Live tp-probe capture refuted the handoff's _datLock-starvation hypothesis: worker BUILD is fast + uncontended (waited=0ms); the 10-14s 'long transition' is render-thread APPLY latency, and 'dropped at wrong position' is the per-frame resolve corrupting the outbound cell frame (lbX zeroed) while the player sits on an empty world. Design: priority-apply the player's dest landblock + hold-until-resident behind a retail fade cover (reuse the dormant TeleportAnimSequencer) + cell-march landblock-id hardening. Foundation-first, not a hold over slow streaming. Flood-timeslicing + 3D swirl deferred. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||