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CharacterOptionTableTests.cs
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fix(runtime,net): OP1 review fixes — server-seed gate, tick-wired auto-save/logout flush, fellowship mutual exclusion
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2026-08-11 00:39:51 +02:00 |
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InteractionStateTests.cs
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refactor(runtime): own canonical action state
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2026-07-26 10:44:09 +02:00 |
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LocalPlayerImmediatePositionTests.cs
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refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
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2026-08-05 14:11:31 +02:00 |
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LocalPlayerOutboundCombatStyleTests.cs
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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PlayerMouseLookMovementTests.cs
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refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
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2026-08-05 14:11:31 +02:00 |
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PlayerMovementControllerTests.cs
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fix: airborne jump refusal fires at RELEASE, not press (user retail
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2026-08-14 08:31:22 +02:00 |
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PlayerOutboundPositionTests.cs
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refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
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2026-08-05 14:11:31 +02:00 |
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PlayerPhysicsQuantumCaptureTests.cs
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fix(physics): port retail slope landing stop
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2026-07-31 09:10:53 +02:00 |
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RuntimeActionStateTests.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeActionTestFactory.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeAllegianceStateTests.cs
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fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding
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2026-08-12 02:17:04 +02:00 |
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RuntimeCharacterStateTests.cs
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feat(ui): Campaign OP slice OP4 — the Character tab
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2026-08-11 04:31:34 +02:00 |
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RuntimeCombatAttackStateTests.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeCombatModeStateTests.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeCombatTargetStateTests.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeCommunicationStateTests.cs
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fix(ui,runtime): OP4 re-review residuals R1-R4 (coordinator pass) — OP4 CLOSED
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2026-08-11 06:36:14 +02:00 |
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RuntimeFellowshipStateTests.cs
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feat(runtime): FA4 -- fellowship roster enumeration + Social selection source
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2026-08-12 04:40:19 +02:00 |
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RuntimeFriendlyTargetQueryTests.cs
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fix(headless): FA6 — name-match the Recruit bot instead of nearest-any-player
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2026-08-12 09:53:46 +02:00 |
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RuntimeGameplayOwnershipTests.cs
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test: replace campaign labels with behavior names
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2026-08-18 12:25:00 +02:00 |
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RuntimeHostileTargetQueryTests.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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RuntimeHouseStateTests.cs
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fix(ui): morning gate — House tab renders retail's TWO houseless lines, not one
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2026-08-17 08:54:55 +02:00 |
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RuntimeInteractionTransactionStateTests.cs
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fix(vendor): grand-gate findings — wire-truth container counts, the live split bar, arrival-gated use, prepend-order race
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2026-08-08 14:03:57 +02:00 |
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RuntimeInventoryStateTests.cs
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refactor(runtime): close canonical gameplay ownership
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2026-07-26 09:48:51 +02:00 |
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RuntimeLocalPlayerFirstEntryStateTests.cs
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test: remove known tautologies and scaffolds
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2026-08-18 10:40:20 +02:00 |
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RuntimeLocalPlayerFrameControllerTests.cs
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fix(headless): #365 — collision-admission-open window drove the first-entry conductor into a permanent seal refusal
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2026-08-10 11:34:36 +02:00 |
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RuntimeLocalPlayerMovementStateTests.cs
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feat(ui): Campaign OP slice OP4 — the Character tab
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2026-08-11 04:31:34 +02:00 |
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RuntimeLocalPlayerPhysicsPublicationStateTests.cs
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fix(runtime): transient collision-seal failure no longer terminal for login (#357)
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2026-08-09 12:32:53 +02:00 |
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RuntimeSpellCastStateTests.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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RuntimeTradeStateTests.cs
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feat: secure trade with other players - wire, RuntimeTradeState, the
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2026-08-14 11:49:13 +02:00 |
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RuntimeVendorLifecycleTests.cs
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fix(vendor): gate-findings pass — the X button HIDES like retail, clicks return, the dropdown scrolls, pyreal suffix, staged-tab slots
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2026-08-08 10:29:39 +02:00 |
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RuntimeVendorRangeQueryTests.cs
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fix(runtime/core): Slice 5.3 review corrections — retirement/transit close, per-unit pricing, guarded auto-close dispatch
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2026-08-07 16:15:57 +02:00 |
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TurbineChatMembershipGateTests.cs
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fix(chat): CH4 review fixes — allegiance ownership guard, house-abandon confirmation
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2026-08-09 21:59:35 +02:00 |
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VendorShopItemMaterializerTests.cs
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fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets
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2026-08-08 17:17:04 +02:00 |