acdream/tests/AcDream.Core.Tests
Erik ca4b482f8b T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed
The two remaining flagged workarounds retired, per the BR-7 plan +
the WF1 [MEDIUM] correction (re-gate, do NOT delete the outside-add):

1. A6.P5 hasExitPortal topology widening DELETED. Outdoor cells enter the
   collision cell array ONLY on the retail straddle gate - |dist| <
   radius + F_EPSILON against an exterior portal plane
   (CEnvCell::find_transit_cells Ghidra 0x0052c820, gate 0052c9d6,
   live-binary verified) - the same flag that already gated the
   membership pick (#112 rider). The widening existed so outdoor-
   registered doors stayed findable from indoor cells under the old flat
   registry query; with per-cell shadow lists the door is found in the
   straddle-admitted outdoor cell's own list (tick-13558 pin holds).
   The hasExitPortal out-param + plumbing deleted from
   FindTransitCellsSphere; the AddAllOutsideCells call in
   BuildCellSetAndPickContaining re-gated on exitOutsideStraddle
   (once-per-walk = retail CELLARRAY.added_outside).

2. #90 ResolveCellId sphere-overlap stickiness REMOVED (the 4ca3596
   workaround, deferred-to-A6.P4 in the physics digest). It was dead
   code: the method's only caller is FindEnvCollisions' cache-null TEST
   fallback, and the indoor branch (where the stickiness lived) required
   a non-null DataCache. Production membership flows exclusively through
   the collide-then-pick advance whose ordered-array hysteresis (current
   cell at index 0, interior-wins-break) is the retail mechanism the
   workaround approximated. ResolveCellId reduced to the bare
   prefix-preserving outdoor re-derive, documented test-only.

Test updates (pins of the deleted behaviors inverted to retail):
- A6P5_BuildCellSetFromIndoorStart_ReachesDoorOutdoorCell (asserted the
  topology widening verbatim) -> DeepInteriorSphere_NoStraddle_
  AddsNoOutdoorCells: a deep-interior sphere admits NO outdoor cells.
- A6P5_BuildCellSetFromAlcove... -> AlcoveSphere_StraddlesExitPortal_
  ReachesDoorOutdoorCell (the captured alcove position genuinely
  straddles - the retail-positive half).
- Issue112MembershipTests straddle pin + the second-sphere straddle test
  updated to the single-flag signature.

Suites: Core 1416/0/2, App 225, UI 420, Net 294 - green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 14:44:49 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template 2026-04-25 21:22:07 +02:00
Combat feat(combat): Phase L.1c wire live attack input 2026-04-28 11:58:57 +02:00
Conformance T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed 2026-06-11 14:44:49 +02:00
Fixtures diag(render): flap re-diagnosed as portal-flood re-clip DRIFT; physics + camera REFUTED 2026-06-08 11:21:46 +02:00
Input fix(phys): #106 gate-2 — bogus-indoor-claim recovery + spawn-ground entry hold 2026-06-09 23:47:11 +02:00
Items feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
Lighting feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
Meshing feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms 2026-05-11 23:54:33 +02:00
Physics T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed 2026-06-11 14:44:49 +02:00
Player feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering feat(render-diag): add ACDREAM_PROBE_PORTAL_CHURN flag for the bounded-propagation pin 2026-06-08 12:49:17 +02:00
Selection test(picker): Cluster A #86 — screen-rect cell-occlusion tests 2026-05-19 14:56:51 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Streaming feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
Terrain refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing 2026-05-25 21:37:53 +02:00
Textures feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb 2026-05-21 15:13:26 +02:00
Ui fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
Vfx fix(vfx #56): ParticleHookSink applies CreateParticleHook.PartIndex transform 2026-05-11 23:57:20 +02:00
World test(core): UCG Stage 1 — real cottage-cell fixture grounding 2026-06-02 09:24:37 +02:00
AcDream.Core.Tests.csproj test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00