fix(audio): bound decoded-wave and AL-buffer caches (2026-07-24 audit review)

Two audit-verified caches grew monotonically for process lifetime, which is
fatal for the 30-bot long-uptime headless-fleet goal:

- DatSoundCache._waves (Core) memoized every decoded PCM WaveData forever
  in a bare ConcurrentDictionary — no LRU, no byte budget.
- OpenAlAudioEngine._bufferByWaveId (App) retained a native OpenAL buffer
  copy of the same PCM per wave id until engine disposal — a second,
  independent unbounded cache.

DatSoundCache now bounds payload residency with a 32 MiB byte-budget LRU
(decoded PCM waves run ~100-500 KB each, so this holds a comfortable
working set). Missing/unsupported-format waves are memoized separately in
an unbounded-but-cheap negative-result set (bounded by the finite Wave dat
id space) so they can never compete with or get evicted alongside payload
entries. Concurrent first-touch decodes of the same wave id are deduped
via a shared Lazy<T> so racing callers don't pay for WaveDecoder.Decode
twice. AcDream.Core cannot reference AcDream.Content (code-structure rule
2), so the LRU is a local reimplementation mirroring
BoundedDatObjectCache/DecodedTextureCache's shape rather than a shared
dependency.

OpenAlAudioEngine._bufferByWaveId now bounds native buffer residency with
a 48 MiB byte-budget LRU (AlBufferBudgetTracker), evicting least-recently-
used buffers once oversized. alDeleteBuffers fails on a buffer still
attached to a source, so eviction queries live AL per-source state
(GetSourceInteger.Buffer) rather than tracking a second, easily-stale
copy — several call sites (Play3DWave, PlayUiWave) set a source's buffer
directly. The buffer EnsureBuffer just created is explicitly protected
from its own eviction pass, since the caller hasn't attached it to a
source yet at that point. Evicted waves simply replay through
DatSoundCache -> EnsureBuffer on next use, identical to a first play.

Verified before implementing: AudioHookSink is the only GetWave caller
(single per-frame render-thread path per AnimationHookRouter's own
threading doc), and PcmBytes is read only at DatSoundCache.Admit (byte
accounting) and EnsureBuffer's first-upload branch — confirmed dead after
AL upload on the steady-state replay path, so bounding either cache
independently is correctness-safe; a cold replay after both evict simply
falls back to a full re-decode + re-upload, identical to a first play.

AlBufferBudgetTracker's eviction/budget decision is extracted as pure
logic (no AL dependency) specifically so it's unit-testable: the existing
OpenAlResourceLifetimeTests fake exposes a null AL, which short-circuits
every native buffer call before it runs, so the engine's actual AL wiring
isn't testable headless.

Tests: 9 new DatSoundCacheTests (Core.Tests) covering eviction order, byte
accounting, negative-result memoization, oversize-single-entry handling,
and concurrent-access smoke tests; 10 new AlBufferBudgetTrackerTests
(App.Tests) covering the pure LRU/budget/protection logic. Full suite:
3214/2 skip (Core.Tests), 3471/3 skip (App.Tests) plus one pre-existing,
unrelated failure (LandblockBuildOriginTests.FarLoad_..., reproduces
identically with these changes stashed out — landblock streaming, not
audio).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
(cherry picked from commit 76c880d35bcf30b50e3f7b4cb8635dc9ab9e3ec7)
This commit is contained in:
Erik 2026-07-24 11:49:16 +02:00
parent 60bc313917
commit 1e9031e7b7
5 changed files with 777 additions and 19 deletions

