acdream/tests/AcDream.UI.Abstractions.Tests/Panels/Settings
Erik 356b5f219e feat(ui): Chat tab — channel filters + display prefs + font slider
Phase L.0 (cont.) — fourth tab on the Settings shell. Mixes retail's
CharacterOptions2 chat-channel filter bits (Hear*Chat / TimeStamp /
FilterLanguage / AppearOffline) with a font-size slider that has no
retail bitfield equivalent.

ChatSettings record (9 fields):
 · 5 channel filters: HearGeneralChat, HearTradeChat, HearLFGChat,
   HearRoleplayChat, HearSocietyChat
 · 3 display flags: ShowTimestamps, FilterProfanity, AppearOffline
 · 1 visual: FontSize (10..20 pt)

Local-only this phase per the brainstorm — Hear*Chat flags affect
client-side display filtering only; the server still streams every
channel. Server-sync arrives later when the protocol round-trip is
in place.

SettingsStore grows LoadChat / SaveChat using the existing generic
SaveSection helper. All four non-keybind sections (display, audio,
gameplay, chat) now coexist non-destructively in settings.json.

SettingsVM grows the parallel chat state machine. HasUnsavedChanges,
Save, Cancel, ResetAllToDefaults all cover chat. Constructor signature
adds two more params; existing call sites updated.

SettingsPanel.RenderChatTab replaces the L.0-shell placeholder —
8 Checkbox calls grouped under "Channel filters" + "Display"
headers, plus a font-size SliderFloat. The "Coming soon" placeholder
test was retargeted from "Chat" to "Character" since Chat is no
longer a placeholder.

GameWindow wires SettingsStore.LoadChat / SaveChat + a TODO comment
for the future ChatPanel filter integration (read SettingsVM.ChatDraft
when filtering inbound chat lines).

13 new tests:
 · ChatSettings record (3) — defaults pinned, value equality, with-
   expressions
 · SettingsStore chat (3) — missing-file → defaults, round-trip, all
   four sections coexist
 · SettingsVM chat (5) — initial draft, SetChat marks dirty, Save
   invokes callback, Cancel reverts, ResetAllToDefaults covers
 · SettingsPanel chat tab (2) — checkboxes + slider render only when
   active

dotnet build green (0 warnings); dotnet test 1,289 / 1,289 green
(243 Core.Net + 373 UI.Abstractions + 673 Core).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 18:21:14 +02:00
..
AudioSettingsTests.cs feat(ui): Audio tab — live volume sliders driving OpenAL engine 2026-04-26 17:57:00 +02:00
ChatSettingsTests.cs feat(ui): Chat tab — channel filters + display prefs + font slider 2026-04-26 18:21:14 +02:00
DisplaySettingsTests.cs feat(ui): Display tab + settings.json persistence — first non-keybind tab lands 2026-04-26 17:46:31 +02:00
GameplaySettingsTests.cs feat(ui): Gameplay tab — 14 retail CharacterOption-derived toggles 2026-04-26 18:05:07 +02:00
SettingsPanelTests.cs feat(ui): Chat tab — channel filters + display prefs + font slider 2026-04-26 18:21:14 +02:00
SettingsStoreTests.cs feat(ui): Chat tab — channel filters + display prefs + font slider 2026-04-26 18:21:14 +02:00
SettingsVMTests.cs feat(ui): Chat tab — channel filters + display prefs + font slider 2026-04-26 18:21:14 +02:00