Campaign P remaining-physics-divergence, placement cutover slice C3c
(docs/plans/2026-08-02-placement-cutover.md). Both production hosts now
register every initial Create through the residence + continuation-
executor + first-entry-conductor machinery (C0-C3b):
- Graphical (route 1): RegisterEntityWithInitialResidence at Create; the
shared RuntimeFirstEntryDriveController pumps both conductors from the
placement-receipt flow; MaterializeProjection and RebucketLiveEntity
are presentation-only while a residence is ACTIVE (ExecutorCompleted is
the presentation-binding receipt); post-residence entities take the
full legacy path including the prepare_to_enter_world clock edges.
PlayerModeController attaches presentation to the Runtime-published
controller; its legacy resolve/step-heights/host-construction path is
deleted; presentation-only rollback (retail has no entry-flow rollback).
- Headless (route 8): OnSpawned registers with residence when a drive
exists; content-less sessions keep the pre-flip direct registration;
SynchronizeLocalPlayer/CreateController/ApplySetupStepHeights deleted;
prepared-collision read failure is a typed AwaitingCollisionSource
retry; far remotes outside the service window complete celless.
- RuntimeLocalPlayerMovementState.Controller setter sealed internal; all
controller mutation flows through the publication lifecycle.
Fix slices landed within this cutover, each dual-gated:
- F1: live movement-stat/server-physics application routed through the
Runtime ownership seam (post-logout ingest crash on the retired
controller eliminated; RuntimeMovementSkillProjection deleted).
- F2: login activation wedge - collision-admission prefix gate factored
out of the seal (reentrant-commit RejectedAuthority), rearm generation
identity corrected, PlayerModeAutoEntry requires the Runtime-published
controller (world reveal can no longer seal unmaterialized).
- F3: landblock-prefix 0-sentinel replaced by explicit absent-id guards;
map-corner landblocks (grid row/col 0) fully legal through admission,
park/rearm/retire, quiescence, and outdoor shadow seeds.
- F5: local-player first-entry ground contact seeded by the shared
SpawnPlacementSettler (moved App->Core) at FinalizeActivation - the
retail first-gravity-frame touch (enter_world 0x00516170 carries no
seed); the legacy unconditional force-seed is overwritten by a real
floor-found contact; airborne spawns stay airborne; outbound contact
bit verified end-to-end. Fixes the standing-cast 'You can't do that
while in the air!' rejections.
- R1 (dual-review round): login constraint leash armed at the committed
placement (HandleReceivedPosition 0x00453FD0 analog); register rows
AD-61 (settle-timing compression now covering the local player) and
AD-42 (repointed off the deleted resolve split) in this commit;
residence-conversion owner API; wire-landblock guards; drive-pending
ledger in IsConverged; route attach/detach latch; executor-drain drift
model documented + source-pinned.
Gates: Runtime 1,003, App 4,039/3 skips, Headless 79, complete solution
10,816/0 failed/4 skips (Release, -m:1); connected lifecycle/reconnect
gate PASS (logs/connected-world-gate-20260802-175401; graceful exits,
world-visible, zero airborne rejections). The nine-stop soak remains red
for the pre-existing 6b28ff99 whole-world collision-clone throughput
regression (attributed with evidence; scheduled as its own slice before
C5). Dual Opus reviews (retail-conformance + adversarial): delta PASS.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
743 lines
28 KiB
C#
743 lines
28 KiB
C#
using System.Numerics;
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using AcDream.App.Input;
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using AcDream.App.Physics;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Vfx;
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using AcDream.App.Streaming;
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using AcDream.App.World;
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using AcDream.Core.Plugins;
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using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Core.World;
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using AcDream.Runtime.Entities;
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using AcDream.Runtime.World;
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using DatReaderWriter.DBObjs;
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namespace AcDream.App.Tests.World;
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/// <summary>
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/// C3c contract integration tests: the flipped graphical host wiring driven
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/// end-to-end — registration through <see cref="LiveEntityHydrationController"/>,
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/// the REAL <see cref="RuntimePlacementPresentationSink"/> behind the REAL
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/// <see cref="AcDream.Runtime.Physics.RuntimePlacementProjectionSubscription"/>,
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/// and the production
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/// <see cref="AcDream.Runtime.Session.RuntimeFirstEntryDriveController"/> pump.