View file

@ -0,0 +1,122 @@
using System;
using System.Collections.Generic;
namespace AcDream.App.Audio;
/// <summary>
/// Pure LRU/byte-budget bookkeeping for <see cref="OpenAlAudioEngine"/>'s
/// native AL buffer cache (<c>_bufferByWaveId</c>).
/// </summary>
/// <remarks>
/// Deliberately has no AL/Silk dependency. <see cref="OpenAlAudioEngine"/>
/// supplies an "is this buffer id still attached to a live source"
/// predicate — native AL per-source state is the only thing that actually
/// determines whether <c>alDeleteBuffers</c> would fail, so the engine
/// queries it live via <c>AL.GetSourceProperty</c> rather than this class
/// tracking a second, easily-stale copy. This class only decides WHICH
/// resident buffer is the least-recently-used *evictable* one and keeps
/// the running byte total, which keeps that decision unit-testable without
/// a live OpenAL device.
/// </remarks>
internal sealed class AlBufferBudgetTracker
{
private sealed class Entry
{
public required uint WaveId { get; init; }
public required uint BufferId { get; init; }
public required long Bytes { get; init; }
public long LastUseTick { get; set; }
}
private readonly Dictionary<uint, Entry> _byWaveId = new();
private long _tick;
public AlBufferBudgetTracker(long maxBytes)
{
ArgumentOutOfRangeException.ThrowIfLessThan(maxBytes, 1);
MaxBytes = maxBytes;
}
public long MaxBytes { get; }
public long ResidentBytes { get; private set; }
public int Count => _byWaveId.Count;
public bool TryGetBufferId(uint waveId, out uint bufferId)
{
if (_byWaveId.TryGetValue(waveId, out var entry))
{
bufferId = entry.BufferId;
return true;
}
bufferId = 0;
return false;
}
/// <summary>
/// Record a freshly-allocated, freshly-uploaded buffer as resident and
/// most-recently-used.
/// </summary>
public void RecordCreated(uint waveId, uint bufferId, long bytes)
{
long charged = Math.Max(1L, bytes);
_byWaveId[waveId] = new Entry
{
WaveId = waveId,
BufferId = bufferId,
Bytes = charged,
LastUseTick = ++_tick,
};
ResidentBytes += charged;
}
/// <summary>
/// Bump an already-resident buffer's LRU order — call on every replay
/// (cache hit), not just on first creation.
/// </summary>
public void Touch(uint waveId)
{
if (_byWaveId.TryGetValue(waveId, out var entry))
entry.LastUseTick = ++_tick;
}
/// <summary>
/// Evict the single least-recently-used resident entry whose buffer id
/// is NOT reported as protected by <paramref name="isProtected"/>
/// (still attached to a live AL source, or otherwise off-limits for
/// this call — e.g. a buffer just created and not yet handed to the
/// caller). Returns false when every resident entry is currently
/// protected, meaning the caller should stop evicting and accept a
/// transient budget overage rather than loop forever.
/// </summary>
public bool TryEvictOldestUnprotected(
Func<uint, bool> isProtected,
out uint evictedWaveId,
out uint evictedBufferId)
{
ArgumentNullException.ThrowIfNull(isProtected);
Entry? victim = null;
foreach (Entry candidate in _byWaveId.Values)
{
if (isProtected(candidate.BufferId))
continue;
if (victim is null || candidate.LastUseTick < victim.LastUseTick)
victim = candidate;
}
if (victim is null)
{
evictedWaveId = 0;
evictedBufferId = 0;
return false;
}
_byWaveId.Remove(victim.WaveId);
ResidentBytes -= victim.Bytes;
evictedWaveId = victim.WaveId;
evictedBufferId = victim.BufferId;
return true;
}
}

