Phase L.0 (cont.) — first concrete tab on the new Settings shell, in the Easy-wins build order agreed in the brainstorm (Display → Audio → Gameplay → Chat → Character). DisplaySettings (immutable record): Resolution / Fullscreen / VSync / FieldOfView (30-120°) / Gamma (0.5-2.0) / ShowFps. Six common 16:9 resolutions in the dropdown. Defaults: 1920×1080, windowed, vsync on, 75° FOV, gamma 1.0, FPS off — matches the brainstorm UX agreement. SettingsStore: JSON persistence at %LOCALAPPDATA%\acdream\settings.json (coexists with keybinds.json — own load/save path stays put, no migration needed). LoadDisplay falls back per-field when keys are missing (partial-file tolerant) and falls back to defaults when the file is corrupt or the JSON is unparseable. SaveDisplay round-trips preserved — unknown top-level keys (e.g. an `audio` section written by a future client) are kept on save so older builds don't silently drop newer-tab data. SettingsVM gains a parallel display-state machine: persistedDisplay + draftDisplay, SetDisplay mutator, HasUnsavedChanges checks both keybinds and display deltas, Save/Cancel/ResetAll cover both atomically from the user's POV (one Save commits everything, one Cancel reverts everything). Constructor signature extends with two new params; existing keybinds-only callers updated. SettingsPanel.RenderDisplayTab replaces the L.0-shell placeholder — Combo for resolution, Checkboxes for fullscreen/vsync/show-fps, SliderFloat for FOV + gamma. Live-preview note in the panel body matches the agreed UX: FOV + gamma update visibly while the user drags; resolution / fullscreen / vsync apply on Save (live preview would be too jarring). GameWindow wires SettingsStore into the existing SettingsVM construct site — load on startup, save on each tab Save. Errors print to console and don't crash the panel. 19 new tests: · DisplaySettings record (4) — defaults pinned, value equality, with- expressions, AvailableResolutions sorted ascending · SettingsStore (6) — round trip, missing-file → defaults, corrupt- file → defaults, partial-file → per-field fallback, unknown-key preservation, DefaultPath shape · SettingsVM display (6) — initial draft tracks persisted, SetDisplay marks dirty, Save invokes display callback, Cancel reverts, ResetAllToDefaults covers display, Save-then-Cancel is no-op · SettingsPanel display tab (3) — widgets render only when active, resolution combo uses AvailableResolutions, no Combo emitted on inactive tabs dotnet build green (0 warnings); dotnet test 1,246 / 1,246 green (243 Core.Net + 330 UI.Abstractions + 673 Core). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
using AcDream.UI.Abstractions.Panels.Settings;
|
|
|
|
namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
|
|
|
|
/// <summary>
|
|
/// L.0: <see cref="DisplaySettings"/> is the immutable record of
|
|
/// display-tab preferences. Defaults are pinned here so a regression
|
|
/// (e.g. someone changing the default FOV out from under users)
|
|
/// surfaces immediately.
|
|
/// </summary>
|
|
public sealed class DisplaySettingsTests
|
|
{
|
|
[Fact]
|
|
public void Default_values_match_brainstorm_agreement()
|
|
{
|
|
var d = DisplaySettings.Default;
|
|
Assert.Equal("1920x1080", d.Resolution);
|
|
Assert.False(d.Fullscreen);
|
|
Assert.True(d.VSync);
|
|
Assert.Equal(75f, d.FieldOfView);
|
|
Assert.Equal(1.0f, d.Gamma);
|
|
Assert.False(d.ShowFps);
|
|
}
|
|
|
|
[Fact]
|
|
public void AvailableResolutions_includes_common_16_9_options()
|
|
{
|
|
var list = DisplaySettings.AvailableResolutions;
|
|
Assert.Contains("1280x720", list);
|
|
Assert.Contains("1920x1080", list);
|
|
Assert.Contains("2560x1440", list);
|
|
Assert.Contains("3840x2160", list);
|
|
// List should be ascending so the dropdown reads naturally.
|
|
for (int i = 1; i < list.Count; i++)
|
|
{
|
|
int prevW = ParseWidth(list[i - 1]);
|
|
int curW = ParseWidth(list[i]);
|
|
Assert.True(curW >= prevW, $"Resolutions not sorted: {list[i - 1]} >= {list[i]}");
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void Equality_is_value_based()
|
|
{
|
|
var a = DisplaySettings.Default;
|
|
var b = DisplaySettings.Default with { ShowFps = true };
|
|
var c = DisplaySettings.Default with { ShowFps = true };
|
|
Assert.NotEqual(a, b);
|
|
Assert.Equal(b, c);
|
|
}
|
|
|
|
[Fact]
|
|
public void With_expression_clones_one_field()
|
|
{
|
|
var d = DisplaySettings.Default with { FieldOfView = 90f };
|
|
Assert.Equal(90f, d.FieldOfView);
|
|
// Other fields untouched.
|
|
Assert.Equal("1920x1080", d.Resolution);
|
|
Assert.True(d.VSync);
|
|
}
|
|
|
|
private static int ParseWidth(string res)
|
|
{
|
|
int x = res.IndexOf('x');
|
|
return int.Parse(res.AsSpan(0, x));
|
|
}
|
|
}
|