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/// No conductor is ever hand-called.
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/// </summary>
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public sealed class RuntimeFirstEntryHostIntegrationTests
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{
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private const uint Cell = 0x01010001u;
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private const uint Guid = 0x70000301u;
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[Fact]
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public void InitialCreate_ResidenceConductorReceipt_BindsWorldVisibilityExactlyOnce()
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{
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using var fixture = new HostFixture(playerGuid: 0u);
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int residencesBegan = 0;
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fixture.EntityObjects.BindInitialResidenceBeginNotification(
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_ => residencesBegan++);
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bool visibleAtMaterialize = true;
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fixture.Materializer.AfterMaterialize = record =>
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{
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// Clause 1: the sidecar exists but presentation stays suppressed
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// until the conductor's completion receipt binds it.
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visibleAtMaterialize = record.IsSpatiallyProjected
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|| record.IsSpatiallyVisible;
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};
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fixture.Controller.OnCreate(Spawn(Guid, Cell));
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Assert.Equal(1, residencesBegan);
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Assert.False(visibleAtMaterialize);
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Assert.True(fixture.Runtime.TryGetRecord(Guid, out LiveEntityRecord record));
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// The residence was consumed by the conductor inside the Create
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// transaction's own pump.
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Assert.False(fixture.Runtime.HasActiveInitialCreateResidence(
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record.Canonical));
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Assert.Equal(Cell, record.Canonical.FullCellId);
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Assert.True(record.IsSpatiallyProjected);
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Assert.True(record.IsSpatiallyVisible);
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Assert.NotNull(record.PhysicsBody);
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Assert.Equal((record, true), Assert.Single(fixture.VisibilityEdges));
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AcDream.Plugin.Abstractions.WorldEntitySnapshot snapshot =
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Assert.Single(fixture.WorldState.Entities);
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Assert.Equal(record.WorldEntity!.Position, snapshot.Position);
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Assert.Equal(0, fixture.EntityObjects.Placements.PendingCount);
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Assert.Equal(0, fixture.FirstEntry.PendingCount);
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}
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[Fact]
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public void DeferredParentCreate_StaysInvisibleUntilParentReplay()
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{
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const uint parentGuid = 0x70000302u;
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const uint childGuid = 0x70000303u;
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using var fixture = new HostFixture(playerGuid: 0u);
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int residencesBegan = 0;
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fixture.EntityObjects.BindInitialResidenceBeginNotification(
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_ => residencesBegan++);
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fixture.Controller.OnCreate(ParentedSpawn(childGuid, parentGuid));
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// Retail queues the raw blob under the parent's GUID; nothing about
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// the child may escape — no canonical, no sidecar, no presentation.
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Assert.Equal(0, residencesBegan);
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Assert.False(fixture.Runtime.TryGetCanonical(childGuid, out _));
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Assert.False(fixture.Runtime.TryGetRecord(childGuid, out _));
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Assert.True(fixture.Runtime.ParentAttachments.ContainsDeferredCreate(
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childGuid,
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instanceSequence: 1));
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Assert.Empty(fixture.WorldState.Entities);
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Assert.Empty(fixture.VisibilityEdges);
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fixture.Controller.OnCreate(Spawn(parentGuid, Cell));
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// The replayed child's residence was recorded mid-drain; the next
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// frame's pump (the per-frame retry phase) drives its conductor.
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fixture.FirstEntry.DriveAll();
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Assert.Equal(2, residencesBegan);
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Assert.False(fixture.Runtime.ParentAttachments.ContainsDeferredCreate(
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childGuid,
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instanceSequence: 1));
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Assert.True(fixture.Runtime.TryGetCanonical(
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childGuid,
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out RuntimeEntityRecord child));
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Assert.False(fixture.Runtime.HasActiveInitialCreateResidence(child));
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Assert.Equal(0, fixture.FirstEntry.PendingCount);
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// The parented child is celless and presentation-suppressed until its
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// own attach/position flow — only the parent is world-visible.