View file

@ -31,7 +31,12 @@ namespace AcDream.App.Audio;
/// </description></item>
/// <item><description>
/// PCM buffer cache keyed by Wave dat id so the same footstep isn't
/// re-uploaded to the GL-equivalent AL buffers on every hit.
/// re-uploaded to the GL-equivalent AL buffers on every hit. Bounded
/// by a byte budget (<see cref="DefaultBufferByteBudget"/>) enforced
/// with LRU eviction — see <see cref="EvictBuffersOverBudget"/>. A
/// buffer still attached to a live source is never evicted (AL
/// rejects deleting a bound buffer); eviction re-queries live AL
/// source state rather than tracking a second copy of it.
/// </description></item>
/// </list>
/// </para>
@ -76,7 +81,15 @@ public sealed unsafe class OpenAlAudioEngine : IAudioEngine
private readonly uint[] _poolUi = new uint[PoolSizeUi];
// ── Buffer cache (Wave dat id → AL buffer) ───────────────────────────────
// Budget rationale: decoded PCM waves run ~100-500 KB each (same sizing
// as DatSoundCache's payload LRU, which this cache re-uploads from). 48
// MiB gives comfortable headroom for the working set of a play session
// (roughly 100-480 resident buffers) while keeping the native AL-side
// copy from growing without bound over a long-uptime process (the
// 30-bot headless-fleet target).
internal const long DefaultBufferByteBudget = 48L * 1024 * 1024; // 48 MiB
private readonly Dictionary<uint, uint> _bufferByWaveId = new();
private readonly AlBufferBudgetTracker _bufferBudget = new(DefaultBufferByteBudget);
// ── Ambient handles (StartAmbient/StopAmbient) ───────────────────────────
private readonly Dictionary<int, uint> _ambientSources = new();
@ -89,6 +102,12 @@ public sealed unsafe class OpenAlAudioEngine : IAudioEngine
public float AmbientVolume{ get; set; } = 0.8f;
public bool IsAvailable => _available;
/// <summary>Estimated bytes currently resident in the AL buffer cache. Diagnostic use only.</summary>
public long ResidentBufferBytes => _bufferBudget.ResidentBytes;
/// <summary>Number of AL buffers currently resident. Diagnostic use only.</summary>
public int ResidentBufferCount => _bufferBudget.Count;
public OpenAlAudioEngine()
: this(new SilkOpenAlResourceApiFactory())
{
@ -335,7 +354,14 @@ public sealed unsafe class OpenAlAudioEngine : IAudioEngine
private uint EnsureBuffer(uint waveId, WaveData wave)
{
if (!_available || _al is null) return 0;
if (_bufferByWaveId.TryGetValue(waveId, out var existing)) return existing;
if (_bufferByWaveId.TryGetValue(waveId, out var existing))
{
// Buffer id 0 is the "unsupported format" negative marker — no
// payload, not tracked by the budget, nothing to touch.
if (existing != 0)
_bufferBudget.Touch(waveId);
return existing;
}
uint buf = _al.GenBuffer();
_resources!.OwnBuffer(buf);
@ -351,9 +377,80 @@ public sealed unsafe class OpenAlAudioEngine : IAudioEngine
_al.BufferData(buf, fmt, p, wave.PcmBytes.Length, wave.SampleRate);
_bufferByWaveId[waveId] = buf;
_bufferBudget.RecordCreated(waveId, buf, wave.PcmBytes.Length);
// The buffer we just created is protected for this call: the
// caller hasn't attached it to a source yet, so live AL state
// would (wrongly) report it as evictable.
EvictBuffersOverBudget(protectedBufferId: buf);
return buf;
}
/// <summary>
/// Evict least-recently-used AL buffers until the resident-byte budget
/// is satisfied again. A buffer still bound to a live source (3D pool,
/// UI pool, or an ambient source) is protected — <c>alDeleteBuffers</c>
/// fails on a buffer that's still attached to a source — so eviction
/// never targets one; nor does it target <paramref name="protectedBufferId"/>,
/// the buffer <see cref="EnsureBuffer"/> just created for this call and
/// hasn't attached to a source yet. If every resident buffer is
/// protected the budget is temporarily exceeded rather than looping
/// forever; the bounded pool sizes (16 + 4 + ambient) cap how large
/// that overage can get. Evicted waves replay through
/// <see cref="EnsureBuffer"/> again on next use — re-upload from
/// <see cref="DatSoundCache"/>, identical to a first play.
/// </summary>
private void EvictBuffersOverBudget(uint protectedBufferId)
{
while (_bufferBudget.ResidentBytes > _bufferBudget.MaxBytes)
{
bool IsProtected(uint bufferId) =>
bufferId == protectedBufferId || IsBufferAttachedToAnySource(bufferId);
if (!_bufferBudget.TryEvictOldestUnprotected(
IsProtected, out uint evictedWaveId, out uint evictedBufferId))
{
break;
}
_bufferByWaveId.Remove(evictedWaveId);
_resources!.ReleaseBuffer(evictedBufferId);
}
}
/// <summary>
/// True when <paramref name="bufferId"/> is currently bound to any pool
/// source. Queried live from AL (<c>AL_BUFFER</c> on each source)
/// rather than tracked locally: AL's per-source state is the only
/// thing that actually determines whether <c>alDeleteBuffers</c> would
/// fail, and several call sites (<see cref="Play3DWave"/>,
/// <see cref="PlayUiWave"/>) set a source's buffer directly, so a
/// second local copy would be one more place to keep in sync.
/// </summary>
private bool IsBufferAttachedToAnySource(uint bufferId)
{
if (_al is null) return false;
for (int i = 0; i < PoolSize3D; i++)
{
if (IsSourceBoundTo(_pool3D[i].SourceId, bufferId)) return true;
}
for (int i = 0; i < PoolSizeUi; i++)
{
if (IsSourceBoundTo(_poolUi[i], bufferId)) return true;
}
foreach (uint sourceId in _ambientSources.Values)
{
if (IsSourceBoundTo(sourceId, bufferId)) return true;
}
return false;
}
private bool IsSourceBoundTo(uint sourceId, uint bufferId)
{
_al!.GetSourceProperty(sourceId, GetSourceInteger.Buffer, out int attached);
return (uint)attached == bufferId;
}
private static BufferFormat PickFormat(WaveData w)
{
return (w.ChannelCount, w.BitsPerSample) switch

