acdream/src
Erik 2aee33569f refactor(runtime): own projectile simulation
Move projectile component identity, prediction invalidation, spatial worksets, authoritative corrections, and the retail physics step into AcDream.Runtime. Keep App as the DAT-shape and presentation adapter so ACE outcomes and visible behavior remain unchanged.
2026-07-26 14:17:42 +02:00
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AcDream.App refactor(runtime): own projectile simulation 2026-07-26 14:17:42 +02:00
AcDream.Bake feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Cli perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
AcDream.Content feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Core refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
AcDream.Core.Net refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
AcDream.Plugin.Abstractions feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.Runtime refactor(runtime): own projectile simulation 2026-07-26 14:17:42 +02:00
AcDream.UI.Abstractions refactor(runtime): own communication and social state 2026-07-26 07:50:16 +02:00
AcDream.UI.ImGui refactor(app): compose settings and developer tools 2026-07-22 16:11:34 +02:00