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Assert.Equal(0u, child.FullCellId);
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Assert.False(fixture.Runtime.TryGetRecord(childGuid, out _));
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Assert.True(fixture.Runtime.TryGetRecord(
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parentGuid,
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out LiveEntityRecord parent));
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Assert.True(parent.IsSpatiallyVisible);
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Assert.Single(fixture.WorldState.Entities);
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}
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[Fact]
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public void LocalLogin_PresentationAttachFailure_RetriesWithoutRuntimeRollback()
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{
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using var fixture = new HostFixture(playerGuid: Guid);
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// The camera/shadow-analog App attach failure: the first
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// world-visibility binding throws AFTER Runtime committed the
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// controller/body/placement.
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fixture.VisibilityFailuresRemaining = 1;
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fixture.Controller.OnCreate(Spawn(Guid, Cell));
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// Runtime is NOT rolled back by the App-side presentation failure:
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// the published movement controller, canonical body, and committed
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// cell all survive; only the completion receipt stays pending for
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// the per-frame retry.
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AcDream.Runtime.Gameplay.PlayerMovementController controller =
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Assert.IsType<AcDream.Runtime.Gameplay.PlayerMovementController>(
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fixture.Movement.Controller);
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Assert.True(controller.IsRuntimePublished);
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Assert.True(fixture.Runtime.TryGetRecord(Guid, out LiveEntityRecord record));
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Assert.Equal(Cell, record.Canonical.FullCellId);
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Assert.NotNull(record.PhysicsBody);
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Assert.False(fixture.Runtime.HasActiveInitialCreateResidence(
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record.Canonical));
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Assert.Equal(1, fixture.EntityObjects.Placements.PendingCount);
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Assert.Equal((record, true), Assert.Single(fixture.VisibilityEdges));
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Assert.True(fixture.Subscription.RetryPending());
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Assert.Same(controller, fixture.Movement.Controller);
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Assert.True(controller.IsRuntimePublished);
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Assert.Equal(0, fixture.EntityObjects.Placements.PendingCount);
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Assert.True(record.IsSpatiallyProjected);
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Assert.True(record.IsSpatiallyVisible);
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Assert.Equal(2, fixture.VisibilityEdges.Count);
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}
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/// <summary>
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/// C3c-F5: through the REAL flipped host wiring (hydration ->
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/// residence -> conductor -> publication -> dormant activation), a
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/// login onto flat ground must complete with retail's
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/// first-gravity-frame contact (SmartBox::HandleCreateObject 0x00454C80
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/// -> init_player 0x00455010 -> CPhysicsObj::enter_world 0x00516170 +
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/// the first simulated frame's touch, compressed via the shared #270
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/// settle) — and the outbound motion snapshot must report grounded,
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/// the exact bit LocalPlayerOutboundController serializes and ACE's
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/// "You can't do that while in the air!" gate reads. Spawn feet at 5
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/// over a flat floor at 4.7 (0.3 m inside the settle reach), with the
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/// production human bottom-sphere origin so the authored placement
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/// stands clear of the floor.
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/// </summary>
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[Fact]
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public void LocalLogin_FlatGround_ReportsGroundedOutboundContactBit()
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{
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using var fixture = new HostFixture(
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playerGuid: Guid,
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terrainHeight: 4.7f,
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moverSphereOriginZ: 0.475f);
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fixture.Controller.OnCreate(Spawn(Guid, Cell));
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AcDream.Runtime.Gameplay.PlayerMovementController controller =
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Assert.IsType<AcDream.Runtime.Gameplay.PlayerMovementController>(
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fixture.Movement.Controller);
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Assert.True(controller.IsRuntimePublished);
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Assert.True(fixture.Runtime.TryGetRecord(
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Guid,
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out LiveEntityRecord record));
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PhysicsBody body = Assert.IsType<PhysicsBody>(record.PhysicsBody);
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Assert.True(body.InWorld);
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Assert.True(body.InContact);
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Assert.True(body.OnWalkable);
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Assert.True(body.ContactPlaneValid);
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Assert.InRange(body.Position.Z, 4.65f, 4.76f);
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Assert.True(controller.CanSendPositionEvent);
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Assert.True(controller.CaptureMovementResult(
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mouseLookEvent: false).IsOnGround);
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Assert.Equal(0, fixture.FirstEntry.PendingCount);
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}
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/// <summary>
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/// C3c-F5 counterpart through the same real wiring: a login spawn with
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/// no floor within the settle's reach stays genuinely airborne — no
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/// forced grounding anywhere in the first-entry sequence.
