acdream/tests/AcDream.App.Tests/Rendering/Vfx
Erik 94a6b5ef39 feat(overhaul): port S5 particle cell visibility
Publish the exact completed walk landscape set as the typed retained particle-view product. Apply retail CLandCell membership versus constant-true non-null CEnvCell eligibility while preserving the x87 distance and AP-116 behavior.

Delete the null-root terrain visibility reconstruction and the dead drawable-cell point-light feedback chain. Retire AP-117, correct AP-85 and AD-21, and keep directional shadows, building degrade, AP-232, probes, RHI, shaders, and DAT outside this chunk.

Automated return: Release 0 warnings/0 errors; Core VFX 111/111; App particle/frame/renderer/terrain 146/146; warmed production allocation 1/1 at 0 B. First official hermetic artifact s5-c1-hermetic-20260904 is preserved at 16759/16760 with only the stale 162-row assertion; after the bounded 161 correction, exact pin 1/1 and fresh s5-c1-hermetic-corrected-20260904 16760/16760. InstalledDat 385 pass, 10 documented failures, 1 documented skip, no new identity.

Mutation 1: making EnvCell eligibility set-dependent first failed ParticleSystemTests.cs:553 Assert.True, expected true actual false. Mutation 2: making outdoor eligibility constant true first failed ParticleSystemTests.cs:559 Assert.False, expected false actual true.

Mutation 3: feeding the diagnostic union first failed WorldSceneRendererTests.cs:279 HashSet equality, expected [16842755], actual [16843008, 16842755]. Mutation 4: restoring CollectVisibleCells first failed TerrainParticleCellVisibilityTests.cs:37 and named TerrainModernRenderer.cs.

Mutation 5: restoring ObserveDrawableCells first failed TerrainParticleCellVisibilityTests.cs:37 and named WorldRenderFrameBuilder.cs. Mutation 6: changing the inclusive boundary from <= to < first failed ParticleSystemTests.cs:519 Assert.True, expected true actual false.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-09-04 17:09:51 +02:00
..
EntityEffectAdvanceSourceTests.cs refactor(app): compose content effects and audio startup 2026-07-22 15:36:05 +02:00
EntityEffectControllerTests.cs feat(audio): Campaign A slice A3 — the server sound channel (0xF750) 2026-08-08 22:07:23 +02:00
EntityEffectPoseRegistryTests.cs fix(vfx): resolve an entity's cell through one owner so effects follow it 2026-08-03 14:02:03 +02:00
EntityEffectProfileTests.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
EntityScriptActivatorTests.cs test(app): freeze GameWindow lifecycle boundaries 2026-07-22 09:27:55 +02:00
IndexedSetupPartPoseBuilderTests.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
LiveEntityLightControllerTests.cs fix(vfx): resolve an entity's cell through one owner so effects follow it 2026-08-03 14:02:03 +02:00
ParticleVisibilityControllerTests.cs feat(overhaul): port S5 particle cell visibility 2026-09-04 17:09:51 +02:00