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Audio
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feat(audio): Ctrl+M instant mute + inn-chatter investigation closed as server content
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2026-08-09 14:09:24 +02:00 |
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Chat
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fix: social gate round 2, part 2 - confirmation-dialog sentences + the
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2026-08-13 21:10:42 +02:00 |
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Combat
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fix(combat): #298 — admit player targets to melee/missile attack and the camera
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2026-08-03 21:29:15 +02:00 |
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Conformance
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refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue
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2026-07-05 20:52:01 +02:00 |
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Fixtures
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fix(physics): enforce retail step-down support radius (#273)
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2026-07-31 12:10:03 +02:00 |
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Input
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fix(ui): OP8 rework — activation/scope preservation, camera-row de-alias, conflict-confirm dialog
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2026-08-11 09:53:10 +02:00 |
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Items
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fix: social gate round 2, part 2 - confirmation-dialog sentences + the
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2026-08-13 21:10:42 +02:00 |
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Lighting
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perf(lighting): bound global light selection
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2026-07-25 05:40:32 +02:00 |
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Meshing
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feat(vfx): bind effects to live animated poses
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2026-07-14 10:56:01 +02:00 |
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Physics
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docs(physics): #347 closed WITHOUT a code change — retail's glide alternates exactly as ours does; AD-70 retired as a wrong inference
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2026-08-07 14:05:53 +02:00 |
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Player
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feat(player): port retail augmentation stat chain
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2026-07-31 08:08:23 +02:00 |
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Plugins
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fix(plugins): close LA5 ownership races
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2026-08-14 19:28:14 +02:00 |
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Properties
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feat(core): adopt retail's full WeenieError code table
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2026-07-29 07:33:27 +02:00 |
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Rendering
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fix(physics): validate retail cell containment roots
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2026-07-31 14:48:26 +02:00 |
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Selection
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refactor(net): converge live session state reset
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2026-07-21 12:00:48 +02:00 |
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Social
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refactor(net): converge live session state reset
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2026-07-21 12:00:48 +02:00 |
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Spells
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fix(ui): spell-bar drag-reorder works — the per-frame rebuild was destroying the dragged cell (#354)
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2026-08-08 18:28:47 +02:00 |
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Streaming
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fix(test): stop the streaming priority-apply tests reading a warm JIT
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2026-07-28 18:09:08 +02:00 |
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Terrain
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fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull
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2026-06-12 22:05:31 +02:00 |
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Textures
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fix(render): keep authored surface translucency on composite textures
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2026-07-29 21:40:26 +02:00 |
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Ui
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feat(chat): port retail client command families
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2026-07-13 14:50:15 +02:00 |
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Vfx
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fix(vfx): classify hardwareless particle emitters once
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2026-07-27 00:03:44 +02:00 |
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World
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feat(ui): Campaign OP slice OP4 — the Character tab
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2026-08-11 04:31:34 +02:00 |
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AcDream.Core.Tests.csproj
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test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
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2026-06-02 15:20:24 +02:00 |
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GlobalUsings.cs
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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SmokeTest.cs
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chore: phase 1 — add Core, Abstractions, App, Tests projects
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2026-04-10 09:22:33 +02:00 |
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xunit.runner.json
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test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
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2026-06-02 15:20:24 +02:00 |