Substituted "Holtburg Sewer" portal with Town Network Portal — no
sewer entry exists in this world (user-verified). Town Network is
also an outdoor->indoor portal transition with the same physics
signature.
Both clients walked to the portal, entered, walked 2 m inside.
Retail: clean traversal. Acdream: also clean (no failure mode).
Retail (decoded, 23,890 raw / 9,769 BP lines):
BP1 transitional_insert: 13,863
BP4 find_collisions: 9,552
BP5 adjust_sphere: 97
BP6 check_walkable: 55
BP7 set_contact_plane: 65 (moderate, portal threshold + indoor)
BP2 step_up: 1
Acdream (31,914 lines, no failure):
[cp-write]: 20,956 (vs retail BP7 = 65 — ~322x ratio)
[cell-cache]: 9,642 (Holtburg landblock streaming)
[check-bldg]: 740
[push-back-disp]: 34 (flat-ground walking)
[push-back]: 1
[cell-transit]: 12 (CLEAN traversal, no thrashing)
cell-transit event chain — captures the portal entry signature:
0x00000000 -> 0xA9B30030 (login teleport)
0xA9B30030 -> 0xA9B40029 -> 0xA9B40021 -> 0xA9B40019 ->
0xA9B40011 -> 0xA9B40012 -> 0xA9B4000A -> 0xA9B4000B ->
0xA9B40003 (walked across Holtburg, all reason=resolver)
0xA9B40003 -> 0x00070143 reason=teleport (PORTAL ENTRY)
scen5 is the "control" — both clients reached their target, no
visible failure. The CP-write blowup persists as the only A6.P2
divergence. Useful baseline for separating "indoor physics broken
during walking" (scen2, scen3, scen4) from "indoor physics okay
when portal-delivered" (scen5).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>