acdream/src/AcDream.App
2026-07-24 13:44:56 +02:00
..
Audio fix(audio): bound decoded-wave and AL-buffer caches (2026-07-24 audit review) 2026-07-24 11:49:57 +02:00
Combat refactor(app): complete session startup composition 2026-07-22 18:49:31 +02:00
Composition perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
Diagnostics perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
Input feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00
Interaction feat(input): assess world objects on right click 2026-07-24 05:42:28 +02:00
Net feat(ui): port retail appraisal panel 2026-07-23 11:34:08 +02:00
Physics refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
Plugins feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
Rendering fix(render): eliminate EnvCell identity collisions 2026-07-24 13:44:56 +02:00
Settings refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
Spells fix(ui): restore modern spell formula presentation 2026-07-24 07:08:47 +02:00
Streaming refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
Studio fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
UI fix(ui): keep spell components in authored foreground 2026-07-24 08:08:29 +02:00
Update refactor(lifetime): own render resource prefixes 2026-07-22 14:42:14 +02:00
World fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
AcDream.App.csproj fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
Program.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
RuntimeDatCollectionFactory.cs perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review) 2026-07-24 12:00:30 +02:00
RuntimeOptions.cs refactor(render): extract world frame preparation 2026-07-22 05:54:00 +02:00