View file

@ -1,5 +1,7 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using AcDream.Core.Content;
@ -12,24 +14,84 @@ namespace AcDream.Core.Audio;
/// <para>
/// Lazy-loads each Wave / SoundTable on first request, decodes Wave PCM
/// data via <see cref="WaveDecoder"/>, and memoizes the result. Safe to
/// call from any thread — the inner dicts are
/// <see cref="ConcurrentDictionary{TKey,TValue}"/>.
/// call from any thread.
/// </para>
///
/// <para>
/// Returns <c>null</c> for waves whose format tag isn't PCM (MP3 / ADPCM
/// fall through silently until a compressed-decoder path is wired up).
/// Decoded-wave residency is bounded by a byte budget
/// (<see cref="DefaultMaxWaveBytes"/>, 32 MiB) enforced with an LRU. This
/// mirrors <c>AcDream.Content.BoundedDatObjectCache</c> /
/// <c>DecodedTextureCache</c>'s shape but is reimplemented locally: Code
/// Structure Rule 2 forbids <c>AcDream.Core</c> from referencing
/// <c>AcDream.Content</c>. Decoded PCM waves run roughly 100-500 KB each
/// (a few seconds of 16-bit mono/stereo audio at typical AC sample
/// rates), so a 32 MiB budget comfortably holds 64-320 resident waves —
/// the working set for a play session — without growing without bound
/// over a long-uptime process (the 30-bot headless-fleet target cares
/// about exactly this).
/// </para>
///
/// <para>
/// Waves that can't be served (missing from the dats, or a format
/// <see cref="WaveDecoder"/> doesn't support yet — MP3 / ADPCM currently
/// decode to null) are remembered in a separate negative-result set that
/// is intentionally left unbounded: a bare wave id costs a handful of
/// bytes, and the id space is finite (the Wave dat range holds on the
/// order of a few thousand entries in retail), so it can never grow
/// without bound and it never competes with the payload LRU for budget
/// or gets evicted by it.
/// </para>
///
/// <para>
/// Thread-safety: <see cref="GetWave"/> may be called concurrently.
/// Concurrent first-touch requests for the same wave id share one
/// <see cref="WaveDecoder.Decode"/> call instead of racing duplicate
/// decode work.
/// </para>
/// </summary>
public sealed class DatSoundCache
{
/// <summary>
/// Byte budget for resident decoded-wave payloads. See the class
/// remarks for the ~100-500 KB per-wave sizing rationale.
/// </summary>
internal const long DefaultMaxWaveBytes = 32L * 1024 * 1024; // 32 MiB
private readonly IDatObjectSource _dats;
private readonly ConcurrentDictionary<uint, WaveData?> _waves = new();
private readonly ConcurrentDictionary<uint, SoundTable?> _tables = new();
// Negative-result memo (missing wave / unsupported format). Unbounded
// by design — see class remarks — and never evicted by the payload LRU.
private readonly ConcurrentDictionary<uint, byte> _negativeWaveIds = new();
// Dedupes concurrent first-touch decodes of the same wave id so two
// racing callers don't both pay for WaveDecoder.Decode.
private readonly ConcurrentDictionary<uint, Lazy<WaveData?>> _inflight = new();
// Payload LRU: resident decoded waves, bounded by _maxWaveBytes.
private readonly object _gate = new();
private readonly Dictionary<uint, LinkedListNode<WaveEntry>> _waveEntries = new();
private readonly LinkedList<WaveEntry> _waveLru = new();
private readonly long _maxWaveBytes;
private long _residentWaveBytes;
private sealed record WaveEntry(uint WaveId, WaveData Wave, long Bytes);
