acdream/src/AcDream.App/Input
Erik e91f310279 refactor(update): cut over the frame orchestrator
Reduce GameWindow.OnUpdate to one typed orchestration call and remove transitive window callbacks from teardown, liveness, teleport placement, live presentation, auto-entry, and entity packet routing. Preserve the frozen retail object/network order while making the production owner graph explicit and testable.
2026-07-22 03:31:38 +02:00
..
DispatcherCameraInputSource.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
DispatcherMovementInputSource.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
GameplayInputFrameController.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
InputCaptureSources.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
LocalPlayerAnimationController.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LocalPlayerFrameRuntime.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
LocalPlayerOutboundController.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
LocalPlayerProjectionController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
LocalPlayerRuntimeState.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
MouseLookController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
MovementTruthDiagnosticController.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
OutboundInteractionQueue.cs fix(interaction): close selection lifecycle review gaps 2026-07-21 09:01:02 +02:00
PlayerModeAutoEntry.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
PlayerModeController.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
PlayerMovementController.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
RetailLocalPlayerFrameController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
SilkKeyboardSource.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
SilkMouseSource.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00