Transcribed from user's retail screenshots during the character-window polish session; documents name-white, large-gold-level, XP captions, Infinity! cost, and the selected-row bar sprite — used as the acceptance target for Fix A/B/C. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
51 lines
3.1 KiB
Markdown
51 lines
3.1 KiB
Markdown
# Character window (Attributes tab) — retail reference + polish targets
|
|
|
|
Transcribed from two user-provided retail screenshots (2026-06-26): the **not-selected** state and the
|
|
**Strength-selected** state. The PNGs live in the user's chat; this doc is the durable target spec for
|
|
the remaining polish on acdream's `CharacterStatController` (LayoutDesc 0x2100002E). "✗" = acdream gap.
|
|
|
|
## State 1 — nothing selected
|
|
|
|
- **Tabs:** Attributes (active, gold label), Skills, Titles.
|
|
- **Name:** "Horan" — **WHITE** (✗ acdream renders the name gold).
|
|
- **Heritage line:** "Female Aluvian Adventurer" — white.
|
|
- **PK line:** "Non-Player Killer" — white.
|
|
- **Level area (right):** small caption "Character Level" (two lines: "Character" / "Level"), then the
|
|
number **"240" as LARGE GOLD SPRITE DIGITS** — a number-sprite font, not plain text (✗ acdream draws
|
|
"126" as plain gold text, and the caption truncates to "Character Le").
|
|
- **"Total Experience (XP):"** caption + value "100,000,017,999" (✗ caption missing in acdream).
|
|
- **"XP for next level:"** caption + value "99,738,801" with the red fill bar behind it (✗ caption +
|
|
value missing — the value element is consumed by the UiMeter at import).
|
|
- **Attribute list — 9 rows**, each = icon + name + right-aligned value:
|
|
- Row text is **LARGER** (roughly the icon height ~24px) and rows are **TIGHTER** (less vertical gap)
|
|
than acdream's current small-text / wide-spacing.
|
|
- Order: Strength 200, Endurance 10, Coordination 10, Quickness 200, Focus 10, Self 10,
|
|
Health 5/5, Stamina 10/10, Mana 10/10.
|
|
- **Footer:** "Select an Attribute to Improve" (title) / "Skill Credits Available: 96" /
|
|
"Unassigned Experience: 87,757,321,741". (acdream now matches — confirm the title says **Attribute**,
|
|
not skill.)
|
|
|
|
## State 2 — Strength selected
|
|
|
|
- Same header.
|
|
- **Selected row (Strength):** highlighted with a **DARKER background + bars above/below** — retail's
|
|
selected-row sprite `0x06001397` (Button state 6). (✗ acdream uses a translucent GOLD tint — replace
|
|
with the dark-bar sprite.)
|
|
- **Footer flips to:**
|
|
- Title: **"Strength: 200"** — **WHITE** text (✗ acdream uses the body/gold color).
|
|
- "Experience To Raise:" + **"Infinity!"** (Strength is maxed → cost is infinite; ✗ acdream shows a
|
|
numeric/"maxed" placeholder — show "Infinity!" when the attribute is at max).
|
|
- "Unassigned Experience:" + "87,757,321,741".
|
|
- Raise buttons (≜10 + triangle) shown at the selected row's right.
|
|
|
|
## Polish checklist (acdream)
|
|
|
|
1. [ ] Name color → white.
|
|
2. [ ] Level → gold sprite digits (find the number-sprite font/ids); caption "Character"/"Level" 2-line.
|
|
3. [ ] Add "Total Experience (XP):" caption.
|
|
4. [ ] Add "XP for next level:" caption + value (un-consume from the meter, or render alongside).
|
|
5. [ ] Row text larger (≈icon height) + rows tighter.
|
|
6. [ ] Selection highlight → sprite 0x06001397 (dark bars), not gold tint.
|
|
7. [ ] Selected footer title → white.
|
|
8. [ ] Maxed attribute → "Experience To Raise: Infinity!".
|
|
9. [ ] Footer title wording = "Select an Attribute to Improve" (Attribute).
|