acdream/tests/AcDream.App.Tests
Erik 200f19ce47 test(app): put every strict-zero site on the probe (#250)
The first commit converted the four members the issue named and left the other
sites alone, reasoning that none had been observed failing. A 20-run
complete-solution baseline disproved that within minutes:

  run  2  LiveEntityRuntimeTests.AnimationView_HotSpatialTraversal…
  run 14  StaticRenderProjectionJournalTests.ActiveAnimatedSynchronization…
  run 18  StaticRenderProjectionJournalTests.ActiveAnimatedSynchronization…
  run 19  CurrentRenderSceneOracleTests.SurfaceOverrideFingerprint…

Both new names are the same shape as the four — one warm call, then a
thousand-iteration loop inside the measured window — and neither had been
recorded anywhere. "Not observed failing" only ever meant "not yet observed",
and leaving known-shape sites in place would have guaranteed the acceptance gate
failed. Run 19 is the sharper lesson: the issue named
`SurfaceOverrideFingerprint_DictionaryHotPathAllocatesNothing`, and the first
commit converted a *different* test in that same file, so the actually-named
member was still on the old shape. Matching by file was not matching by test.

Every strict-zero site in the assembly is now on the probe — ten tests. Two came
out stricter rather than merely steadier:

`StaticRenderProjectionJournalTests` was measuring a synchronise whose journal
does **not** coalesce. Repeating it grew the journal by 1,000 entries per call —
192,000 by the end of a probe run — so the steady state the test claimed to
measure did not exist and the single-call window had been hiding it. Its step is
now the whole frame cycle, synchronise *and* drain, which puts `DrainTo` inside
the measured window for the first time and asserts the journal ends empty.

`RetailInboundEventDispatcherTests` asserted a hard-coded 1,001 callbacks. It
now counts its own dispatches and pins the callback count against that, so the
assertion still proves the fast path ran the callback every time without being
coupled to a loop bound that no longer exists.

Left alone deliberately: the four sites asserting a tolerance rather than zero —
`CellViewDedupTests` and `PortalProjectionTests`. Their ceilings already absorb
this noise and none has flaked; changing a bound in either direction is a
separate decision from fixing a measurement. Worth noting that
`PortalProjectionTests`' ceiling exists explicitly to tolerate "a
tiered-JIT/ArrayPool bookkeeping transition ... to the first measured batch",
which is exactly what the probe removes, so it could probably be tightened to
zero now — recorded in the issue rather than done here.

Solution build 0 warnings / 0 errors; App suite 3,941 passed / 3 skipped.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 03:49:13 +02:00
..
Audio fix(audio): keep unavailable world slots quiescent 2026-07-24 19:49:25 +02:00
Combat refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
Composition feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders 2026-07-29 02:58:15 +02:00
Diagnostics fix(diag): resolve the multisampled backbuffer before reading it 2026-07-28 00:54:59 +02:00
Input test(app): serialize the classes sharing camera/render process globals (#252) 2026-07-28 18:46:43 +02:00
Interaction fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
Net refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
Physics fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
Platform feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
Runtime feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
Settings fix(rendering): survive display topology handoff 2026-07-25 13:15:24 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
UI test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
World test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
AcDream.App.Tests.csproj refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
LiveEntityRuntimeFixture.cs refactor(runtime): own projectile simulation 2026-07-26 14:17:42 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00