acdream/tests/AcDream.Core.Tests
Erik 8dfee1118f feat(chargen): Campaign CC slice CC6b-PRE — idle loop, rotation, zoom (mount-independent half)
Idle animation loop: decomp re-read of gmCGAppearancePage::Update's trailing
StartAnimation/StopAnimation gate (~0x0047EF01-0x0047EF12) plus the ctor
evidence that m_bZoomedIn is a decompiler-elided bool (never explicitly set
away from its zero default, unlike its two sibling bools) establishes that
retail's chargen preview defaults to the idle loop PLAYING, not the frozen
rest pose CC6a shipped as a deliberate simplification (TS-83) — the rest pose
only appears once Zoom In fires. New Core primitive
RetailAnimationCyclePlayback ports CPhysicsObj::set_sequence_animation's
advance-with-wrap + lerp/slerp effect (the same algorithm
LiveEntityAnimationPresenter's legacy NPC-idle branch already carries inline;
not consolidated this round — out of blast radius for a preview-only
feature, noted in the new type's own doc). New ChargenPreviewAnimator drives
the per-tick swap; ChargenPreviewEntityBuilder gained TryBuildAnimated
alongside the byte-behavior-unchanged TryBuild. Olthoi/OlthoiAcid use the
SAME enum key for idle and rest DIDs (decomp-confirmed quirk). TS-83 retired
in the register (§4 count 50->49).

Rotation controller: ChargenPreviewRotationController ports
Rotate/DoRotation (0x0047CB50/0x0047CA80) verbatim — toggle-to-stop,
deltaDegrees = ((now-last)/RotationSecondsPerRevolution)*360, single-pass
+-360 clamp (not a full modulo, matching retail's own tail), the -1.0
invalidation sentinel. Applies to the entity's heading via the existing
MoveToMath.SetHeading port, not the camera, confirming CC6a's own note.

Zoom tween: ChargenPreviewZoomController ports ZoomIn/ZoomOut/
DoZoomAnimation (0x0047CF00/0x0047D050/0x0047C960) — a LINEAR 0.6s tween
(no easing curve in the decomp) between the already-recorded camera eye
profiles, calling into the animator's zoom swap IMMEDIATELY at button-press
time, matching retail's call order exactly.

m_alternateSetupID (research correction): re-reading the decomp
function-by-function found all five m_alternateSetupID write sites —
including the two the CC6a review cited — belong to gmBarberUI (the
post-creation barber shop), not gmCGAppearancePage, which has no
m_pOption1Checkbox-equivalent field and never writes the field. For
character creation the field is always INVALID_DID in retail. TryCompose
still gained a real, decomp-cited alternateSetupIdOverride parameter
(default no-op) implementing gmCG3DView::Update's generic override
precedence, for a future non-chargen consumer.

RetailHeldPose extraction: shared ResolvePoseDid/ComposePartTransform
between RetailPaperdollPoseApplicator and ChargenPreviewEntityBuilder — a
clean mechanical extraction, behavior-identical on the paperdoll side.

Bookkeeping: CC6a ledger row now cites its real commit SHAs (55bfd9ca,
1774d8b2); new CC6b-PRE ledger row records scope done + the page-mount half
still owed.

Tests: RetailAnimationCyclePlaybackTests (10, Core), ChargenAppearanceFactoryTests
(+4), ChargenPreviewRotationControllerTests (9), ChargenPreviewZoomControllerTests
(7), ChargenPreviewAnimatorTests (7, hand-built fixtures), ChargenPreviewEntityBuilderTests
(+5, installed-DAT). Core.Tests 4786/1 skip, Content.Tests 147/0, App.Tests
5149/6 skips — zero failures, full solution Release build green. One
pre-existing, unrelated flake noted: Core.Net.Tests' NakEmissionTests loss
soak failed once in the full-suite run, passed 1/1 isolated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 19:05:56 +02:00
..
Audio feat(audio): Ctrl+M instant mute + inn-chatter investigation closed as server content 2026-08-09 14:09:24 +02:00
CharGen feat(chargen): Campaign CC slice CC6b-PRE — idle loop, rotation, zoom (mount-independent half) 2026-08-15 19:05:56 +02:00
Chat fix: social gate round 2, part 2 - confirmation-dialog sentences + the 2026-08-13 21:10:42 +02:00
Combat fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Conformance refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue 2026-07-05 20:52:01 +02:00
Fixtures fix(physics): enforce retail step-down support radius (#273) 2026-07-31 12:10:03 +02:00
Input fix(ui): OP8 rework — activation/scope preservation, camera-row de-alias, conflict-confirm dialog 2026-08-11 09:53:10 +02:00
Items fix: social gate round 2, part 2 - confirmation-dialog sentences + the 2026-08-13 21:10:42 +02:00
Lighting perf(lighting): bound global light selection 2026-07-25 05:40:32 +02:00
Meshing feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Physics feat(chargen): Campaign CC slice CC6b-PRE — idle loop, rotation, zoom (mount-independent half) 2026-08-15 19:05:56 +02:00
Player feat(player): port retail augmentation stat chain 2026-07-31 08:08:23 +02:00
Plugins fix(plugins): close LA5 ownership races 2026-08-14 19:28:14 +02:00
Properties feat(core): adopt retail's full WeenieError code table 2026-07-29 07:33:27 +02:00
Rendering fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
Selection refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Social refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Spells fix(ui): spell-bar drag-reorder works — the per-frame rebuild was destroying the dragged cell (#354) 2026-08-08 18:28:47 +02:00
Streaming fix(test): stop the streaming priority-apply tests reading a warm JIT 2026-07-28 18:09:08 +02:00
Terrain fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull 2026-06-12 22:05:31 +02:00
Textures fix(ui): Campaign LA gate round 2 — character-select screen media resolution 2026-08-15 09:12:10 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
World feat(ui): Campaign OP slice OP4 — the Character tab 2026-08-11 04:31:34 +02:00
AcDream.Core.Tests.csproj test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
GlobalUsings.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00