Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Replace guessed sun direction (0.5, 0.4, 0.6) with ACME's verified value (0.5, 0.3, -0.3) from GameScene.cs:238. Replace hardcoded ambient/diffuse (0.25/0.75) with ACME's ambient intensity 0.45 from LandscapeEditorSettings.cs:108. Terrain shaders now match ACME Landscape.vert/frag pattern: - Vertex shader computes Lambert term with xLightDirection uniform - Fragment shader applies: color * (clamp(lambert, 0, 1) + xAmbient) Static object shader matches ACME StaticObject.vert: - LightingFactor = max(dot(N, -L), 0) + ambient - Removed separate uDiffuseIntensity (ACME doesn't have one) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.slnx | ||
| CLAUDE.md | ||
| README.md | ||
acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.