acdream/tests/AcDream.App.Tests/World
2026-08-01 15:00:49 +02:00
..
CompositeLiveEntityResourceLifecycleTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DeferredLiveEntityRuntimeComponentLifecycleTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
DormantLiveEntityStoreTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
ExternalContainerLifecycleControllerTests.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
GameWindowLiveEntityCompositionTests.cs fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
LiveEntityHydrationControllerTests.cs fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
LiveEntityLifecycleStressTests.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
LiveEntityLivenessControllerTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityPhysicsHostOwnershipTests.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
LiveEntityPresentationControllerTests.cs refactor(runtime): own canonical entity and object lifetime 2026-07-26 05:54:46 +02:00
LiveEntityProjectionWithdrawalControllerTests.cs refactor(runtime): own projectile simulation 2026-07-26 14:17:42 +02:00
LiveEntityRuntimeTeardownControllerTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityRuntimeTests.cs test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
LiveEntitySameGenerationUpdateRouterTests.cs refactor(runtime): move accepted entity wire state 2026-07-25 19:52:29 +02:00
LiveEntityTeardownPlanTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveEntityTestFixture.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LiveEntityWorldOriginCoordinatorTests.cs refactor(runtime): own world reveal generation 2026-07-26 17:09:54 +02:00
LiveObjectFrameControllerTests.cs refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
LiveWorldOriginStateTests.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
PendingSplitToWorldProjectionTests.cs fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
RecallTeleportAnimationTests.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
RetailInboundEventDispatcherTests.cs test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
RuntimeEntityOwnershipTests.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
RuntimePlacementPresentationSinkTests.cs feat(app): project canonical runtime placements 2026-08-01 15:00:49 +02:00
UpdateFrameOrchestratorTests.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
WorldEnvironmentControllerTests.cs refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00