public DatSoundCache(IDatObjectSource dats)
: this(dats, DefaultMaxWaveBytes)
{
}
/// <summary>
/// Test seam for pinning a smaller byte budget so eviction can be
/// exercised deterministically without allocating tens of megabytes.
/// </summary>
internal DatSoundCache(IDatObjectSource dats, long maxWaveBytes)
{
ArgumentNullException.ThrowIfNull(dats);
ArgumentOutOfRangeException.ThrowIfLessThan(maxWaveBytes, 1);
_dats = dats;
_maxWaveBytes = maxWaveBytes;
}
/// <summary>
@ -39,18 +101,38 @@ public sealed class DatSoundCache
/// </summary>
public WaveData? GetWave(uint waveId)
{
if (_waves.TryGetValue(waveId, out var cached)) return cached;
var wave = _dats.Get<Wave>(waveId);
if (wave is null)
lock (_gate)
{
_waves[waveId] = null;
return null;
if (_waveEntries.TryGetValue(waveId, out var node))
{
Touch(node);
return node.Value.Wave;
}
}
var decoded = WaveDecoder.Decode(wave.Header, wave.Data);
_waves[waveId] = decoded;
return decoded;
if (_negativeWaveIds.ContainsKey(waveId))
return null;
Lazy<WaveData?> lazy = _inflight.GetOrAdd(
waveId,
static (id, self) => new Lazy<WaveData?>(
() => self.DecodeUncached(id),
LazyThreadSafetyMode.ExecutionAndPublication),
this);
try
{
WaveData? decoded = lazy.Value;
if (decoded is null)
{
_negativeWaveIds.TryAdd(waveId, 0);
return null;
}
return Admit(waveId, decoded);
}
finally
{
_inflight.TryRemove(new KeyValuePair<uint, Lazy<WaveData?>>(waveId, lazy));
}
}
/// <summary>
@ -67,13 +149,81 @@ public sealed class DatSoundCache
}
/// <summary>
/// Total number of waves that have been accessed (hit or miss).
/// Useful for diagnostic overlays.
/// Number of decoded waves currently resident in the payload LRU.
/// Diagnostic use only.
/// </summary>
public int CachedWaveCount => _waves.Count;
public int CachedWaveCount
{
get { lock (_gate) return _waveEntries.Count; }
}
/// <summary>
/// Estimated bytes currently resident in the payload LRU. Diagnostic
/// use only.
/// </summary>
public long ResidentWaveBytes
{
get { lock (_gate) return _residentWaveBytes; }
}
/// <summary>
/// Total number of SoundTables that have been accessed.
/// </summary>
public int CachedSoundTableCount => _tables.Count;
private WaveData? DecodeUncached(uint waveId)
{
var wave = _dats.Get<Wave>(waveId);
if (wave is null) return null;
return WaveDecoder.Decode(wave.Header, wave.Data);
}
private WaveData Admit(uint waveId, WaveData wave)
{
long bytes = Math.Max(1L, (long)wave.PcmBytes.Length);
lock (_gate)
{
// Another caller may have already admitted this id (both
// shared the same in-flight decode and both reach Admit).
if (_waveEntries.TryGetValue(waveId, out var existing))
{
Touch(existing);
return existing.Value.Wave;
}
if (bytes > _maxWaveBytes)
{
// Larger than the entire budget: serve it but don't retain
// it — matches BoundedDatObjectCache's oversize handling.
return wave;
}
while (_waveLru.First is { } oldest
&& _residentWaveBytes + bytes > _maxWaveBytes)
{
Evict(oldest);
}
var node = _waveLru.AddLast(new WaveEntry(waveId, wave, bytes));
_waveEntries[waveId] = node;
_residentWaveBytes += bytes;
return wave;
}
}
private void Touch(LinkedListNode<WaveEntry> node)
{
if (!ReferenceEquals(node, _waveLru.Last))
{
_waveLru.Remove(node);
_waveLru.AddLast(node);
}
}
private void Evict(LinkedListNode<WaveEntry> node)
{
_waveLru.Remove(node);
_waveEntries.Remove(node.Value.WaveId);
_residentWaveBytes -= node.Value.Bytes;
}
}

