Pure CPU mesh generator: takes a DatReaderWriter LandBlock DBObj and produces 81 vertices + 128 triangles covering 192x192 world units. Vertices are a readonly record struct (position, normal, texcoord) so the upcoming GPU upload in Task 8 can sizeof() them directly. Height byte -> world z uses a simple 2x scale; the real AC height lookup table is a Phase 2+ concern. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| LandblockMeshTests.cs | ||