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/// </summary>
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[Fact]
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public void LocalLogin_AirborneSpawn_StaysGenuinelyAirborne()
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{
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using var fixture = new HostFixture(
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playerGuid: Guid,
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moverSphereOriginZ: 0.475f);
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fixture.Controller.OnCreate(Spawn(Guid, Cell));
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AcDream.Runtime.Gameplay.PlayerMovementController controller =
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Assert.IsType<AcDream.Runtime.Gameplay.PlayerMovementController>(
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fixture.Movement.Controller);
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Assert.True(controller.IsRuntimePublished);
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Assert.True(fixture.Runtime.TryGetRecord(
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Guid,
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out LiveEntityRecord record));
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PhysicsBody body = Assert.IsType<PhysicsBody>(record.PhysicsBody);
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Assert.True(body.InWorld);
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Assert.False(body.InContact);
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Assert.False(body.OnWalkable);
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Assert.False(controller.CanSendPositionEvent);
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Assert.False(controller.CaptureMovementResult(
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mouseLookEvent: false).IsOnGround);
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}
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[Fact]
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public void GraphicalAndDirectHosts_CommitIdenticalFirstEntryRuntimeFacts()
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{
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// Graphical host: full flipped wiring.
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using var graphical = new HostFixture(playerGuid: 0u);
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graphical.Controller.OnCreate(Spawn(Guid, Cell));
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Assert.True(graphical.Runtime.TryGetCanonical(
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Guid,
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out RuntimeEntityRecord graphicalRecord));
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// Direct (no-window) host: the same canonical machinery with no
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// presentation at all — registration, drive pump, ack-only
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// subscription (the headless host shape).
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LiveEntityRuntimeFixture.DrivenLiveEntityRuntime direct =
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LiveEntityRuntimeFixture.CreateDriven(
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new GpuWorldState(),
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new NoopResources());
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RuntimeEntityRecord directRecord = Assert.IsType<RuntimeEntityRecord>(
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direct.Lifetime.RegisterEntityWithInitialResidence(
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Spawn(Guid, Cell),
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isLocalPlayer: false).Canonical);
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Assert.True(direct.Lifetime.ApplyAcceptedSpawn(
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directRecord,
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directRecord.CreateIntegrationVersion,
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directRecord.Snapshot,
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replaceGeneration: false));
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direct.Pump();
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Assert.Equal(
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FirstEntryFacts.Capture(graphicalRecord),
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FirstEntryFacts.Capture(directRecord));
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Assert.False(graphical.Runtime.HasActiveInitialCreateResidence(
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graphicalRecord));
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Assert.Equal(0, direct.FirstEntry.PendingCount);
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Assert.Equal(0, graphical.FirstEntry.PendingCount);
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}
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private readonly record struct FirstEntryFacts(
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uint ServerGuid,
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ushort Incarnation,
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uint? LocalEntityId,
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uint FullCellId,
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uint CanonicalLandblockId,
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ulong PositionAuthorityVersion,
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ulong PlacementCommitVersion,
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ulong CreateIntegrationVersion,
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ushort SnapshotPositionSequence,
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bool HasBody,
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Vector3 BodyPosition,
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Quaternion BodyOrientation,
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PhysicsStateFlags BodyState,
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bool BodyInWorld)
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{
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internal static FirstEntryFacts Capture(RuntimeEntityRecord record) =>
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new(
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record.ServerGuid,
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record.Incarnation,
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record.LocalEntityId,
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record.FullCellId,
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record.CanonicalLandblockId,
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record.PositionAuthorityVersion,
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record.PlacementCommitVersion,
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record.CreateIntegrationVersion,
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record.Snapshot.PositionSequence,
