acdream/src/AcDream.Core
2026-04-28 10:54:50 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template 2026-04-25 21:22:07 +02:00
Combat fix(net): Phase L.1c conform combat wire events 2026-04-28 10:54:50 +02:00
Items feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
Lighting feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
Meshing fix(meshing): Translucent flag overrides Additive blend per retail SetSurface 2026-04-27 23:23:48 +02:00
Physics fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
Player feat(player): #6 fold enchantment buffs into vital max via EnchantmentMath 2026-04-25 17:55:15 +02:00
Plugins fix(movement+anim+session): clothing dedup, motion wire format, jump-skill default 2026-04-18 15:01:32 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Terrain fix(terrain): align per-cell triangle geometry with ACE's ConstructPolygons convention 2026-04-21 13:20:59 +02:00
Textures feat(core): SurfaceDecoder — add PFID_P8, PFID_R8G8B8, and PFID_X8R8G8B8 2026-04-11 19:23:57 +02:00
Vfx weather(phase-6a): port retail PhysicsScript runtime 2026-04-24 11:20:39 +02:00
World fix(sky): partition sky pass on Properties bit 0x01, not bit 0x04 2026-04-27 22:43:14 +02:00
AcDream.Core.csproj feat(vfx): Phase E.3 particle system + hook wiring + registry 2026-04-18 16:48:17 +02:00