Ran a live memory probe against retail acclient.exe (new tool:
tools/RetailTimeProbe/) to read the TimeOfDay struct at
DAT_008ee9c8 and compare against our computed values. The decompile
agent's identification of TimeOfDay+0x10 as "SecondsPerDay (int
copy)" turned out to be WRONG — the live value is **360**, which is
GameTime.DaysPerYear.
The retail FUN_00501990 LCG seed is:
seed = Year × (*+0x10) + DayOfYear
= Year × DaysPerYear + DayOfYear
= flat "total days since epoch" day-index
Our previous Phase 3c port passed 7620 (DayLength in ticks) as the
multiplier, producing seed=883,967 against retail's seed=41,807 —
completely different LCG outputs, completely different DayGroup
picks. That's why the user's retail kept showing stormy/rainy while
acdream showed sunny/clear (or vice versa) even after Phases 3c.1
and 3f aligned Year and DayOfYear.
Also confirmed by the probe:
- EpochBase / ZeroTimeOfYear = 3600 ✓ Phase 3f already correct
- BaseYear / ZeroYear = 10 ✓ DerethDateTime.ZeroYear
- Year=116, DayOfYear=47 ✓ our AbsoluteYear / DayOfYear
- SecondsPerDay float (+0x0C) = 7620 ✓ DayTicks
- SecondsPerYear = 2,743,200 ✓ YearTicks
One "finding that's not a fix": retail's +0x48 DayFraction is a
sub-period fraction (fraction through current day/night window)
NOT a full-day fraction. CurDayEnd - CurDayStart = 2857.5 = 0.375
of a day = 6 Dereth hours = night duration. Not relevant for our
keyframe bracket interpolation, which correctly uses a full-day
0..1 scale matching the SkyTime.Begin values. Documented in the
probe research doc so future work doesn't trip on it.
Changes:
- tools/RetailTimeProbe/ — new P/Invoke tool. Forced x86 target to
match retail's bitness so hardcoded DAT_xxxxxxxx addresses are
pointer-width-correct. Handles ASLR relocation via
Process.MainModule.BaseAddress.
- src/AcDream.App/Rendering/GameWindow.cs: RefreshSkyForCurrentDay
passes 360 (DaysInAMonth × MonthsInAYear) not 7620.
- src/AcDream.Core/World/SkyDescLoader.cs: ActiveDayGroup(ticks)
and DefaultDayGroup same.
- docs/research/2026-04-23-retail-memory-probe.md — full probe
results + decompile-agent correction.
- AcDream.slnx — add tools/ folder.
Build + 733 tests green.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
4.5 KiB
Retail acclient.exe Live Memory Probe — TimeOfDay Struct
Date: 2026-04-23
Tool: tools/RetailTimeProbe/ — P/Invoke ReadProcessMemory against a running retail client
Target: C:\Turbine\Asheron's Call\acclient.exe, pid 17980
Observed values
module base = 0x00400000 (no ASLR delta from preferred)
DAT_008ee9c8 relocated to 0x008EE9C8
TimeOfDay* = 0x00A5C1C0
EpochBase (+0x00 double) = 3600.000000 ← matches dat ZeroTimeOfYear ✓
BaseYear (+0x08 int) = 10 ← matches dat ZeroYear ✓
SecondsPerDay (+0x0C float) = 7620 ← matches dat DayLength ✓
+0x10 (int) = 360 ← see §1 — NOT seconds-per-day!
