..
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Combat
refactor(camera): extract the update frame
2026-07-22 03:08:58 +02:00
Diagnostics
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
Input
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
Interaction
refactor(camera): extract the update frame
2026-07-22 03:08:58 +02:00
Net
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
Physics
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
Plugins
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
Rendering
refactor(render): compose render frame orchestrator
2026-07-22 08:03:49 +02:00
Spells
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Streaming
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
Studio
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
UI
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
Update
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
World
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
AcDream.App.csproj
fix(spells): load complete retail DAT catalog
2026-07-15 21:17:13 +02:00
Program.cs
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
RuntimeDatCollectionFactory.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RuntimeOptions.cs
refactor(render): extract world frame preparation
2026-07-22 05:54:00 +02:00