acdream/src/AcDream.App/Rendering
Erik 3718e341be fix #225: stabilize render pacing and frame CPU
Replace scheduler-quantized software sleeps with a reusable Windows high-resolution deadline timer, expose pacing in the frame profiler, and make shutdown wake every persistent mesh worker without losing the shared signal.

Preserve retail alpha order while using a stable radix, skip duplicate deferred-alpha SSBO packing, pack light sets, cache static selection descriptors, and retire historical material groups at the whole-frame boundary. The fixed dense-Caul sample improved from roughly 9-12 ms CPU to 5.3-6.2 ms without reducing visual quality.

Release build succeeds with zero warnings and all 6,300 tests pass with five intentional skips. Three independent retail, architecture, and adversarial reviews are clean; the post-review connected route remains pending because local ACE is offline.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-19 06:29:30 +02:00
..
Selection fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Shaders fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Sky fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Vfx fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Wb fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00
AttachmentUpdateOrder.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
BitmapFont.cs feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
BoundedUnownedResourceCache.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
CameraController.cs feat(camera): InputAction + DebugVM surface for retail chase camera 2026-05-18 20:04:34 +02:00
CellVisibility.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
ChaseCamera.cs fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110 2026-06-10 12:14:00 +02:00
ClipFrame.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ClipFrameAssembler.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ClipPlaneSet.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
CompositeTextureArrayCache.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DebugLineRenderer.cs feat(ui): debug overlay + refined input controls 2026-04-17 18:45:38 +02:00
DollCamera.cs fix(D.2b): Slice 2 — retail-exact doll pose, camera + heading (visual gate) 2026-06-25 13:16:27 +02:00
DollEntityBuilder.cs refactor(world): separate live lifetime from spatial buckets 2026-07-14 07:47:03 +02:00
DynamicBufferCapacity.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
EntityPhysicsHost.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
EquippedChildRenderController.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
FixedEntityTextureOwnerLease.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
FlyCamera.cs fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110 2026-06-10 12:14:00 +02:00
FramePacingController.cs fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00
FramePacingPolicy.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
FrustumCuller.cs feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann) 2026-04-12 08:49:17 +02:00
GameWindow.cs fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00
GpuFrameFlightController.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
GpuRetiredTerrainSlotAllocator.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ICamera.cs feat(app): extract ICamera interface from OrbitCamera 2026-04-10 20:24:29 +02:00
ICameraCollisionProbe.cs feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks) 2026-06-05 11:10:32 +02:00
IndoorDrawPlan.cs feat(render): IndoorDrawPlan.ShellPass — every visible cell, no drawable filter (R1) 2026-06-06 21:59:26 +02:00
InteriorEntityPartition.cs perf(pipeline): MP-Alloc Task 3 - pool InteriorEntityPartition.Result 2026-07-05 23:47:23 +02:00
NdcScissorRect.cs fix #130: doorway-slice scissor cut the aperture's top/right pixel row 2026-06-12 13:31:43 +02:00
OrbitCamera.cs fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110 2026-06-10 12:14:00 +02:00
OrderedResourceTeardown.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
OutdoorCellNode.cs feat(render): R-A2 — per-building floods (the flap fix) 2026-06-08 18:44:43 +02:00
OwnerScopedResourceRegistry.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PaperdollViewportRenderer.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ParticleEmitterRetirementTracker.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ParticleRenderer.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ParticleSubmissionOrdering.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PhysicsCameraCollisionProbe.cs diag(camera): add F6 in/out eye to [flap-sweep] probe 2026-06-09 08:09:10 +02:00
PortalDepthMaskRenderer.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PortalMeshReferenceOwner.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PortalProjection.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PortalTunnelCamera.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
PortalTunnelPresentation.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PortalView.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PortalVisibilityBuilder.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
QuadClipper.cs fix(ui): render live component counts 2026-07-15 18:11:02 +02:00
RenderBootstrap.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ResourceShutdownTransaction.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RetailAlphaQueue.cs fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00
RetailChaseCamera.cs fix(world): match retail portal passage and exit warp 2026-07-15 22:14:21 +02:00
RetailCursorManager.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RetailCursorResolver.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RetailParticleGeometryClassifier.cs fix(ui): restore radar, retail wield switching, and protection meshes 2026-07-14 20:52:45 +02:00
RetailPViewRenderer.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
SamplerCache.cs refactor(sky): replace per-frame wrap-mode mutation with persistent samplers 2026-04-29 08:08:26 +02:00
SceneLightingUboBinding.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ScreenPolygonClip.cs feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection 2026-05-29 11:37:30 +02:00
Shader.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
SpawnMotionInitializer.cs fix(animation): preserve wire motion on every spawn path 2026-07-12 14:27:44 +02:00
StandaloneBindlessTextureCache.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
TeleportViewPlaneController.cs fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
TerrainAtlas.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
TerrainModernRenderer.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
TerrainTextureTilingTable.cs fix(rendering): restore retail terrain texture tiling 2026-07-13 21:04:22 +02:00
TextRenderer.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
TextureCache.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ViewconeCuller.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
WindowsHighResolutionFramePacingWaiter.cs fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00