acdream/tools
Erik 1f25a60999 fix(diag): Campaign V slice V7 commit 2 - pin the world clock, because the route never did
THE ROUTE'S TIME PIN NEVER HELD, AND EVERY V7 NUMBER SO FAR WAS TAKEN THROUGH IT.

connected-backend-differential.route.txt opened by pressing
AcdreamCycleTimeOfDay three times, on the stated theory that the cycle walks
live -> 0.00 -> 0.25 -> 0.50 and lands on noon. The mechanism underneath is
WorldTimeService.SetDebugTime, and SyncFromServer clears it -- deliberately,
because that setter is the /time slash command and the command is meant to be a
look-at-dusk-for-a-moment affordance rather than a mode. There is even a test
pinning that behaviour: WorldTimeDebugTests.SyncFromServer_ClearsDebugOverride.
ACE sends TimeSync every few seconds. The clock was therefore un-pinned again
long before the route reached its first stop, on every run this campaign has
taken, including V6m's smoke pair.

The Dereth clock does not only move the sky. It moves the SUN, so it moves the
directional term of every lit surface in the scene.

MEASURED, rather than argued. A probe route captured each stop TWICE, 45 seconds
apart, in the same run on the same backend:

    GL,     Holtburg,      capture 1 vs capture 2:  205,772 px   22.33%
    Vulkan, Holtburg,      capture 1 vs capture 2:  218,732 px   23.73%
    GL,     Facility Hub,  capture 1 vs capture 2:  108,795 px   11.81%
    Vulkan, Facility Hub,  capture 1 vs capture 2:  130,206 px   14.13%

One backend, one stop, nothing moving, and a fifth of the frame changes while
you watch. No cross-backend number means anything against that noise floor, and
the cross-backend numbers taken during that probe run were duly absurd -- 56% at
Holtburg, where the two launches happened to be at different times of Dereth day.

THE FIX IS A PIN THAT OUTRANKS THE SERVER CLOCK AND SURVIVES SYNC.

WorldTimeService.PinnedDayFraction is a nullable day fraction that wins over both
Calendar.DayFraction(NowTicks) and SetDebugTime, and that SyncFromServer does not
touch. ACDREAM_WORLD_TIME -> RuntimeOptions.PinnedWorldDayFraction ->
WorldEnvironmentController, which writes it once: the Runtime environment owner
and its clock are session-scoped, so one write outlives every teleport and every
reveal generation. Values outside [0, 1) are REJECTED rather than clamped -- a
day fraction of 12.5 is a typo, and silently pinning the world at it would be
worse than ignoring it.

Unset is the default and every ordinary run. The calendar DATE still advances,
which is intentional: the date drives day-group selection, and ACDREAM_DAY_GROUP
already pins that. The differential gate forces the pin at 0.5 -- noon, which is
what the three presses were aiming at -- on both launches, and the route's
presses are deleted rather than left in as decoration.

This is instrument determinism on the footing of ACDREAM_DAY_GROUP and V7's
ACDREAM_SKY_PHASE_SECONDS, not a workaround: it is off by default, nothing in the
shipping client reads it, and the alternative was to keep measuring two backends
through a fifth of a frame of sunlight.

WHAT IT MOVED. The same three-stop route, same commit otherwise, before and after:

    holtburg_town           9.05%  ->  2.86%      (83,438 -> 26,330 px)
    facility_hub_interior  12.16%  ->  0.78%      (112,075 -> 7,176 px)
    aerlinthe_island       23.09%  ->  6.82%      (212,824 -> 62,892 px)

The interior stop is the headline. V6m recorded it as a route defect on the
theory that the indoor spring-arm camera settles to different distances in two
runs; that theory is now refuted. The camera was fine. The interior was lit
differently because the sun had moved, and with the sun held still the stop drops
by a factor of 15 to 0.78% -- close enough to the 0.001 threshold that its
remaining population is worth naming rather than guessing at. No route change was
needed and none was made.

WHAT REMAINS, per the difference maps, all of it now attributable by eye:
the animated portal beside the Holtburg stop; distant scenery foliage; wandering
NPCs and a chimney smoke plume, which are animation and emitter phase; the vitals
readouts, whose stamina and mana genuinely regenerate at different rates across
two logins minutes apart; and, at Aerlinthe, a dense low-magnitude speckle in a
scene whose mean luminance is 28/255 -- half of its differing pixels are exactly
delta 3, one step over a tolerance that is absolute rather than relative.

