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DeferredLiveEntityMotionRuntimeBindings.cs
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fix(physics): TS-46 - seed the sweep from the Setup's own sphere list
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2026-07-30 09:05:44 +02:00 |
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EntityPhysicsHostComposition.cs
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refactor(runtime): own per-session physics simulation
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2026-07-26 13:39:57 +02:00 |
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ILocalPlayerLandblockSource.cs
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refactor(streaming): extract the update frame
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2026-07-22 01:01:04 +02:00 |
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InboundInterpretedMotionFactory.cs
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fix(combat): apply server attack motions locally
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2026-07-11 13:34:55 +02:00 |
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LiveCollisionAssetPublisher.cs
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refactor(physics): remove parsed collision graphs
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2026-07-25 18:21:19 +02:00 |
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LiveEntityInboundAuthorityGate.cs
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fix(interaction): restore retail loot placement and world-drop projection
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2026-07-27 00:03:15 +02:00 |
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LiveEntityMotionRuntimeController.cs
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fix #435 (part 1): delete 17 probes that outlived their closed investigations
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2026-08-24 11:41:20 +02:00 |
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LiveEntityNetworkUpdateController.cs
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fix: complete retail parity stability pass
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2026-08-28 20:01:39 +02:00 |
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LiveEntityOrdinaryPhysicsUpdater.cs
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fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags
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2026-07-30 09:52:55 +02:00 |
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LiveEntityPvpBitfieldSync.cs
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fix(physics): #297 — keep the PWD bitfield live so PK status reaches the client
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2026-08-03 20:59:01 +02:00 |
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LiveEntityShadowPublisher.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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LiveEntityVectorRoute.cs
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refactor(world): extract live entity network updates
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2026-07-21 19:11:49 +02:00 |
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LocalPlayerShadowState.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LocalPlayerShadowSynchronizer.cs
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refactor(runtime): extract local teleport and player mode
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2026-07-22 02:50:15 +02:00 |
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ProjectileController.cs
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fix(review): close the C5b architecture-review findings (D2/D3/D4, L1-L5, S1)
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2026-08-05 22:08:46 +02:00 |
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RemoteInboundMotionDispatcher.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RemoteMovementObservationTracker.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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RemotePhysicsUpdater.cs
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fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags
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2026-07-30 09:52:55 +02:00 |
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RemoteServerControlledVelocityCycle.cs
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refactor(world): extract live entity network updates
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2026-07-21 19:11:49 +02:00 |
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RemoteTeleportHook.cs
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feat(core): adopt retail's full WeenieError code table
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2026-07-29 07:33:27 +02:00 |