using System.IO; using System.Text.Json; using AcDream.App.UI.Layout; namespace AcDream.App.Tests.UI.Layout; /// /// Loads the committed vitals ElementInfo fixture and builds the widget tree — /// no dats required. The fixture was generated from layout 0x2100006C /// via the real portal.dat and serialized with . /// public static class FixtureLoader { private static readonly JsonSerializerOptions _opts = new() { IncludeFields = true, }; /// /// Deserializes the committed vitals_2100006C.json fixture (copied to /// the test output directory via the csproj CopyToOutputDirectory item) /// into an tree, then builds and returns the /// using a null-returning sprite resolver and no /// dat font — sufficient for conformance checks on tree structure and slice ids. /// public static ImportedLayout LoadVitals() { var fixturePath = Path.Combine(AppContext.BaseDirectory, "UI", "Layout", "fixtures", "vitals_2100006C.json"); if (!File.Exists(fixturePath)) throw new FileNotFoundException($"Vitals fixture not found at: {fixturePath}"); var json = File.ReadAllText(fixturePath, System.Text.Encoding.UTF8); var root = JsonSerializer.Deserialize(json, _opts) ?? throw new InvalidOperationException("Failed to deserialize vitals fixture."); return LayoutImporter.Build(root, _ => (0u, 0, 0), null); } }