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record.PhysicsBody is not null,
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record.PhysicsBody?.Position ?? default,
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record.PhysicsBody?.Orientation ?? default,
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record.PhysicsBody?.State ?? default,
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record.PhysicsBody?.InWorld ?? false);
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}
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private static WorldSession.EntitySpawn Spawn(uint guid, uint cell)
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{
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var position = new CreateObject.ServerPosition(
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cell, 10f, 10f, 5f, 1f, 0f, 0f, 0f);
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var timestamps = new PhysicsTimestamps(
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Position: 1,
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Movement: 1,
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State: 1,
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Vector: 1,
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Teleport: 0,
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ServerControlledMove: 1,
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ForcePosition: 0,
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ObjDesc: 1,
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Instance: 1);
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var physics = new PhysicsSpawnData(
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RawState: (uint)PhysicsStateFlags.ReportCollisions,
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Position: position,
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Movement: null,
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AnimationFrame: null,
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SetupTableId: 0x02000001u,
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MotionTableId: 0x09000001u,
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SoundTableId: null,
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PhysicsScriptTableId: null,
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Parent: null,
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Children: null,
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Scale: null,
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Friction: null,
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Elasticity: null,
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Translucency: null,
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Velocity: null,
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Acceleration: null,
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AngularVelocity: null,
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DefaultScriptType: null,
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DefaultScriptIntensity: null,
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Timestamps: timestamps);
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return new WorldSession.EntitySpawn(
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guid,
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position,
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0x02000001u,
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[],
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[],
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[],
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null,
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null,
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"first entry",
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(uint)ItemType.Creature,
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null,
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0x09000001u,
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PhysicsState: (uint)PhysicsStateFlags.ReportCollisions,
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InstanceSequence: 1,
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MovementSequence: 1,
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ServerControlSequence: 1,
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PositionSequence: 1,
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Physics: physics);
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}
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private static WorldSession.EntitySpawn ParentedSpawn(
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uint guid,
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uint parentGuid)
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{
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var timestamps = new PhysicsTimestamps(
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Position: 1,
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Movement: 1,
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State: 1,
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Vector: 1,
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Teleport: 0,
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ServerControlledMove: 1,
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ForcePosition: 0,
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ObjDesc: 1,
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Instance: 1);
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var physics = new PhysicsSpawnData(
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RawState: (uint)PhysicsStateFlags.ReportCollisions,
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Position: null,
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Movement: null,
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AnimationFrame: 1u,
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SetupTableId: 0x02000001u,
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MotionTableId: 0x09000001u,
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SoundTableId: null,
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PhysicsScriptTableId: null,
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Parent: new PhysicsAttachment(parentGuid, LocationId: 1u),
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Children: null,
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Scale: null,
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Friction: null,
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Elasticity: null,
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Translucency: null,
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Velocity: null,
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Acceleration: null,
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AngularVelocity: null,
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DefaultScriptType: null,
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DefaultScriptIntensity: null,
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Timestamps: timestamps);
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return new WorldSession.EntitySpawn(