Gates. Release build green. App tests 4,134 passed / 3 skipped (one new: the
day-fraction range check); AcDream.Core.Tests WorldTimeDebugTests 6/6, including
the two new ones that assert the pin survives a sync and outranks the transient
override. GL offline pixel gate against the pre-slice tree: 2.66e-05, 15 pixels
of 563,200, inside the documented 9-31 band -- GL did not move.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-28 19:34:13 +02:00
..
A8CellAudit diag(render/physics): flap root-caused to physics rest µm-jitter; refute prior diagnoses 2026-06-08 09:16:12 +02:00
cdb fix(#186): render side-cull mis-sided thin connectors — use dat PortalSide bit, not AABB centroid 2026-07-08 15:06:33 +02:00
cdb-scripts fix(motion): full queue reset on locomotion-cycle direct transitions 2026-05-03 17:00:55 +02:00
diag-logs diag(motion): instrumentation for remote walk↔run leg-cycle bug (Commit A) 2026-05-03 20:38:47 +02:00
dump-keymap docs(research): canonical retail keymap + dump-keymap tool 2026-04-25 23:01:58 +02:00
ghidra_project feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
InspectCoatTex docs(issues): #37 — Investigation 2 narrows bug to SubPalette coverage gaps 2026-05-05 14:45:50 +02:00
jsonl test(phys): A6.P5 fixture — 3 ticks from live door-stuck capture 2026-05-25 12:43:51 +02:00
pdb-extract CLAUDE.md: adopt the condensed structure, updated to current truth (-503/+176) 2026-06-12 12:42:27 +02:00
PesChainAudit feat(vfx): decode retail hooks and typed tables 2026-07-14 08:17:44 +02:00
ProjectileVfxAudit fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
RainMeshProbe feat(sky): load Setup-backed (0x020xxx) sky objects via SetupMesh.Flatten 2026-04-27 23:24:09 +02:00
RetailTimeProbe sky(phase-8): retail-faithful night sky + README refresh 2026-04-24 20:34:36 +02:00
ShaderCompiler feat(render): V6e — move the world mesh's texture lookup to where Vulkan can express it 2026-07-28 09:21:22 +02:00
SkyObjectInspect sky(phase-8): retail-faithful night sky + README refresh 2026-04-24 20:34:36 +02:00
StarsProbe tools(probe): add StarsProbe to dump every SkyObject's geometry + UVs 2026-04-26 22:19:28 +02:00
TextureDump fix(combat): restore retail power bar layers 2026-07-12 21:14:14 +02:00
WeatherEnumerator docs(research): sky/weather investigation handoff + diagnostic tools 2026-04-26 21:40:34 +02:00
WeatherSetupProbe docs(research): sky/weather investigation handoff + diagnostic tools 2026-04-26 21:40:34 +02:00
analyze_resolve_capture.py tools+plan(#182): resolve-capture histogram classifier + verbatim player-physics rebuild plan 2026-07-07 13:37:15 +02:00
compile-shaders.ps1 feat(render): Campaign V slice V6c - SPIR-V, pipelines, passes, and a Vulkan frame that draws 2026-07-28 08:17:24 +02:00
connected-backend-differential.route.txt fix(diag): Campaign V slice V7 commit 2 - pin the world clock, because the route never did 2026-07-28 19:34:13 +02:00
connected-dense-town.route.txt fix(diag): bind stationary samples to route checkpoints 2026-07-24 12:54:57 +02:00
connected-r6-soak.route.txt fix(diag): bind stationary samples to route checkpoints 2026-07-24 12:54:57 +02:00
connected-world-lifecycle.route.txt test(runtime): add connected lifecycle gate 2026-07-20 22:39:34 +02:00
connected-world-reconnect.route.txt test(runtime): add connected lifecycle gate 2026-07-20 22:39:34 +02:00
decompile_acclient.py research: decompile acclient.exe terrain/physics via Ghidra headless 2026-04-12 23:18:27 +02:00
decompile_full.py research: full acclient.exe decompilation — 22,225 functions, 688K lines 2026-04-12 23:25:51 +02:00
DecompileTargets.java research: decompile acclient.exe terrain/physics via Ghidra headless 2026-04-12 23:18:27 +02:00
ghidra_decompile.py research: decompile acclient.exe terrain/physics via Ghidra headless 2026-04-12 23:18:27 +02:00
run-backend-differential-gate.ps1 fix(diag): Campaign V slice V7 commit 2 - pin the world clock, because the route never did 2026-07-28 19:34:13 +02:00
run-blank-world-ab-probe.ps1 docs(render): the occlusion-query verdict on the V4c blank world, and the options 2026-07-28 01:44:34 +02:00
run-blank-world-surface-probe.ps1 test(render): add blank-world attribution apparatus and a post-world GL sample 2026-07-28 00:08:10 +02:00
run-connected-r6-soak.ps1 feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
run-connected-world-lifecycle-gate.ps1 refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
run-offline-pixel-gate.ps1 test(render): fail the offline pixel gate on stray camera input 2026-07-27 20:05:25 +02:00
run-offline-vulkan-capture.ps1 feat(render): Campaign V slice V6j commit 2 - Dereth draws on Vulkan 2026-07-28 15:46:54 +02:00
run-repeat-connected-gate.ps1 docs(render): the occlusion-query verdict on the V4c blank world, and the options 2026-07-28 01:44:34 +02:00
verify_un2_fmul.py UN-2 RESOLVED: GetMaxSpeed x4 is byte-verified retail; doc-comment was the misread 2026-06-12 13:17:50 +02:00