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Allegiance
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feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
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2026-04-18 17:17:45 +02:00 |
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Audio
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feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
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2026-04-18 16:38:26 +02:00 |
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Chat
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fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template
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2026-04-25 21:22:07 +02:00 |
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Combat
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fix(net): Phase L.1c conform combat wire events
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2026-04-28 10:54:50 +02:00 |
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Items
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feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
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2026-04-18 16:55:36 +02:00 |
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Lighting
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feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring
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2026-04-19 10:46:49 +02:00 |
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Meshing
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fix(meshing): Translucent flag overrides Additive blend per retail SetSurface
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2026-04-27 23:23:48 +02:00 |
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Physics
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fix(anim): Phase L.1b route motion commands
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2026-04-28 10:46:22 +02:00 |
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Player
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feat(player): #6 fold enchantment buffs into vital max via EnchantmentMath
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2026-04-25 17:55:15 +02:00 |
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Plugins
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fix(movement+anim+session): clothing dedup, motion wire format, jump-skill default
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2026-04-18 15:01:32 +02:00 |
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Spells
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fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
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2026-04-25 18:15:20 +02:00 |
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Terrain
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fix(terrain): align per-cell triangle geometry with ACE's ConstructPolygons convention
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2026-04-21 13:20:59 +02:00 |
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Textures
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feat(core): SurfaceDecoder — add PFID_P8, PFID_R8G8B8, and PFID_X8R8G8B8
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2026-04-11 19:23:57 +02:00 |
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Vfx
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weather(phase-6a): port retail PhysicsScript runtime
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2026-04-24 11:20:39 +02:00 |
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World
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fix(sky): partition sky pass on Properties bit 0x01, not bit 0x04
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2026-04-27 22:43:14 +02:00 |
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AcDream.Core.csproj
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feat(vfx): Phase E.3 particle system + hook wiring + registry
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2026-04-18 16:48:17 +02:00 |