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guid,
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Position: null,
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SetupTableId: 0x02000001u,
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AnimPartChanges: [],
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TextureChanges: [],
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SubPalettes: [],
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BasePaletteId: null,
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ObjScale: null,
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Name: "deferred child",
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ItemType: (uint)ItemType.Creature,
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MotionState: null,
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MotionTableId: 0x09000001u,
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PhysicsState: (uint)PhysicsStateFlags.ReportCollisions,
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InstanceSequence: 1,
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MovementSequence: 1,
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ServerControlSequence: 1,
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PositionSequence: 1,
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ParentGuid: parentGuid,
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ParentLocation: 1u,
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PlacementId: 1u,
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Physics: physics);
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}
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|
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private sealed class HostFixture : IDisposable
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{
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internal readonly RuntimeEntityObjectLifetime EntityObjects = new();
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internal readonly LiveEntityRuntime Runtime;
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internal readonly LiveEntityHydrationController Controller;
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internal readonly HostMaterializer Materializer;
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internal readonly AcDream.Runtime.Session.RuntimeFirstEntryDriveController
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FirstEntry;
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internal readonly AcDream.Runtime.Physics
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.RuntimePlacementProjectionSubscription Subscription;
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internal readonly AcDream.Runtime.Gameplay.RuntimeLocalPlayerMovementState
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Movement;
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internal readonly WorldGameState WorldState = new();
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internal readonly List<(LiveEntityRecord Record, bool Visible)>
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VisibilityEdges = [];
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internal int VisibilityFailuresRemaining;
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|
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internal HostFixture(
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uint playerGuid,
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float terrainHeight = 0f,
|
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float moverSphereOriginZ = 0f)
|
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{
|
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EntityObjects.BindEventContext(
|
|
static () => new AcDream.Runtime.RuntimeGenerationToken(1UL),
|
|
static () => 1UL);
|
|
EntityObjects.Physics.SetPosition.BeginCollisionGeneration(
|
|
Cell & 0xFFFF0000u, 1UL);
|
|
EntityObjects.Physics.Engine.AddLandblock(
|
|
Cell & 0xFFFF0000u,
|
|
new TerrainSurface(
|
|
new byte[81],
|
|
Enumerable.Repeat(terrainHeight, 256).ToArray()),
|
|
Array.Empty<CellSurface>(),
|
|
Array.Empty<PortalPlane>(),
|
|
worldOffsetX: 0f,
|
|
worldOffsetY: 0f);
|
|
EntityObjects.Physics.SetPosition.CommitCollisionGeneration(
|
|
Cell & 0xFFFF0000u, 1UL, ready: true);
|
|
Movement = new AcDream.Runtime.Gameplay
|
|
.RuntimeLocalPlayerMovementState();
|
|
var runtimeIdentity = new AcDream.Runtime.Gameplay
|
|
.RuntimeLocalPlayerIdentityState();
|
|
var publication = new AcDream.Runtime.Gameplay
|
|
.RuntimeLocalPlayerPhysicsPublicationState(
|
|
EntityObjects.Entities,
|
|
EntityObjects.Physics,
|
|
Movement,
|
|
runtimeIdentity);
|
|
Movement.AttachPhysicsPublication(publication);
|
|
EntityObjects.LocalPlayerFirstEntry.BindPublication(publication);
|
|
runtimeIdentity.ServerGuid = playerGuid;
|
|
var spatial = new GpuWorldState();
|
|
spatial.AddLandblock(new LoadedLandblock(
|
|
(Cell & 0xFFFF0000u) | 0xFFFFu,
|
|
new LandBlock(),
|
|
Array.Empty<WorldEntity>()));
|
|
Runtime = new LiveEntityRuntime(
|
|
spatial,
|
|
new NoopResources(),
|
|
EntityObjects);
|
|
FirstEntry = new AcDream.Runtime.Session
|
|
.RuntimeFirstEntryDriveController(
|
|
EntityObjects,
|
|
new AcDream.Runtime.GameRuntimeClock(),
|
|
new SphereCollisionSource(moverSphereOriginZ),
|
|
static () => AcDream.Runtime.Gameplay
|
|
.PlayerMovementConstructionOptions.Fallback,
|
|
static _ => new AcDream.Runtime.Gameplay
|
|
.RuntimeLocalPlayerPhysicsActivationPreparation(
|
|
0.48f,
|
|
1.835f,
|
|
AcDream.Runtime.Gameplay
|
|
.RuntimeLocalPlayerShadowDisposition
|
|
.ProvenShapeless));
|
|
var sink = new RuntimePlacementPresentationSink(
|
|
Runtime,
|
|
new RuntimeWorldTransitState(),
|
|
WorldState,
|
|
new WorldEvents(),
|
|
new EntityEffectPoseRegistry(),
|
|
new LocalPlayerShadowState(),
|
|
() => playerGuid,
|
|
_ => { },
|
|
[
|
|
(record, visible) =>
|
|
{
|
|
VisibilityEdges.Add((record, visible));
|
|
if (VisibilityFailuresRemaining > 0)
|
|
{
|
|
VisibilityFailuresRemaining--;
|
|
throw new InvalidOperationException(
|
|
"fixture presentation attach failure");
|
|
}
|
|
},
|
|
]);
|
|
Subscription = new AcDream.Runtime.Physics
|
|
.RuntimePlacementProjectionSubscription(
|
|
EntityObjects.Placements,
|
|
static () => new AcDream.Runtime.RuntimeGenerationToken(1UL),
|
|
sink);
|
|
Materializer = new HostMaterializer(Runtime);
|
|
var identity = new LocalPlayerIdentityState
|
|
{
|
|
ServerGuid = playerGuid,
|
|
};
|
|
var dormant = new DormantLiveEntityStore();
|
|
var teardown = new NoopTeardown();
|
|
var deletion = new LiveEntityDeletionController(
|
|
Runtime,
|
|
EntityObjects,
|
|
teardown,
|
|
identity,
|
|
dormant);
|
|
Controller = new LiveEntityHydrationController(
|
|
Runtime,
|
|
EntityObjects,
|
|
new object(),
|
|
Materializer,
|
|
new NoopRelationships(),
|
|
new AcceptingReady(),
|
|
new KnownOrigin(),
|
|
new NoopNetworkSink(),
|
|
new NoopTimestamps(),
|
|
identity,
|
|
deletion,
|
|
dormant,
|
|
firstEntry: FirstEntry);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
try
|
|
{
|
|
Runtime.Clear();
|
|
}
|
|
catch
|
|
{
|
|
// Failure-path tests assert their own exceptions.