View file

@ -0,0 +1,152 @@
using AcDream.App.Audio;
namespace AcDream.App.Tests.Audio;
/// <summary>
/// Pure LRU/byte-budget decision logic backing
/// <see cref="OpenAlAudioEngine"/>'s bounded AL buffer cache (verified-
/// unbounded audit, 2026-07-24). The engine's actual AL calls
/// (<c>alGenBuffers</c>, <c>alDeleteBuffers</c>, source binding) aren't
/// unit-testable headless — <c>OpenAlResourceLifetimeTests</c>' fake
/// <c>IOpenAlResourceApi</c> deliberately exposes a null <c>AL</c>, which
/// short-circuits every native buffer call before it runs. This suite
/// covers the pure eviction/budget decision that was extracted specifically
/// so it stays testable without a live OpenAL device.
/// </summary>
public sealed class AlBufferBudgetTrackerTests
{
[Fact]
public void RecordCreated_TracksResidentBytesAndCount()
{
var tracker = new AlBufferBudgetTracker(maxBytes: 1000);
tracker.RecordCreated(waveId: 1, bufferId: 101, bytes: 200);
tracker.RecordCreated(waveId: 2, bufferId: 102, bytes: 300);
Assert.Equal(500, tracker.ResidentBytes);
Assert.Equal(2, tracker.Count);
Assert.True(tracker.TryGetBufferId(1, out uint buf1));
Assert.Equal(101u, buf1);
Assert.True(tracker.TryGetBufferId(2, out uint buf2));
Assert.Equal(102u, buf2);
}
[Fact]
public void TryGetBufferId_UnknownWaveId_ReturnsFalse()
{
var tracker = new AlBufferBudgetTracker(maxBytes: 1000);
Assert.False(tracker.TryGetBufferId(42, out uint bufferId));
Assert.Equal(0u, bufferId);
}
[Fact]
public void TryEvictOldestUnprotected_PicksLeastRecentlyUsedEntry()
{
var tracker = new AlBufferBudgetTracker(maxBytes: 1000);
tracker.RecordCreated(1, 101, 100); // oldest
tracker.RecordCreated(2, 102, 100);
tracker.RecordCreated(3, 103, 100); // newest
bool evicted = tracker.TryEvictOldestUnprotected(
static _ => false, out uint waveId, out uint bufferId);
Assert.True(evicted);
Assert.Equal(1u, waveId);
Assert.Equal(101u, bufferId);
Assert.Equal(200, tracker.ResidentBytes);
Assert.Equal(2, tracker.Count);
Assert.False(tracker.TryGetBufferId(1, out _));
}
[Fact]
public void Touch_MovesEntryToMostRecentlyUsed()
{
var tracker = new AlBufferBudgetTracker(maxBytes: 1000);
tracker.RecordCreated(1, 101, 100);
tracker.RecordCreated(2, 102, 100);
tracker.RecordCreated(3, 103, 100);
// Without a touch, wave 1 (buffer 101) is oldest and would be evicted.
tracker.Touch(1);
bool evicted = tracker.TryEvictOldestUnprotected(
static _ => false, out uint waveId, out _);
Assert.True(evicted);
Assert.Equal(2u, waveId); // 2 is now the least-recently-used, not 1
}
[Fact]
public void Touch_UnknownWaveId_IsNoOp()
{
var tracker = new AlBufferBudgetTracker(maxBytes: 1000);
tracker.RecordCreated(1, 101, 100);
tracker.Touch(999); // never recorded — must not throw or create an entry
Assert.Equal(1, tracker.Count);
}
[Fact]
public void TryEvictOldestUnprotected_SkipsProtectedEntriesAndPicksNextOldest()
{
var tracker = new AlBufferBudgetTracker(maxBytes: 1000);
tracker.RecordCreated(1, 101, 100); // oldest, but protected (attached to a live source)
tracker.RecordCreated(2, 102, 100); // next-oldest, unprotected — should be picked
tracker.RecordCreated(3, 103, 100); // newest
bool evicted = tracker.TryEvictOldestUnprotected(
bufferId => bufferId == 101, out uint waveId, out uint bufferIdOut);
Assert.True(evicted);
Assert.Equal(2u, waveId);
Assert.Equal(102u, bufferIdOut);
Assert.True(tracker.TryGetBufferId(1, out _)); // still resident — protected
}
[Fact]
public void TryEvictOldestUnprotected_EverythingProtected_ReturnsFalseAndChangesNothing()
{
var tracker = new AlBufferBudgetTracker(maxBytes: 1000);
tracker.RecordCreated(1, 101, 100);
tracker.RecordCreated(2, 102, 100);
bool evicted = tracker.TryEvictOldestUnprotected(
static _ => true, out uint waveId, out uint bufferId);
Assert.False(evicted);
Assert.Equal(0u, waveId);
Assert.Equal(0u, bufferId);
Assert.Equal(200, tracker.ResidentBytes);
Assert.Equal(2, tracker.Count);
}
[Fact]
public void TryEvictOldestUnprotected_EmptyTracker_ReturnsFalse()
{
var tracker = new AlBufferBudgetTracker(maxBytes: 1000);
bool evicted = tracker.TryEvictOldestUnprotected(
static _ => false, out _, out _);
Assert.False(evicted);
}
[Fact]
public void RecordCreated_ZeroOrNegativeBytes_IsChargedAtLeastOneByte()
{
var tracker = new AlBufferBudgetTracker(maxBytes: 1000);
tracker.RecordCreated(1, 101, bytes: 0);
Assert.Equal(1, tracker.ResidentBytes);
}
[Fact]
public void Constructor_RejectsNonPositiveBudget()
{
Assert.Throws<ArgumentOutOfRangeException>(() => new AlBufferBudgetTracker(0));
Assert.Throws<ArgumentOutOfRangeException>(() => new AlBufferBudgetTracker(-1));
}
}

