31:56 +02:00
RenderProjectionJournal.cs feat(rendering): pack scene dispatcher inputs 2026-07-25 00:44:58 +02:00
RenderProjectionRecordFactory.cs feat(rendering): pack scene dispatcher inputs 2026-07-25 00:44:58 +02:00
RenderSceneContracts.cs Reapply "perf(rendering): draw retained frame product" 2026-07-25 08:36:11 +02:00
RenderScenePViewFrameProduct.cs Reapply "perf(rendering): draw retained frame product" 2026-07-25 08:36:11 +02:00
RenderSceneShadowRuntime.cs Reapply "perf(rendering): draw retained frame product" 2026-07-25 08:36:11 +02:00
StaticRenderProjectionJournal.cs fix(rendering): preserve exact scene traversal order 2026-07-25 02:03:58 +02:00