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Audio
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fix(audio): keep unavailable world slots quiescent
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2026-07-24 19:49:25 +02:00 |
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Combat
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fix(interaction): port retail's wielded-item pickup rejection (Slice 4 F1)
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2026-07-29 19:09:38 +02:00 |
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Composition
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fix(physics): TS-46 - seed the sweep from the Setup's own sphere list
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2026-07-30 09:05:44 +02:00 |
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Diagnostics
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fix(diag): resolve the multisampled backbuffer before reading it
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2026-07-28 00:54:59 +02:00 |
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Input
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fix(physics): validate retail cell containment roots
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2026-07-31 14:48:26 +02:00 |
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Interaction
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fix(interaction): port retail's wielded-item pickup rejection (Slice 4 F1)
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2026-07-29 19:09:38 +02:00 |
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Net
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test(physics): pin issue 270 animation fixes
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2026-07-31 07:47:06 +02:00 |
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Physics
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test(physics): pin issue 270 animation fixes
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2026-07-31 07:47:06 +02:00 |
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Platform
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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Plugins
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feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
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2026-06-14 17:46:37 +02:00 |
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Rendering
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fix(physics): validate retail cell containment roots
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2026-07-31 14:48:26 +02:00 |
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Runtime
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feat(runtime): own SetPosition collision reports
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2026-08-01 00:15:11 +02:00 |
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Settings
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fix(rendering): survive display topology handoff
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2026-07-25 13:15:24 +02:00 |
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Spells
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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Streaming
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fix(physics): make collision activation starvation-free
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2026-07-31 18:34:46 +02:00 |
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UI
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fix(movement): invalidate burden on enchantment changes
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2026-07-31 10:16:27 +02:00 |
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World
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test(app): put every strict-zero site on the probe (#250)
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2026-07-29 03:49:13 +02:00 |
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AcDream.App.Tests.csproj
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refactor(runtime): own canonical action state
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2026-07-26 10:44:09 +02:00 |
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BoundedTestDatCollection.cs
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perf(content): remove exception-driven setup probes
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2026-07-24 15:12:21 +02:00 |
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FramePhaseTestDoubles.cs
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refactor(runtime): move session lifetime and ordered transport
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2026-07-25 19:39:24 +02:00 |
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FrameProfilerReportTests.cs
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perf(diag): complete trustworthy Slice A capture tooling
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2026-07-24 12:46:51 +02:00 |
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FrameStatsBufferTests.cs
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fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
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2026-07-05 19:26:28 +02:00 |
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GameRuntimeTestFactory.cs
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refactor(runtime): cut graphical host over to canonical root
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2026-07-26 19:06:09 +02:00 |
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GlobalUsings.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LiveEntityRuntimeFixture.cs
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refactor(runtime): own projectile simulation
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2026-07-26 14:17:42 +02:00 |
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RuntimeDatAccessArchitectureTests.cs
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feat(headless): share immutable process content
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2026-07-27 08:37:24 +02:00 |
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RuntimeDatCollectionFactoryTests.cs
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feat(headless): share immutable process content
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2026-07-27 08:37:24 +02:00 |
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RuntimeOptionsRetailUiTests.cs
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test(runtime): add deterministic world gate artifacts
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2026-07-20 22:37:16 +02:00 |
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RuntimeOptionsTests.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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RuntimeWorldTransitTestDriver.cs
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refactor(runtime): own teleport destination correlation
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2026-07-26 17:52:34 +02:00 |
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ZeroAllocationProbe.cs
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test(app): measure the warmed path, not the path being warmed (#250)
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2026-07-29 03:42:08 +02:00 |
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ZeroAllocationProbeTests.cs
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test(app): measure the warmed path, not the path being warmed (#250)
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2026-07-29 03:42:08 +02:00 |