acdream/tests/AcDream.App.Tests
Erik 0b0c7aa485 fix(ui): night-round review — F11/F13/F14/F15 one-liners
F11: logs when a Map tab town-marker's template resolves to something
other than a UiButton — that path previously silently skipped the
TooltipText write with no diagnostic, leaving a mounted-but-empty
tooltip popup indistinguishable from "no template configured".

F13: RetailSkillFormula.FormatFormula now reads Attribute1Multiplier/
Attribute2Multiplier/AdditiveBonus/Divisor through the SAME unsigned
reinterpretation TryCalculate already uses (this class's own doc
comment already stated the invariant; FormatFormula just didn't follow
it). A high-bit-set value would previously both mis-gate hasAttr1/
hasAttr2 and print a negative number, out of sync with what
TryCalculate actually computes with for the same formula. Added
regression tests, empirically verified to fail without the fix.

F14: documented the RefreshHouseMarker gap rather than guessing at the
byte-decode — Position::get_outside_cell_id @0x004527b0 is itself
BN-mangled (its `(eax_2 - eax_2) & objcell_id` return is the same
decompiler-obscures-a-real-conditional artifact class this round hit
elsewhere) and depends on LandDefs::adjust_to_outside, a genuinely
larger port than this round's other findings. HousePosition is wired
() => null in production today (ISSUES #413's remaining scope), so
this method is currently unreachable; left a TODO citing the retail
call chain for whenever that lands.

F15: fixed RefreshCoordinatesAndPlayerMarker's gate to AND-on-both-
present, matching gmMapUI::Update @0x004a2078's exact
`if (m_pCoordinateText != 0 && m_pPlayerLocationIcon != 0)` condition.
The prior `_coordinateText is null && _playerIcon is null` check only
skipped when BOTH were absent (proceeding whenever EITHER was
present), letting coordinate text and the player marker update
independently instead of as the single gated unit retail treats them
as. Added a regression test (player-icon template resolution failure
must also skip the coordinate-text write), empirically verified to
fail without the fix.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-17 05:06:17 +02:00
..
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps 2026-08-11 05:30:26 +02:00
Composition feat(ui): Map/House panel — slices 2+3, panel shell + Map tab 2026-08-17 02:04:19 +02:00
Configuration fix(app): Campaign LA gate round 2 — session-config launches force the retail UI on 2026-08-15 08:42:33 +02:00
Credentials docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1 2026-08-14 16:04:32 +02:00
Diagnostics fix(diag): resolve the multisampled backbuffer before reading it 2026-07-28 00:54:59 +02:00
Input feat(app): FA2 -- fellowship/allegiance command routing for graphical + headless hosts 2026-08-12 01:32:18 +02:00
Interaction fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
Net fix(ui): night-round review — F11/F13/F14/F15 one-liners 2026-08-17 05:06:17 +02:00
Physics refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork) 2026-08-07 01:49:13 +02:00
Platform feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform 2026-08-14 15:19:02 +02:00
Plugins fix(plugins): close LA5 ownership races 2026-08-14 19:28:14 +02:00
Rendering fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
Runtime fix(runtime): close Campaign LA7b review findings 2026-08-14 18:55:48 +02:00
Settings fix #376/#388 review round: post-condition truth, idempotence, one 2026-08-13 18:10:07 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming Merge branch 'main' into claude/latest-commits-cb0c8f 2026-08-14 12:52:34 +02:00
UI fix(ui): night-round review — F11/F13/F14/F15 one-liners 2026-08-17 05:06:17 +02:00
World fix(world): #344 — a mid-teleport world-frame disagreement defers the projection instead of crashing 2026-08-07 10:07:45 +02:00
AcDream.App.Tests.csproj feat(plugins): complete Campaign LA5 cross-host hosting 2026-08-14 18:12:59 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs fix(launcher): close Campaign LA LA1 review findings 2026-08-14 17:00:09 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00