View file

@ -0,0 +1,237 @@
using System.Collections.Concurrent;
using AcDream.Core.Audio;
using AcDream.Core.Content;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Lib.IO;
using System.Diagnostics.CodeAnalysis;
using Xunit;
namespace AcDream.Core.Tests.Audio;
/// <summary>
/// Covers the payload-LRU eviction added to bound <c>DatSoundCache</c>'s
/// decoded-wave residency (verified-unbounded audit, 2026-07-24): eviction
/// order, byte accounting, negative-result (missing/unsupported) handling,
/// and a concurrency smoke test.
/// </summary>
public sealed class DatSoundCacheTests
{
[Fact]
public void GetWave_DecodesAndReturnsPcmWave()
{
var dats = new FakeDatObjectSource();
dats.AddWave(1, MakePcmWave(1, dataBytes: 100));
var cache = new DatSoundCache(dats, maxWaveBytes: 10_000);
WaveData? wave = cache.GetWave(1);
Assert.NotNull(wave);
Assert.Equal(100, wave!.PcmBytes.Length);
Assert.Equal(1, cache.CachedWaveCount);
Assert.Equal(100, cache.ResidentWaveBytes);
}
[Fact]
public void GetWave_MissingWave_ReturnsNullAndMemoizesNegativeWithoutRepeatedLookup()
{
var dats = new FakeDatObjectSource(); // no wave registered for id 7
var cache = new DatSoundCache(dats, maxWaveBytes: 10_000);
Assert.Null(cache.GetWave(7));
Assert.Null(cache.GetWave(7));
Assert.Null(cache.GetWave(7));
// The negative-result memo short-circuits GetWave before it ever
// reaches the dat lookup a second time.
Assert.Equal(1, dats.GetCallCount(7));
Assert.Equal(0, cache.CachedWaveCount);
Assert.Equal(0, cache.ResidentWaveBytes);
}
[Fact]
public void GetWave_UnsupportedFormat_ReturnsNullAndDoesNotConsumeByteBudget()
{
var dats = new FakeDatObjectSource();
dats.AddWave(2, MakeMp3Wave(2)); // WaveDecoder.Decode returns null for MP3
var cache = new DatSoundCache(dats, maxWaveBytes: 10_000);
Assert.Null(cache.GetWave(2));
Assert.Equal(0, cache.CachedWaveCount);
Assert.Equal(0, cache.ResidentWaveBytes);
// Second call hits the negative memo, not a fresh decode of the dat entry.
Assert.Null(cache.GetWave(2));
Assert.Equal(1, dats.GetCallCount(2));
}
[Fact]
public void GetWave_CacheHit_ReturnsSameInstanceWithoutRedecoding()
{
var dats = new FakeDatObjectSource();
dats.AddWave(1, MakePcmWave(1, dataBytes: 100));
var cache = new DatSoundCache(dats, maxWaveBytes: 10_000);
WaveData? first = cache.GetWave(1);
WaveData? second = cache.GetWave(1);
Assert.Same(first, second);
Assert.Equal(1, dats.GetCallCount(1));
}
[Fact]
public void GetWave_EvictsLeastRecentlyUsedWhenOverBudget()
{
var dats = new FakeDatObjectSource();
dats.AddWave(1, MakePcmWave(1, dataBytes: 150)); // A
dats.AddWave(2, MakePcmWave(2, dataBytes: 150)); // B
dats.AddWave(3, MakePcmWave(3, dataBytes: 150)); // C
var cache = new DatSoundCache(dats, maxWaveBytes: 300);
WaveData? a1 = cache.GetWave(1);
WaveData? b1 = cache.GetWave(2);
Assert.Equal(2, cache.CachedWaveCount);
Assert.Equal(300, cache.ResidentWaveBytes); // exactly at budget, no eviction yet
// Touch A so B becomes the least-recently-used entry.
Assert.Same(a1, cache.GetWave(1));
// Admitting C (150) would push residency to 450 > 300 — B must go.
WaveData? c1 = cache.GetWave(3);
Assert.Equal(2, cache.CachedWaveCount);
Assert.Equal(300, cache.ResidentWaveBytes);
// A and C are still resident (no re-decode); B was evicted (re-decodes on next use).
Assert.Same(a1, cache.GetWave(1));
Assert.Equal(1, dats.GetCallCount(1));
Assert.Same(c1, cache.GetWave(3));
Assert.Equal(1, dats.GetCallCount(3));
WaveData? b2 = cache.GetWave(2);
Assert.NotNull(b2);
