acdream/docs/research/2026-05-21-a6-captures
Erik 35d5c58c7b capture(research): A6.P1 scen5 — town network portal entry paired traces
Substituted "Holtburg Sewer" portal with Town Network Portal — no
sewer entry exists in this world (user-verified). Town Network is
also an outdoor->indoor portal transition with the same physics
signature.

Both clients walked to the portal, entered, walked 2 m inside.
Retail: clean traversal. Acdream: also clean (no failure mode).

Retail (decoded, 23,890 raw / 9,769 BP lines):
  BP1 transitional_insert: 13,863
  BP4 find_collisions:      9,552
  BP5 adjust_sphere:           97
  BP6 check_walkable:          55
  BP7 set_contact_plane:       65  (moderate, portal threshold + indoor)
  BP2 step_up:                  1

Acdream (31,914 lines, no failure):
  [cp-write]:        20,956  (vs retail BP7 = 65 — ~322x ratio)
  [cell-cache]:       9,642  (Holtburg landblock streaming)
  [check-bldg]:         740
  [push-back-disp]:      34  (flat-ground walking)
  [push-back]:            1
  [cell-transit]:        12  (CLEAN traversal, no thrashing)

cell-transit event chain — captures the portal entry signature:
  0x00000000 -> 0xA9B30030  (login teleport)
  0xA9B30030 -> 0xA9B40029 -> 0xA9B40021 -> 0xA9B40019 ->
  0xA9B40011 -> 0xA9B40012 -> 0xA9B4000A -> 0xA9B4000B ->
  0xA9B40003  (walked across Holtburg, all reason=resolver)
  0xA9B40003 -> 0x00070143 reason=teleport  (PORTAL ENTRY)

scen5 is the "control" — both clients reached their target, no
visible failure. The CP-write blowup persists as the only A6.P2
divergence. Useful baseline for separating "indoor physics broken
during walking" (scen2, scen3, scen4) from "indoor physics okay
when portal-delivered" (scen5).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-21 20:59:00 +02:00
..
scen1_inn_doorway feat(cdb): A6.P1 — decode_retail_hex.py hex→float decoder 2026-05-21 20:03:03 +02:00
scen2_inn_stairs capture(research): A6.P1 scen2 — replace acdream pair with stair-attempt 2026-05-21 20:26:20 +02:00
scen3_inn_2nd_floor capture(research): A6.P1 scen3 — inn 2nd floor paired traces 2026-05-21 20:39:46 +02:00
scen4_cottage_cellar capture(research): A6.P1 scen4 — cottage cellar paired traces 2026-05-21 20:50:09 +02:00
scen5_sewer_entry capture(research): A6.P1 scen5 — town network portal entry paired traces 2026-05-21 20:59:00 +02:00
scen6_sewer_first_stair docs(research): A6.P1 — capture directory structure + findings stub 2026-05-21 18:46:56 +02:00
scen7_sewer_inter_room docs(research): A6.P1 — capture directory structure + findings stub 2026-05-21 18:46:56 +02:00
scen8_sewer_chamber docs(research): A6.P1 — capture directory structure + findings stub 2026-05-21 18:46:56 +02:00
scen9_sewer_corridor docs(research): A6.P1 — capture directory structure + findings stub 2026-05-21 18:46:56 +02:00
pdb-match-verification.txt docs(research): A6.P1 — refresh PDB verification to MATCH 2026-05-21 18:51:34 +02:00