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Mirrors the production materializer
|
|
/// (DatLiveEntityProjectionMaterializer.MaterializeProjection): route-1
|
|
/// world creates materialize residence-managed and self-project only when
|
|
/// the committed cell already exists with no active residence.
|
|
/// </summary>
|
|
private sealed class HostMaterializer(LiveEntityRuntime runtime)
|
|
: ILiveEntityProjectionMaterializer
|
|
{
|
|
internal Action<LiveEntityRecord>? AfterMaterialize { get; set; }
|
|
|
|
public bool TryMaterialize(
|
|
RuntimeEntityRecord expectedCanonical,
|
|
WorldSession.EntitySpawn canonicalSpawn,
|
|
LiveProjectionPurpose purpose,
|
|
ulong expectedCreateIntegrationVersion,
|
|
AcDream.App.Rendering.LiveEntityAppearanceUpdateState? appearanceUpdate = null)
|
|
{
|
|
if (canonicalSpawn.Position is not { } position
|
|
|| canonicalSpawn.SetupTableId is null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
WorldEntity? entity = runtime.MaterializeLiveEntity(
|
|
expectedCanonical,
|
|
position.LandblockId,
|
|
id => new WorldEntity
|
|
{
|
|
Id = id,
|
|
ServerGuid = canonicalSpawn.Guid,
|
|
SourceGfxObjOrSetupId = canonicalSpawn.SetupTableId.Value,
|
|
Position = new Vector3(
|
|
position.PositionX,
|
|
position.PositionY,
|
|
position.PositionZ),
|
|
Rotation = Quaternion.Identity,
|
|
MeshRefs = [],
|
|
ParentCellId = position.LandblockId,
|
|
},
|
|
LiveEntityProjectionKind.World,
|
|
initializeProjection: null,
|
|
out LiveEntityRecord? record,
|
|
LiveEntityMaterializationResidence.AwaitRuntimePlacement);
|
|
if (entity is null || record is null)
|
|
return false;
|
|
if (runtime.IsCurrentCreateIntegration(
|
|
expectedCanonical,
|
|
expectedCreateIntegrationVersion)
|
|
&& expectedCanonical.FullCellId != 0u
|
|
&& !runtime.HasActiveInitialCreateResidence(expectedCanonical)
|
|
&& !runtime.RebucketLiveEntity(
|
|
canonicalSpawn.Guid,
|
|
expectedCanonical.FullCellId))
|
|
{
|
|
return false;
|
|
}
|
|
AfterMaterialize?.Invoke(record);
|
|
return runtime.IsCurrentRecord(record);
|
|
}
|
|
|
|
public void ResetSessionState()
|
|
{
|
|
}
|
|
}
|
|
|
|
private sealed class NoopResources : ILiveEntityResourceLifecycle
|
|
{
|
|
public void Register(WorldEntity entity)
|
|
{
|
|
}
|
|
|
|
public void Unregister(WorldEntity entity)
|
|
{
|
|
}
|
|
}
|
|
|
|
private sealed class NoopTeardown : ILiveEntityTeardownCoordinator
|
|
{
|
|
public void TearDown(LiveEntityRecord record)
|
|
{
|
|
}
|
|
|
|
public void ForgetUnknownOwner(uint serverGuid)
|
|
{
|
|
}
|
|
}
|
|
|
|
private sealed class NoopRelationships : ILiveEntityRelationshipProjection
|
|
{
|
|
public void OnSpawn(WorldSession.EntitySpawn spawn)
|
|
{
|
|
}
|
|
|
|
public void OnParent(ParentEvent.Parsed update)
|
|
{
|
|
}
|
|
|
|