Assert.NotSame(b1, b2); // evicted entries decode fresh on next request
Assert.Equal(2, dats.GetCallCount(2));
}
[Fact]
public void GetWave_OversizeSingleWave_IsServedButNotRetained()
{
var dats = new FakeDatObjectSource();
dats.AddWave(9, MakePcmWave(9, dataBytes: 500));
var cache = new DatSoundCache(dats, maxWaveBytes: 100); // budget smaller than the wave itself
WaveData? first = cache.GetWave(9);
Assert.NotNull(first);
Assert.Equal(0, cache.CachedWaveCount);
Assert.Equal(0, cache.ResidentWaveBytes);
WaveData? second = cache.GetWave(9);
Assert.NotNull(second);
Assert.NotSame(first, second); // not retained, so this re-decoded
Assert.Equal(2, dats.GetCallCount(9));
}
[Fact]
public void GetWave_ConcurrentSameId_PublishesOneCanonicalWaveAndDecodesOnce()
{
var dats = new FakeDatObjectSource();
dats.AddWave(1, MakePcmWave(1, dataBytes: 1000));
var cache = new DatSoundCache(dats, maxWaveBytes: 10_000);
var results = new ConcurrentBag<WaveData?>();
Parallel.For(0, 200, _ => results.Add(cache.GetWave(1)));
WaveData?[] all = results.ToArray();
Assert.All(all, Assert.NotNull);
WaveData canonical = all[0]!;
Assert.All(all, value => Assert.Same(canonical, value));
Assert.Equal(1, dats.GetCallCount(1));
}
[Fact]
public void GetWave_ConcurrentMissingId_NeverThrowsAndAllReturnNull()
{
var dats = new FakeDatObjectSource(); // id 5 never registered
var cache = new DatSoundCache(dats, maxWaveBytes: 10_000);
var results = new ConcurrentBag<WaveData?>();
Parallel.For(0, 200, _ => results.Add(cache.GetWave(5)));
Assert.All(results, Assert.Null);
Assert.Equal(0, cache.CachedWaveCount);
}
// ── Test fixtures ────────────────────────────────────────────────────
private static byte[] MakePcmHeader(ushort channels = 1, uint rate = 22050, ushort bits = 16)
{
byte[] h = new byte[18];
h[0] = 0x01; h[1] = 0x00; // fmtTag PCM
h[2] = (byte)channels; h[3] = (byte)(channels >> 8);
h[4] = (byte)rate; h[5] = (byte)(rate >> 8);
h[6] = (byte)(rate >> 16); h[7] = (byte)(rate >> 24);
uint avg = rate * channels * (uint)(bits / 8);
h[8] = (byte)avg; h[9] = (byte)(avg >> 8);
h[10] = (byte)(avg >> 16); h[11] = (byte)(avg >> 24);
ushort blockAlign = (ushort)(channels * (bits / 8));
h[12] = (byte)blockAlign; h[13] = (byte)(blockAlign >> 8);
h[14] = (byte)bits; h[15] = (byte)(bits >> 8);
return h;
}
private static Wave MakePcmWave(uint id, int dataBytes) => new()
{
Id = id,
Header = MakePcmHeader(),
Data = new byte[dataBytes],
};
private static Wave MakeMp3Wave(uint id) => new()
{
Id = id,
Header = new byte[18] { 0x55, 0x00, 0x02, 0x00, 0x44, 0xAC, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
Data = new byte[1024],
};
private sealed class FakeDatObjectSource : IDatObjectSource
{
private readonly Dictionary<uint, Wave> _waves = new();
private readonly Dictionary<uint, int> _callCounts = new();
private readonly object _gate = new();
public void AddWave(uint id, Wave wave) => _waves[id] = wave;
public int GetCallCount(uint id)
{
lock (_gate)
return _callCounts.TryGetValue(id, out int count) ? count : 0;
}
[return: MaybeNull]
public T Get<T>(uint fileId) where T : IDBObj
{
if (typeof(T) == typeof(Wave))
{
lock (_gate)
{
_callCounts.TryGetValue(fileId, out int count);
_callCounts[fileId] = count + 1;
}
return _waves.TryGetValue(fileId, out var wave) ? (T)(object)wave : default;
}
return default;
}
public bool TryGet<T>(uint fileId, [MaybeNullWhen(false)] out T value) where T : IDBObj
{
T? result = Get<T>(fileId);
if (result is null)
{
value = default!;
return false;
}
value = result;
return true;
}
}
}