..
Selection
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Shaders
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Sky
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Vfx
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Wb
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
AttachmentUpdateOrder.cs
feat(vfx): bind effects to live animated poses
2026-07-14 10:56:01 +02:00
BitmapFont.cs
feat(ui): debug overlay + refined input controls
2026-04-17 18:45:38 +02:00
BoundedUnownedResourceCache.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CameraController.cs
feat(camera): InputAction + DebugVM surface for retail chase camera
2026-05-18 20:04:34 +02:00
CellVisibility.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
ChaseCamera.cs
fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110
2026-06-10 12:14:00 +02:00
ClipFrame.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ClipFrameAssembler.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ClipPlaneSet.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CompositeTextureArrayCache.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
DebugLineRenderer.cs
feat(ui): debug overlay + refined input controls
2026-04-17 18:45:38 +02:00
DollCamera.cs
fix(D.2b): Slice 2 — retail-exact doll pose, camera + heading (visual gate)
2026-06-25 13:16:27 +02:00
DollEntityBuilder.cs
refactor(world): separate live lifetime from spatial buckets
2026-07-14 07:47:03 +02:00
DynamicBufferCapacity.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
EntityPhysicsHost.cs
feat(vfx): port retail hidden and teleport presentation
2026-07-14 14:59:48 +02:00
EquippedChildRenderController.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
FixedEntityTextureOwnerLease.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
FlyCamera.cs
fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110
2026-06-10 12:14:00 +02:00
FramePacingController.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
FramePacingPolicy.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
FrustumCuller.cs
feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann)
2026-04-12 08:49:17 +02:00
GameWindow.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
GpuFrameFlightController.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
GpuRetiredTerrainSlotAllocator.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ICamera.cs
feat(app): extract ICamera interface from OrbitCamera
2026-04-10 20:24:29 +02:00
ICameraCollisionProbe.cs
feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
2026-06-05 11:10:32 +02:00
IndoorDrawPlan.cs
feat(render): IndoorDrawPlan.ShellPass — every visible cell, no drawable filter (R1)
2026-06-06 21:59:26 +02:00
InteriorEntityPartition.cs
perf(pipeline): MP-Alloc Task 3 - pool InteriorEntityPartition.Result
2026-07-05 23:47:23 +02:00
NdcScissorRect.cs
fix #130 : doorway-slice scissor cut the aperture's top/right pixel row
2026-06-12 13:31:43 +02:00
OrbitCamera.cs
fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110
2026-06-10 12:14:00 +02:00
OrderedResourceTeardown.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
OutdoorCellNode.cs
feat(render): R-A2 — per-building floods (the flap fix)
2026-06-08 18:44:43 +02:00
OwnerScopedResourceRegistry.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PaperdollViewportRenderer.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ParticleEmitterRetirementTracker.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ParticleRenderer.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ParticleSubmissionOrdering.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PhysicsCameraCollisionProbe.cs
diag(camera): add F6 in/out eye to [flap-sweep] probe
2026-06-09 08:09:10 +02:00
PortalDepthMaskRenderer.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PortalMeshReferenceOwner.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PortalProjection.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PortalTunnelCamera.cs
fix(runtime): align portal and movement presentation
2026-07-17 08:48:27 +02:00
PortalTunnelPresentation.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PortalView.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PortalVisibilityBuilder.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
QuadClipper.cs
fix(ui): render live component counts
2026-07-15 18:11:02 +02:00
RenderBootstrap.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ResourceShutdownTransaction.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RetailAlphaQueue.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
RetailChaseCamera.cs
fix(world): match retail portal passage and exit warp
2026-07-15 22:14:21 +02:00
RetailCursorManager.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RetailCursorResolver.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RetailParticleGeometryClassifier.cs
fix(ui): restore radar, retail wield switching, and protection meshes
2026-07-14 20:52:45 +02:00
RetailPViewRenderer.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
SamplerCache.cs
refactor(sky): replace per-frame wrap-mode mutation with persistent samplers
2026-04-29 08:08:26 +02:00
SceneLightingUboBinding.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ScreenPolygonClip.cs
feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection
2026-05-29 11:37:30 +02:00
Shader.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
SpawnMotionInitializer.cs
fix(animation): preserve wire motion on every spawn path
2026-07-12 14:27:44 +02:00
StandaloneBindlessTextureCache.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
TeleportViewPlaneController.cs
fix(world): remove non-retail portal exit fade
2026-07-15 23:20:52 +02:00
TerrainAtlas.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
TerrainModernRenderer.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
TerrainTextureTilingTable.cs
fix(rendering): restore retail terrain texture tiling
2026-07-13 21:04:22 +02:00
TextRenderer.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
TextureCache.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ViewconeCuller.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
WindowsHighResolutionFramePacingWaiter.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00