public void OnCreateParentAccepted(CreateParentUpdate update)
|
|
{
|
|
}
|
|
|
|
public ChildUnparentDisposition OnChildBecameUnparented(uint childGuid) =>
|
|
ChildUnparentDisposition.Completed;
|
|
|
|
public bool TryApplyAttachedAppearance(
|
|
LiveEntityRecord record,
|
|
ulong objDescAuthorityVersion) => false;
|
|
}
|
|
|
|
private sealed class AcceptingReady : ILiveEntityReadyPublisher
|
|
{
|
|
public bool Publish(LiveEntityReadyCandidate candidate) => true;
|
|
}
|
|
|
|
private sealed class KnownOrigin : ILiveEntityWorldOriginCoordinator
|
|
{
|
|
public bool IsKnown => true;
|
|
|
|
public LiveEntityOriginInitialization TryInitialize(
|
|
WorldSession.EntitySpawn spawn) => new(true, []);
|
|
}
|
|
|
|
private sealed class NoopNetworkSink : ILiveEntityNetworkUpdateSink
|
|
{
|
|
public void ApplySameGeneration(SameGenerationCreateObjectEvents events)
|
|
{
|
|
}
|
|
}
|
|
|
|
private sealed class NoopTimestamps : IAcceptedLocalPhysicsTimestampPublisher
|
|
{
|
|
public void Publish(uint serverGuid, AcceptedPhysicsTimestamps timestamps)
|
|
{
|
|
}
|
|
}
|
|
|
|
private sealed class SphereCollisionSource(float sphereOriginZ = 0f)
|
|
: AcDream.Content.IPreparedCollisionSource
|
|
{
|
|
public AcDream.Content.PreparedAssetPresence ProbeCollision(
|
|
AcDream.Content.Pak.PakAssetType type,
|
|
uint sourceFileId) =>
|
|
AcDream.Content.PreparedAssetPresence.Available;
|
|
|
|
public AcDream.Content.PreparedCollisionReadResult<
|
|
FlatSetupCollision> ReadSetupCollision(
|
|
uint sourceFileId,
|
|
CancellationToken cancellationToken = default) =>
|
|
AcDream.Content.PreparedCollisionReadResult<FlatSetupCollision>
|
|
.Loaded(new FlatSetupCollision(
|
|
System.Collections.Immutable.ImmutableArray<
|
|
FlatCollisionCylinder>.Empty,
|
|
[new FlatCollisionSphere(
|
|
new Vector3(0f, 0f, sphereOriginZ),
|
|
0.48f)],
|
|
height: 0f,
|
|
radius: 0f,
|
|
stepUpHeight: 0.4f,
|
|
stepDownHeight: 0.4f));
|
|
|
|
public AcDream.Content.PreparedCollisionReadResult<
|
|
FlatGfxObjCollisionAsset> ReadGfxObjCollision(
|
|
uint sourceFileId,
|
|
CancellationToken cancellationToken = default) =>
|
|
throw new NotSupportedException();
|
|
|
|
public AcDream.Content.PreparedCollisionReadResult<
|
|
FlatCellStructureCollisionAsset> ReadCellStructureCollision(
|
|
uint sourceFileId,
|
|
CancellationToken cancellationToken = default) =>
|
|
throw new NotSupportedException();
|
|
|
|
public AcDream.Content.PreparedCollisionReadResult<
|
|
FlatEnvCellTopology> ReadEnvCellTopology(
|
|
uint sourceFileId,
|
|
CancellationToken cancellationToken = default) =>
|
|
throw new NotSupportedException();
|
|
|
|
public AcDream.Content.PreparedCollisionSourceStats CollisionStats =>
|
|
default;
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
}
|
|
}
|