SecondsPerYear (+0x40 double) = 2743200.000000 ← DayLength × DaysPerYear ✓
DayFraction (+0x48 float) = 0.340492 ← see §2
CurDayStart (+0x50 double) = 291133740.000000
CurDayEnd (+0x58 double) = 291136597.500000
Year (+0x64 int) = 116 ← matches our AbsoluteYear ✓
DayOfYear (+0x68 int) = 47 ← matches our DayOfYear ✓
SeasonIndex (+0x6C int) = 1
Acdream at the same wall-clock moment:
AbsoluteYear = 116 ✓
DayOfYear = 47 ✓
1. The +0x10 field is DaysPerYear (360), not SecondsPerDay
The decompile agent's C trail
(docs/research/2026-04-23-sky-decompile-hunt-C.md §1 + §4) labeled
TimeOfDay+0x10 as "SecondsPerDay (int copy — source of iVar6)"
for the FUN_00501990 (SkyDesc::PickCurrentDayGroup) LCG seed.
The live probe disproves that. The value is 360 — the same as
GameTime.DaysPerYear from the dat.
Implication for the retail LCG seed formula:
// FUN_00501990 line 1296 of chunk_00500000.c:
iVar4 = (iVar3 * iVar6 + iVar4) * 0x6a42fdb2 + -0x7541e9ae;
// ^Year ^x0x10 ^DayOfYear
With iVar6 = 360 (DaysPerYear), the seed is:
seed = Year × DaysPerYear + DayOfYear
= total days since (Year 0, DayOfYear 0)
That's a flat day-index, which makes obvious sense for a per-day weather picker. Retail's engineers didn't pass a "seconds per day" at all — they passed "days per year" as the year-to-day multiplier so the final seed is a total-day count.
Actionable: our C# port must pass 360 (DaysInAMonth * MonthsInAYear)
as the LCG's secondsPerDay parameter, not the 7620 we previously used.
With 7620 we compute seed = 883,967; retail computes seed = 41,807.
Completely different LCG outputs → different DayGroup picks → weather
mismatch users observed against their retail client side-by-side.
2. +0x48 DayFraction is a sub-period fraction, not full-day
Live retail at the probed moment:
- Calendar:
PY116 ColdMeet 18 Dawnsong(hour 4 of 16, i.e. morning). - DayFraction: 0.340492
Our acdream at the same tick would compute dayFraction ≈ 0.13 using
the full-day formula ((tick + ZeroTimeOfYear) mod DayLength) / DayLength.
The stored CurDayStart/End bounds give it away:
CurDayEnd - CurDayStart = 2857.5 ticks = 0.375 × 7620 = 6 Dereth hours
6 hours = night duration (hours 0-3 + 14-15 = 6 hours of the 16-hour day).
So retail's +0x48 DayFraction is "fraction through current day/night
period", NOT "fraction through full calendar day". Using these fields:
retailDayFraction = (currentTick - CurDayStart) / (CurDayEnd - CurDayStart)
For our use-case (bracketing SkyTime keyframes whose Begin is on a
[0, 1] full-day scale), the full-day formula we have is correct — sky
keyframes don't care about retail's internal sub-period storage. The
difference is only visible if we reverse-engineer "what hour does retail
think it is" by reading its field; we wouldn't use retail's
+0x48 value for interpolation even if we could.
So: no fix required for our dayFraction path. The keyframe bracket works
correctly with our own (tick + 3600) mod 7620 / 7620 formula.
3. Confirmed no-change items
EpochBase/ZeroTimeOfYear= 3600 ✓ (Phase 3f commitcd8a37aalready adopted this fromRegion.GameTime.ZeroTimeOfYear).BaseYear/ZeroYear= 10 ✓ (DerethDateTime.ZeroYear).SecondsPerDayfloat (+0x0C) = 7620 ✓ (DayTicks).SecondsPerYear= 2,743,200 ✓ (YearTicks).Year= 116,DayOfYear= 47 — ourAbsoluteYearandDayOfYearhelpers already reproduce these from the server tick.
4. Follow-ups
None critical after the Phase 3g fix (DaysPerYear in LCG). If the
DayFraction sub-period storage becomes relevant (e.g. if we ever render
retail's "Xm until night" UI), we'd replicate the CurDayStart/End
computation from FUN_005a7800 in the decompile.