acdream/tools
Erik e6a87679b7
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fix(render): read TransparentPartHook opacity by the real part ordinal, not 0
The user reported crystal shards hovering in the air above every Bind
Stone on Coldeve (setup 0x020010AC) that do not exist in the retail
client. The DAT truth, extracted with the new tools/SetupInspect probe:
the model authors SEVEN parts - pedestal, spinning column, inner
crystal, and four shard meshes parked in a static ring at Z=3.0 in the
placement frame and every frame of the idle cycle - and frame 0 of that
idle cycle fires four TransparentPartHooks (parts 3-6, start=end=1.0)
each loop. Retail hides the shards through those hooks; the model
simply ships with permanently-hooked-invisible parts.

acdream's hook chain was intact end to end - the static-animating
workset captures the hooks (RetailStaticAnimatingObjectScheduler ->
AnimationHookFrameQueue -> TranslucencyHookSink), and
TranslucencyFadeManager committed translucency 1.0 for parts 3-6 -
but BOTH dispatchers' bare-GfxObj branch read the fade with a
hard-coded part index 0 under a false #188-era assumption ("a bare
GfxObj entity has exactly one part"). Every live server object is a
FLATTENED multi-part entity in exactly that branch: SetupMesh.Flatten
emits one bare-GfxObj MeshRef per Setup.Parts[i], order preserved,
AnimPartChanges replacing in place - so the MeshRef ordinal IS the
retail CPartArray ordinal TransparentPartHook.PartIndex addresses.
The committed invisibility for parts 3-6 was never consulted and the
shards drew forever. Proof the ordinal was trustworthy all along:
click-selection in the same loops already publishes it as the part
identity (Slice 4 picking runs on it in production).

Fix: both the legacy classifier and the packed oracle now pass the
per-part ordinal (partIdx / packedPart.PartIndex) to the translucency
lookup. Single-part objects still read index 0; the #188 door fades
are unchanged; the Setup-expanded branch already indexed correctly.
Any other object hiding authored parts via idle-loop hooks gets its
retail appearance from the same change.

tools/SetupInspect is the new reusable DAT probe that cracked this:
dumps a Setup's parts, parent indices, GfxObj vertex bounds, placement
frames, motion-table default cycle, sampled animation frames, and all
animation hooks.

Closes task #32's code side; the connected visual gate (shards gone at
the Bind Stone, base crystals and spin retained) is the acceptance.
App Release suite 3,968 / 3 skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 22:26:45 +02:00
..
A8CellAudit diag(render/physics): flap root-caused to physics rest µm-jitter; refute prior diagnoses 2026-06-08 09:16:12 +02:00
cdb fix(#186): render side-cull mis-sided thin connectors — use dat PortalSide bit, not AABB centroid 2026-07-08 15:06:33 +02:00
cdb-scripts fix(motion): full queue reset on locomotion-cycle direct transitions 2026-05-03 17:00:55 +02:00
diag-logs diag(motion): instrumentation for remote walk↔run leg-cycle bug (Commit A) 2026-05-03 20:38:47 +02:00
dump-keymap docs(research): canonical retail keymap + dump-keymap tool 2026-04-25 23:01:58 +02:00
ghidra_project feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
InspectCoatTex docs(issues): #37 — Investigation 2 narrows bug to SubPalette coverage gaps 2026-05-05 14:45:50 +02:00
jsonl test(phys): A6.P5 fixture — 3 ticks from live door-stuck capture 2026-05-25 12:43:51 +02:00
pdb-extract CLAUDE.md: adopt the condensed structure, updated to current truth (-503/+176) 2026-06-12 12:42:27 +02:00
PesChainAudit feat(vfx): decode retail hooks and typed tables 2026-07-14 08:17:44 +02:00
ProjectileVfxAudit fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
RainMeshProbe feat(sky): load Setup-backed (0x020xxx) sky objects via SetupMesh.Flatten 2026-04-27 23:24:09 +02:00
RetailTimeProbe sky(phase-8): retail-faithful night sky + README refresh 2026-04-24 20:34:36 +02:00
SetupInspect fix(render): read TransparentPartHook opacity by the real part ordinal, not 0 2026-07-29 22:26:45 +02:00
ShaderCompiler ci(render): make V9's first CI run green on both operating systems 2026-07-28 21:52:53 +02:00
SkyObjectInspect sky(phase-8): retail-faithful night sky + README refresh 2026-04-24 20:34:36 +02:00
StarsProbe tools(probe): add StarsProbe to dump every SkyObject's geometry + UVs 2026-04-26 22:19:28 +02:00
TextureDump fix(combat): restore retail power bar layers 2026-07-12 21:14:14 +02:00
WeatherEnumerator docs(research): sky/weather investigation handoff + diagnostic tools 2026-04-26 21:40:34 +02:00
WeatherSetupProbe docs(research): sky/weather investigation handoff + diagnostic tools 2026-04-26 21:40:34 +02:00
analyze_resolve_capture.py tools+plan(#182): resolve-capture histogram classifier + verbatim player-physics rebuild plan 2026-07-07 13:37:15 +02:00
compile-shaders.ps1 ci(render): make V9's first CI run green on both operating systems 2026-07-28 21:52:53 +02:00
connected-dense-town.route.txt fix(diag): bind stationary samples to route checkpoints 2026-07-24 12:54:57 +02:00
connected-r6-soak.route.txt fix(diag): bind stationary samples to route checkpoints 2026-07-24 12:54:57 +02:00
connected-world-lifecycle.route.txt test(runtime): add connected lifecycle gate 2026-07-20 22:39:34 +02:00
connected-world-reconnect.route.txt test(runtime): add connected lifecycle gate 2026-07-20 22:39:34 +02:00
decompile_acclient.py research: decompile acclient.exe terrain/physics via Ghidra headless 2026-04-12 23:18:27 +02:00
decompile_full.py research: full acclient.exe decompilation — 22,225 functions, 688K lines 2026-04-12 23:25:51 +02:00
DecompileTargets.java research: decompile acclient.exe terrain/physics via Ghidra headless 2026-04-12 23:18:27 +02:00
ghidra_decompile.py research: decompile acclient.exe terrain/physics via Ghidra headless 2026-04-12 23:18:27 +02:00
run-blank-world-ab-probe.ps1 docs(render): the occlusion-query verdict on the V4c blank world, and the options 2026-07-28 01:44:34 +02:00
run-blank-world-surface-probe.ps1 test(render): add blank-world attribution apparatus and a post-world GL sample 2026-07-28 00:08:10 +02:00
run-connected-loss-gate.ps1 docs(net): N5 accepted - Opus review PASS; loss gate strengthened per review 2026-07-29 16:40:55 +02:00
run-connected-r6-soak.ps1 feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
run-connected-world-lifecycle-gate.ps1 feat(net): N5 - loss observability, lossy decorator, the connected loss gate 2026-07-29 16:26:06 +02:00
run-offline-pixel-gate.ps1 feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts 2026-07-29 03:06:45 +02:00
run-offline-vulkan-capture.ps1 feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts 2026-07-29 03:06:45 +02:00
run-portal-churn-soak.ps1 feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts 2026-07-29 03:06:45 +02:00
run-repeat-connected-gate.ps1 feat(render): Vulkan campaign V11 step 4 — retire GL from CI and gate scripts 2026-07-29 03:06:45 +02:00
verify_un2_fmul.py UN-2 RESOLVED: GetMaxSpeed x4 is byte-verified retail; doc-comment was the misread 2026-06-12 13:17:50 +02:00