..
AppraisalUiController.cs
fix(ui): preserve retail item titles and spacing
2026-07-24 05:21:01 +02:00
CharacterController.cs
fix(ui): match retail vitae and character info
2026-07-17 12:06:14 +02:00
CharacterIdentityText.cs
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00
CharacterSheet.cs
fix(ui): match retail vitae and character info
2026-07-17 12:06:14 +02:00
CharacterSheetProvider.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CharacterStatController.cs
fix(ui): share retail tab state binding
2026-07-15 17:21:16 +02:00
ChatWindowController.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CombatUiController.cs
feat: port retail magic lifecycle and retained spell UI
2026-07-15 10:55:22 +02:00
ComponentBookTemplateFactory.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CreatureAppraisalRows.cs
feat(ui): complete retail item appraisal reports
2026-07-23 17:03:26 +02:00
DatStringResolver.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
DatWidgetFactory.cs
fix(ui): match retail item appraisal semantics
2026-07-23 18:04:19 +02:00
EffectRowTemplateFactory.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
EffectsUiController.cs
fix(ui): restore effect detail scrolling
2026-07-17 13:28:18 +02:00
ElementReader.cs
fix(ui): match retail item appraisal semantics
2026-07-23 18:04:19 +02:00
ExternalContainerController.cs
fix(ui): assess retained items on right click
2026-07-24 05:55:51 +02:00
IndicatorBarController.cs
fix(ui): match retail vitae and character info
2026-07-17 12:06:14 +02:00
IndicatorDetailText.cs
feat(ui): share indicator detail panels
2026-07-17 10:27:41 +02:00
InventoryController.cs
fix(ui): assess retained items on right click
2026-07-24 05:55:51 +02:00
ItemAppraisalReport.cs
fix(ui): preserve retail item titles and spacing
2026-07-24 05:21:01 +02:00
ItemAppraisalTextFormatter.cs
fix(ui): preserve retail item titles and spacing
2026-07-24 05:21:01 +02:00
ItemCooldownAssets.cs
feat(items): port retail shared cooldown overlays
2026-07-23 10:41:16 +02:00
ItemCooldownUiController.cs
feat(items): port retail shared cooldown overlays
2026-07-23 10:41:16 +02:00
ItemListCellTemplate.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
JumpPowerbarController.cs
feat(ui): port retail jump power bar
2026-07-13 10:22:12 +02:00
LayoutImporter.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
LinkStatusUiController.cs
feat(ui): share indicator detail panels
2026-07-17 10:27:41 +02:00
MiniGameUiController.cs
feat(ui): share indicator detail panels
2026-07-17 10:27:41 +02:00
PaperdollClickMap.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PaperdollController.cs
fix(ui): assess retained items on right click
2026-07-24 05:55:51 +02:00
PaperdollSlotBackgrounds.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RadarController.cs
refactor(ui): own retained controller lifetimes
2026-07-10 23:35:26 +02:00
RadarSnapshotProvider.cs
fix(ui): bind radar to streamed world state
2026-07-21 06:24:05 +02:00
RetailAppraisalNameResolver.cs
fix(ui): preserve retail item titles and spacing
2026-07-24 05:21:01 +02:00
RetailCombatLayout.cs
fix(ui): match retail spell bar controls
2026-07-23 07:49:09 +02:00
RetailConfirmationDialogView.cs
feat(ui): port retail dialog factory lifecycle
2026-07-13 16:30:05 +02:00
RetailDialogData.cs
fix(ui): restore retail skill training confirmation
2026-07-13 17:57:29 +02:00
RetailDialogFactory.cs
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
RetailFpsController.cs
fix #213 : complete suicide and framerate presentation
2026-07-13 15:50:47 +02:00
RetailPanelUiController.cs
fix(ui): complete retail indicator detail panels
2026-07-17 11:36:43 +02:00
RetailTabBinding.cs
fix(ui): share retail tab state binding
2026-07-15 17:21:16 +02:00
RetailWindowFrame.cs
fix(ui): match retail spell bar controls
2026-07-23 07:49:09 +02:00
SelectedObjectController.cs
fix(combat): synchronize auto-target presentation
2026-07-12 20:26:00 +02:00
SpellbookRowStyle.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
SpellbookWindowController.cs
fix(spells): load complete retail DAT catalog
2026-07-15 21:17:13 +02:00
SpellcastingUiController.cs
fix(ui): match retail spell bar controls
2026-07-23 07:49:09 +02:00
ToolbarController.cs
fix(ui): assess retained items on right click
2026-07-24 05:55:51 +02:00
ToolbarInputController.cs
feat(ui): complete retail quick-slot input
2026-07-11 08:59:49 +02:00
UiDatElement.cs
feat(ui): complete retail creature appraisal details
2026-07-23 14:04:19 +02:00
UiPropertyBag.cs
feat(ui): port retained widget foundations
2026-07-10 17:55:41 +02:00
UiTemplateListSlot.cs
feat(ui): port retail component book rows
2026-07-15 17:38:24 +02:00
VitaeUiController.cs
fix(ui): restore effect detail scrolling
2026-07-17 13:28:18 +02:00
VitalsController.cs
feat(ui): port retained widget foundations
2026-07-10 17:55:41 +02:00
VividTargetIndicatorController.cs
feat(selection): port retail offscreen target indicator
2026-07-18 07:41:12 +02:00
WindowChromeController.cs
feat(ui): centralize retained window lifecycle
2026-07-10 21:31:18 +02:00