Phase 1 MVP end-to-end. Program.cs initializes Serilog, builds an AppPluginHost that hands plugins a SerilogAdapter (IPluginLogger), discovers plugins from the App's output plugins/ dir, loads each via PluginLoader, calls Enable on all of them before opening the GameWindow, and calls Disable in a finally block on shutdown. AcDream.Plugins.Smoke is a new first-party plugin that logs through the host during Initialize / Enable / Disable. Its csproj references the abstractions with Private=false + ExcludeAssets=runtime to avoid shipping a second copy of AcDream.Plugin.Abstractions.dll (which would break ALC type identity). An MSBuild Target on the App project copies the plugin DLL into plugins/AcDream.Plugins.Smoke/ and writes the plugin.json manifest next to it. Smoke verified against real dats. Console output observed: [INF] scanning plugins in ...\plugins [INF] smoke plugin initialized [INF] loaded plugin acdream.smoke (Smoke Plugin) [INF] smoke plugin enabled loaded landblock 0xA9B4FFFF <window renders terrain> [INF] smoke plugin disabled (on shutdown) Phase 1 done. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
12 lines
499 B
C#
12 lines
499 B
C#
using AcDream.Plugin.Abstractions;
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namespace AcDream.App.Plugins;
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public sealed class SerilogAdapter : IPluginLogger
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{
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private readonly Serilog.ILogger _log;
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public SerilogAdapter(Serilog.ILogger log) => _log = log;
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public void Info(string message) => _log.Information("{Message}", message);
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public void Warn(string message) => _log.Warning("{Message}", message);
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public void Error(string message, Exception? exception = null) => _log.Error(exception, "{Message}", message);
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}
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