acdream/tests/AcDream.App.Tests/Rendering/Vfx/ParticleVisibilityControllerTests.cs
Erik 94a6b5ef39 feat(overhaul): port S5 particle cell visibility
Publish the exact completed walk landscape set as the typed retained particle-view product. Apply retail CLandCell membership versus constant-true non-null CEnvCell eligibility while preserving the x87 distance and AP-116 behavior.

Delete the null-root terrain visibility reconstruction and the dead drawable-cell point-light feedback chain. Retire AP-117, correct AP-85 and AD-21, and keep directional shadows, building degrade, AP-232, probes, RHI, shaders, and DAT outside this chunk.

Automated return: Release 0 warnings/0 errors; Core VFX 111/111; App particle/frame/renderer/terrain 146/146; warmed production allocation 1/1 at 0 B. First official hermetic artifact s5-c1-hermetic-20260904 is preserved at 16759/16760 with only the stale 162-row assertion; after the bounded 161 correction, exact pin 1/1 and fresh s5-c1-hermetic-corrected-20260904 16760/16760. InstalledDat 385 pass, 10 documented failures, 1 documented skip, no new identity.

Mutation 1: making EnvCell eligibility set-dependent first failed ParticleSystemTests.cs:553 Assert.True, expected true actual false. Mutation 2: making outdoor eligibility constant true first failed ParticleSystemTests.cs:559 Assert.False, expected false actual true.

Mutation 3: feeding the diagnostic union first failed WorldSceneRendererTests.cs:279 HashSet equality, expected [16842755], actual [16843008, 16842755]. Mutation 4: restoring CollectVisibleCells first failed TerrainParticleCellVisibilityTests.cs:37 and named TerrainModernRenderer.cs.

Mutation 5: restoring ObserveDrawableCells first failed TerrainParticleCellVisibilityTests.cs:37 and named WorldRenderFrameBuilder.cs. Mutation 6: changing the inclusive boundary from <= to < first failed ParticleSystemTests.cs:519 Assert.True, expected true actual false.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-09-04 17:09:51 +02:00

