..
Audio
fix(audio): keep unavailable world slots quiescent
2026-07-24 19:49:25 +02:00
Combat
fix(interaction): port retail's wielded-item pickup rejection (Slice 4 F1)
2026-07-29 19:09:38 +02:00
Composition
fix(physics): TS-46 - seed the sweep from the Setup's own sphere list
2026-07-30 09:05:44 +02:00
Diagnostics
fix(diag): resolve the multisampled backbuffer before reading it
2026-07-28 00:54:59 +02:00
Input
fix(interaction): restore distant use after runtime cutover
2026-08-03 09:36:53 +02:00
Interaction
fix(interaction): port retail's wielded-item pickup rejection (Slice 4 F1)
2026-07-29 19:09:38 +02:00
Net
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
Physics
fix(interaction): restore distant use after runtime cutover
2026-08-03 09:36:53 +02:00
Platform
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
Plugins
feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
2026-06-14 17:46:37 +02:00
Rendering
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
Runtime
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
Settings
fix(rendering): survive display topology handoff
2026-07-25 13:15:24 +02:00
Spells
feat(headless): share immutable gameplay content
2026-07-27 09:00:48 +02:00
Streaming
fix(streaming): stop replaying committed recenter retirements
2026-08-02 20:53:11 +02:00
UI
fix(movement): invalidate burden on enchantment changes
2026-07-31 10:16:27 +02:00
World
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
AcDream.App.Tests.csproj
refactor(runtime): own canonical action state
2026-07-26 10:44:09 +02:00
BoundedTestDatCollection.cs
perf(content): remove exception-driven setup probes
2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs
refactor(runtime): move session lifetime and ordered transport
2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs
perf(diag): complete trustworthy Slice A capture tooling
2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs
fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs
refactor(runtime): cut graphical host over to canonical root
2026-07-26 19:06:09 +02:00
GlobalUsings.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
LiveEntityRuntimeFixture.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
LiveEntitySpawnFixture.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
RuntimeDatAccessArchitectureTests.cs
feat(headless): share immutable process content
2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs
feat(headless): share immutable process content
2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs
test(runtime): add deterministic world gate artifacts
2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
RuntimeWorldTransitTestDriver.cs
refactor(runtime): own teleport destination correlation
2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs
test(app): measure the warmed path, not the path being warmed ( #250 )
2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs
test(app): measure the warmed path, not the path being warmed ( #250 )
2026-07-29 03:42:08 +02:00