Documents the L.2a-slice-1/2/3 ship for the next session and updates the project's source-of-truth docs to reflect current state. New files: - docs/research/2026-05-12-l2a-shipped-l2d-handoff.md — full cold-start handoff: what shipped, three findings (L.2e cell-id format gap, L.2c wall-slide working, L.2d sub-direction = CBuildingObj port), branch state, diagnostic surface inventory, files changed, open concerns, cold-start checklist, reproduction recipe. - docs/research/2026-05-12-l2d-next-session-prompt.md — terse copy-paste prompt for the next Claude Code session. Modified: - docs/plans/2026-04-29-movement-collision-conformance.md — added "Current sub-direction" note under L.2d capturing the evidence-driven call: building-mesh fidelity issue, not door-state-toggle. - CLAUDE.md — updated "Currently between phases" → "Currently in Phase L.2"; added L.2a shipped paragraph; added ACDREAM_PROBE_RESOLVE / ACDREAM_PROBE_CELL to Diagnostic env vars; prepended L.2d brainstorm to next-phase candidates list. No code changes in this commit. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
51 lines
3.5 KiB
Markdown
51 lines
3.5 KiB
Markdown
# Copy-paste prompt — next session for L.2d brainstorm
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**This file is meant to be pasted verbatim into a new Claude Code session.** It assumes the next session starts on a freshly-merged `main` with the L.2a-slice-1/2/3 work already landed.
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---
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## Prompt to paste
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> You are picking up Phase L.2d (Movement & Collision Conformance — Shape Fidelity: Sphere / CylSphere / Building Objects) for the acdream project.
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>
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> The previous session shipped L.2a-slice-1/2/3 (resolver + cell-transit probes + entity attribution plumbing) and used the probes to settle the L.2d sub-direction call: **the wall blocking us at building doorways is a landblock-baked static (`0xA9B47900` for the Holtburg test building), NOT a door entity.** The fix is to port `CBuildingObj` + per-cell walkability so the building's baked collision mesh has walkable openings where doorways are. Door-state-toggle is NOT the issue.
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>
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> Before writing any code:
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>
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> 1. **Read the handoff:** `docs/research/2026-05-12-l2a-shipped-l2d-handoff.md` — full context, evidence, file pointers.
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> 2. **Read the plan-of-record:** `docs/plans/2026-04-29-movement-collision-conformance.md` — focus on L.2d, and notice that L.2c already shipped most of its work + L.2a is now ~75% covered.
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> 3. **Read the named-retail anchors** (grep `docs/research/named-retail/acclient_2013_pseudo_c.txt` by `class::method`):
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> - `CCellStruct::point_in_cell`
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> - `CCellStruct::sphere_intersects_cell`
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> - `CCellStruct::box_intersects_cell`
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> - `CBuildingObj::find_building_collisions`
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> - `CObjCell::find_cell_list`
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> 4. **Read current code:**
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> - `src/AcDream.Core/Physics/TransitionTypes.cs:1386` — `FindObjCollisions` (where building objects currently flow through generic BSP path).
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> - `src/AcDream.Core/Physics/PhysicsDataCache.cs` — what building-specific data we already load vs ignore.
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> 5. **Cross-reference WorldBuilder** at `references/WorldBuilder/` for any building-cell handling we can crib.
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>
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> Your deliverable for this session:
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>
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> 1. A brainstorm using `superpowers:brainstorming` if scope is unclear, then
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> 2. A design spec at `docs/superpowers/specs/2026-05-13-l2d-cbuildingobj-collision-design.md` covering:
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> - Named-retail anchors with line numbers from the PDB pseudo-C
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> - Component breakdown (CObjCell port, CBuildingObj port, integration with FindObjCollisions)
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> - Conformance test plan (synthetic + real-DAT fixtures at known Holtburg buildings)
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> - Slice plan (3-5 commits, each conformance-cited)
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> - Acceptance criteria
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> 3. After spec approval, implement slice 1.
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>
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> **Before implementation,** verify the L.2a probes still work — relaunch with `ACDREAM_PROBE_RESOLVE=1 ACDREAM_PROBE_CELL=1 ACDREAM_DEVTOOLS=1`, walk up to the Holtburg test doorway, confirm `[resolve]` lines still show `obj=0xA9B4xxxx` for the wall hits. (Reproduction recipe in the handoff doc's last section.)
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>
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> Side note: **8 pre-existing test failures** exist on main (verified by stash+rerun in the prior session, none from L.2a slice work). Most touch movement/physics code we're about to evolve. **Triage them before sinking deep L.2d effort** — a recent baseline regression in this area could waste hours of L.2d work.
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---
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## Reading order if you only have 10 minutes
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1. `docs/research/2026-05-12-l2a-shipped-l2d-handoff.md` — TL;DR + Three findings sections (5 min).
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2. `docs/plans/2026-04-29-movement-collision-conformance.md` §L.2d (2 min).
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3. `src/AcDream.Core/Physics/TransitionTypes.cs:1386-1543` — current `FindObjCollisions` body (3 min).
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From there, decide whether to brainstorm or jump straight to the spec.
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