acdream/src/AcDream.Content
Erik 9671af0273
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fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed)
Both static sites (LandblockPhysicsPublisher, the headless-only
LandblockPhysicsContentBuilder) emitted an authored Setup Sphere as a
base-anchored Cylinder of radius r and height 2r. The live path emits a
Sphere for the same data, so the same object collided differently by
arrival route, and the narrow phase met a flat cap where retail meets a
curved surface. Both sites now mirror ShadowShapeBuilder.FromSetup's
Sphere block exactly.

Combined Opus review: PASS. Its numeric verification of the dispatch
test's geometry (head-sphere clearance 0.201 m for the true sphere; the
cylinder counterfactual inside by 0.10 m XY with the Z band overlapping)
is what makes the discrimination claim more than a sabotage anecdote,
and its F8 finding is applied: the test now carries a POSITIVE control —
aiming straight through the boulder's centre must block — so a
membership/seed regression can no longer masquerade as a curve-hit
pass. F4 applied: CylHeight is asserted, not inferred (the C4 lesson).
F3 applied: the deleted Quaternion.Inverse base composition is recorded
as internally coherent for the old cylinder's world-Z axis — the defect
was the shape TYPE, not that rotation math.

The review also verified the deleted-cylinder blast radius: the F2
overlay's drawn span is IDENTICAL for both shapes (old [c-r, c+r], new
[c-r, c+r]); the flood sphere's centre rises by exactly r, which cannot
change outdoor membership (XY rectangle) and lands the indoor half on
Session B's dungeon gate alongside S1B; and the sphere-branch flood is
now pinned uncapped by a genuine eleventh-shape A/B test.
PublishStaticCollision — the headless static path — gains its first
test ever.

AP-155 is NARROWED, not deleted (review F13): the has-BSP source split
(entity.MeshRefs vs setup.Parts + AnimPartChanged) survives and keeps
the row active. The shared-primitive-emitter refactor that would make
route independence a compile-time property is the filed follow-up
(review F20).

Population: 3,506 of 5,935 installed Setups, structurally equal to
AP-157's third-branch count (byte-identical classifier — three
independent routes agree: 3,605 - 99 = 3,506).

Clean-room suite at implementation: 11,253 passed / 6 skipped / 0
failed on landed S1B. Post-review-hardening: Publisher tests 25/25,
Content tests 2/2, both green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 08:07:02 +02:00
..
Pak feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Vfx perf(render): bound animation and alpha scratch residency 2026-07-24 16:34:28 +02:00
AcDream.Content.csproj fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
BoundedDatObjectCache.cs perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review) 2026-07-24 12:00:30 +02:00
CacheStats.cs perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review) 2026-07-24 12:00:30 +02:00
DatCollectionAdapter.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
DecodedTextureCache.cs perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review) 2026-07-24 12:00:30 +02:00
EdgeLineBuilder.cs refactor(pipeline): MP1a - MeshExtractor extracted to AcDream.Content (verbatim move) 2026-07-05 20:19:52 +02:00
FlatCollisionAssetSerializer.cs feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
IDatReaderWriter.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
IPreparedAssetSource.cs feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
IPreparedCollisionSource.cs feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
LandblockPhysicsContentBuilder.cs fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed) 2026-08-07 08:07:02 +02:00
MagicCatalog.cs feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
MeshExtractor.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
ObjectMeshData.cs perf(render): consume prepared mesh package at runtime 2026-07-24 15:07:25 +02:00
RetailDataIdResolver.cs feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
RuntimeDatCollectionFactory.cs feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
SharedPreparedCollisionCache.cs feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
TextureKey.cs refactor(pipeline): MP1a - lift TextureKey out of the GL atlas class 2026-07-05 20:01:56 +02:00
UploadFormats.cs feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders 2026-07-29 02:58:15 +02:00