acdream/docs/superpowers
Erik 31602c6a24 docs(teleport): spec — retail residency + fade-cover (refutes _datLock starvation)
Live tp-probe capture refuted the handoff's _datLock-starvation hypothesis:
worker BUILD is fast + uncontended (waited=0ms); the 10-14s 'long transition'
is render-thread APPLY latency, and 'dropped at wrong position' is the
per-frame resolve corrupting the outbound cell frame (lbX zeroed) while the
player sits on an empty world. Design: priority-apply the player's dest
landblock + hold-until-resident behind a retail fade cover (reuse the dormant
TeleportAnimSequencer) + cell-march landblock-id hardening. Foundation-first,
not a hold over slow streaming. Flood-timeslicing + 3D swirl deferred.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 11:18:16 +02:00
..
plans docs(teleport-flow): implementation plan — 22 TDD tasks across 5 slices (Work item B) 2026-06-21 19:42:28 +02:00
specs docs(teleport): spec — retail residency + fade-cover (refutes _datLock starvation) 2026-06-22 11:18:16 +02:00