acdream/src/AcDream.App/Plugins/SerilogAdapter.cs
Erik fb83e0bb6f feat(app): wire plugin host, ship smoke plugin, log lifecycle
Phase 1 MVP end-to-end. Program.cs initializes Serilog, builds an
AppPluginHost that hands plugins a SerilogAdapter (IPluginLogger),
discovers plugins from the App's output plugins/ dir, loads each via
PluginLoader, calls Enable on all of them before opening the GameWindow,
and calls Disable in a finally block on shutdown.

AcDream.Plugins.Smoke is a new first-party plugin that logs through
the host during Initialize / Enable / Disable. Its csproj references
the abstractions with Private=false + ExcludeAssets=runtime to avoid
shipping a second copy of AcDream.Plugin.Abstractions.dll (which would
break ALC type identity). An MSBuild Target on the App project copies
the plugin DLL into plugins/AcDream.Plugins.Smoke/ and writes the
plugin.json manifest next to it.

Smoke verified against real dats. Console output observed:
  [INF] scanning plugins in ...\plugins
  [INF] smoke plugin initialized
  [INF] loaded plugin acdream.smoke (Smoke Plugin)
  [INF] smoke plugin enabled
  loaded landblock 0xA9B4FFFF
  <window renders terrain>
  [INF] smoke plugin disabled  (on shutdown)

Phase 1 done.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 16:46:25 +02:00

12 lines
499 B
C#

using AcDream.Plugin.Abstractions;
namespace AcDream.App.Plugins;
public sealed class SerilogAdapter : IPluginLogger
{
private readonly Serilog.ILogger _log;
public SerilogAdapter(Serilog.ILogger log) => _log = log;
public void Info(string message) => _log.Information("{Message}", message);
public void Warn(string message) => _log.Warning("{Message}", message);
public void Error(string message, Exception? exception = null) => _log.Error(exception, "{Message}", message);
}