208 lines
7.5 KiB
C#

using System.Numerics;
using AcDream.App.Rendering.Vfx;
using AcDream.Core.Vfx;
namespace AcDream.App.Tests.Rendering.Vfx;
public sealed class ParticleVisibilityControllerTests
{
[Fact]
public void CompletedRetailViewFeedsNextParticleUpdate()
{
var particles = new ParticleSystem(new EmitterDescRegistry(), new Random(1));
int handle = particles.SpawnEmitter(
new EmitterDesc
{
DatId = 0x32000001u,
Type = ParticleType.Still,
MaxDegradeDistance = 100f,
MaxParticles = 1,
InitialParticles = 1,
LifetimeMin = 10f,
LifetimeMax = 10f,
},
Vector3.Zero,
attachedObjectId: 99u);
particles.UpdateEmitterOwnerCell(handle, 0x01010001u);
var controller = new ParticleVisibilityController();
controller.BeginFrame(Vector3.Zero);
controller.UseWorldView();
controller.MarkVisibleLandscapeCells(new HashSet<uint> { 0x01010001u });
controller.CompleteFrame();
controller.Apply(particles, 1f);
Assert.True(Assert.Single(particles.EnumerateEmitters()).ViewEligible);
Assert.Equal(handle, Assert.Single(particles.EnumerateEmitters()).Handle);
}
[Fact]
public void UnresolvedFramePublishesEmptyWorldView()
{
var particles = new ParticleSystem(new EmitterDescRegistry(), new Random(1));
int handle = particles.SpawnEmitter(
new EmitterDesc
{
DatId = 0x32000002u,
Type = ParticleType.Still,
MaxDegradeDistance = 100f,
MaxParticles = 1,
},
Vector3.Zero,
attachedObjectId: 42u);
particles.UpdateEmitterOwnerCell(handle, 0x01010001u);
var controller = new ParticleVisibilityController();
controller.BeginFrame(Vector3.Zero);
controller.UseWorldView();
controller.CompleteFrame();
controller.Apply(particles, 1f);
Assert.False(Assert.Single(particles.EnumerateEmitters()).ViewEligible);
controller.BeginFrame(Vector3.Zero);
controller.CompleteFrame();
controller.Apply(particles, 1f);
Assert.False(Assert.Single(particles.EnumerateEmitters()).ViewEligible);
}
[Fact]
public void AbortedFrame_PreservesTheLastCompletedWorldView()
{
var particles = new ParticleSystem(new EmitterDescRegistry(), new Random(1));
int handle = particles.SpawnEmitter(
new EmitterDesc
{
DatId = 0x32000003u,
Type = ParticleType.Still,
MaxDegradeDistance = 100f,
MaxParticles = 1,
},
Vector3.Zero,
attachedObjectId: 42u);
particles.UpdateEmitterOwnerCell(handle, 0x01010001u);
var controller = new ParticleVisibilityController();
controller.BeginFrame(Vector3.Zero);
controller.UseWorldView();
controller.MarkVisibleLandscapeCells([0x01010001u]);
controller.CompleteFrame();
controller.BeginFrame(new Vector3(1000f, 1000f, 0f));
controller.UseWorldView();
controller.MarkVisibleLandscapeCells([0x02020001u]);
controller.AbortFrame();
controller.Apply(particles, 1f);
Assert.True(Assert.Single(particles.EnumerateEmitters()).ViewEligible);
}
[Fact]
public void CompleteAbortAndResetPublishOnlyCompleteLandscapeTransactions()
{
var particles = new ParticleSystem(new EmitterDescRegistry(), new Random(1));
int first = particles.SpawnEmitter(
new EmitterDesc
{
DatId = 0x32000004u,
Type = ParticleType.Still,
MaxDegradeDistance = 100f,
MaxParticles = 1,
},
Vector3.Zero,
attachedObjectId: 43u);
int second = particles.SpawnEmitter(
new EmitterDesc
{
DatId = 0x32000005u,
Type = ParticleType.Still,
MaxDegradeDistance = 100f,
MaxParticles = 1,
},
Vector3.Zero,
attachedObjectId: 44u);
particles.UpdateEmitterOwnerCell(first, 0x0101_0001u);
particles.UpdateEmitterOwnerCell(second, 0x0101_0002u);
var controller = new ParticleVisibilityController();
controller.BeginFrame(Vector3.Zero);
controller.UseWorldView();
controller.MarkVisibleLandscapeCells([0x0101_0001u]);
controller.CompleteFrame();
controller.BeginFrame(new Vector3(1000f, 0f, 0f));
controller.UseWorldView();
controller.MarkVisibleLandscapeCells([0x0101_0002u]);
controller.AbortFrame();
controller.Apply(particles, 1f);
Assert.True(particles.EnumerateEmitters().Single(e => e.Handle == first).ViewEligible);
Assert.False(particles.EnumerateEmitters().Single(e => e.Handle == second).ViewEligible);
controller.BeginFrame(Vector3.Zero);
controller.UseWorldView();
controller.MarkVisibleLandscapeCells([0x0101_0002u]);
controller.CompleteFrame();
controller.Apply(particles, 1f);
Assert.False(particles.EnumerateEmitters().Single(e => e.Handle == first).ViewEligible);
Assert.True(particles.EnumerateEmitters().Single(e => e.Handle == second).ViewEligible);
controller.Reset();
controller.Apply(particles, 1f);
Assert.All(particles.EnumerateEmitters(), emitter => Assert.False(emitter.ViewEligible));
}
[Theory]
[InlineData(0u)]
[InlineData(0x0101_0100u)]
public void MarkVisibleLandscapeCells_RejectsNonLandscapeIds(uint cellId)
{
var controller = new ParticleVisibilityController();
controller.BeginFrame(Vector3.Zero);
controller.UseWorldView();
ArgumentException error = Assert.Throws<ArgumentException>(
() => controller.MarkVisibleLandscapeCells([cellId]));
Assert.Contains($"0x{cellId:X8}", error.Message, StringComparison.Ordinal);
}
[Fact]
public void ProductionApply_WarmedParticleViewPathDoesNotAllocate()
{
var particles = new ParticleSystem(new EmitterDescRegistry(), new Random(1));
int outdoor = particles.SpawnEmitter(
new EmitterDesc
{
DatId = 0x32000006u,
Type = ParticleType.Still,
MaxDegradeDistance = 100f,
MaxParticles = 1,
},
Vector3.Zero,
attachedObjectId: 45u);
int environment = particles.SpawnEmitter(
new EmitterDesc
{
DatId = 0x32000007u,
Type = ParticleType.Still,
MaxDegradeDistance = 100f,
MaxParticles = 1,
},
Vector3.Zero,
attachedObjectId: 46u);
particles.UpdateEmitterOwnerCell(outdoor, 0x0101_0001u);
particles.UpdateEmitterOwnerCell(environment, 0x0101_0100u);
var controller = new ParticleVisibilityController();
controller.BeginFrame(Vector3.Zero);
controller.UseWorldView();
controller.MarkVisibleLandscapeCells([0x0101_0001u]);
controller.CompleteFrame();
long allocated = ZeroAllocationProbe.MeasureWarmed(
() => controller.Apply(particles, 1f),
batchSize: 256,
warmupBatches: 2,
samples: 4);
Assert.True(allocated == 0, $"Particle view allocated {allocated} bytes.");
}
}