Two audit-verified caches grew monotonically for process lifetime, which is fatal for the 30-bot long-uptime headless-fleet goal: - DatSoundCache._waves (Core) memoized every decoded PCM WaveData forever in a bare ConcurrentDictionary — no LRU, no byte budget. - OpenAlAudioEngine._bufferByWaveId (App) retained a native OpenAL buffer copy of the same PCM per wave id until engine disposal — a second, independent unbounded cache. DatSoundCache now bounds payload residency with a 32 MiB byte-budget LRU (decoded PCM waves run ~100-500 KB each, so this holds a comfortable working set). Missing/unsupported-format waves are memoized separately in an unbounded-but-cheap negative-result set (bounded by the finite Wave dat id space) so they can never compete with or get evicted alongside payload entries. Concurrent first-touch decodes of the same wave id are deduped via a shared Lazy<T> so racing callers don't pay for WaveDecoder.Decode twice. AcDream.Core cannot reference AcDream.Content (code-structure rule 2), so the LRU is a local reimplementation mirroring BoundedDatObjectCache/DecodedTextureCache's shape rather than a shared dependency. OpenAlAudioEngine._bufferByWaveId now bounds native buffer residency with a 48 MiB byte-budget LRU (AlBufferBudgetTracker), evicting least-recently- used buffers once oversized. alDeleteBuffers fails on a buffer still attached to a source, so eviction queries live AL per-source state (GetSourceInteger.Buffer) rather than tracking a second, easily-stale copy — several call sites (Play3DWave, PlayUiWave) set a source's buffer directly. The buffer EnsureBuffer just created is explicitly protected from its own eviction pass, since the caller hasn't attached it to a source yet at that point. Evicted waves simply replay through DatSoundCache -> EnsureBuffer on next use, identical to a first play. Verified before implementing: AudioHookSink is the only GetWave caller (single per-frame render-thread path per AnimationHookRouter's own threading doc), and PcmBytes is read only at DatSoundCache.Admit (byte accounting) and EnsureBuffer's first-upload branch — confirmed dead after AL upload on the steady-state replay path, so bounding either cache independently is correctness-safe; a cold replay after both evict simply falls back to a full re-decode + re-upload, identical to a first play. AlBufferBudgetTracker's eviction/budget decision is extracted as pure logic (no AL dependency) specifically so it's unit-testable: the existing OpenAlResourceLifetimeTests fake exposes a null AL, which short-circuits every native buffer call before it runs, so the engine's actual AL wiring isn't testable headless. Tests: 9 new DatSoundCacheTests (Core.Tests) covering eviction order, byte accounting, negative-result memoization, oversize-single-entry handling, and concurrent-access smoke tests; 10 new AlBufferBudgetTrackerTests (App.Tests) covering the pure LRU/budget/protection logic. Full suite: 3214/2 skip (Core.Tests), 3471/3 skip (App.Tests) plus one pre-existing, unrelated failure (LandblockBuildOriginTests.FarLoad_..., reproduces identically with these changes stashed out — landblock streaming, not audio). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> (cherry picked from commit 76c880d35bcf30b50e3f7b4cb8635dc9ab9e3ec7)
122 lines
3.9 KiB
C#
122 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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namespace AcDream.App.Audio;
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/// <summary>
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/// Pure LRU/byte-budget bookkeeping for <see cref="OpenAlAudioEngine"/>'s
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/// native AL buffer cache (<c>_bufferByWaveId</c>).
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/// </summary>
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/// <remarks>
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/// Deliberately has no AL/Silk dependency. <see cref="OpenAlAudioEngine"/>
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/// supplies an "is this buffer id still attached to a live source"
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/// predicate — native AL per-source state is the only thing that actually
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/// determines whether <c>alDeleteBuffers</c> would fail, so the engine
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/// queries it live via <c>AL.GetSourceProperty</c> rather than this class
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/// tracking a second, easily-stale copy. This class only decides WHICH
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/// resident buffer is the least-recently-used *evictable* one and keeps
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/// the running byte total, which keeps that decision unit-testable without
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/// a live OpenAL device.
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/// </remarks>
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internal sealed class AlBufferBudgetTracker
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{
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private sealed class Entry
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{
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public required uint WaveId { get; init; }
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public required uint BufferId { get; init; }
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public required long Bytes { get; init; }
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public long LastUseTick { get; set; }
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}
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private readonly Dictionary<uint, Entry> _byWaveId = new();
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private long _tick;
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public AlBufferBudgetTracker(long maxBytes)
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{
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ArgumentOutOfRangeException.ThrowIfLessThan(maxBytes, 1);
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MaxBytes = maxBytes;
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}
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public long MaxBytes { get; }
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public long ResidentBytes { get; private set; }
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public int Count => _byWaveId.Count;
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public bool TryGetBufferId(uint waveId, out uint bufferId)
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{
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if (_byWaveId.TryGetValue(waveId, out var entry))
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{
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bufferId = entry.BufferId;
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return true;
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}
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bufferId = 0;
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return false;
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}
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/// <summary>
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/// Record a freshly-allocated, freshly-uploaded buffer as resident and
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/// most-recently-used.
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/// </summary>
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public void RecordCreated(uint waveId, uint bufferId, long bytes)
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{
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long charged = Math.Max(1L, bytes);
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_byWaveId[waveId] = new Entry
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{
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WaveId = waveId,
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BufferId = bufferId,
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Bytes = charged,
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LastUseTick = ++_tick,
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};
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ResidentBytes += charged;
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}
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/// <summary>
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/// Bump an already-resident buffer's LRU order — call on every replay
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/// (cache hit), not just on first creation.
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/// </summary>
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public void Touch(uint waveId)
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{
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if (_byWaveId.TryGetValue(waveId, out var entry))
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entry.LastUseTick = ++_tick;
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}
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/// <summary>
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/// Evict the single least-recently-used resident entry whose buffer id
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/// is NOT reported as protected by <paramref name="isProtected"/>
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/// (still attached to a live AL source, or otherwise off-limits for
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/// this call — e.g. a buffer just created and not yet handed to the
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/// caller). Returns false when every resident entry is currently
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/// protected, meaning the caller should stop evicting and accept a
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/// transient budget overage rather than loop forever.
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/// </summary>
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public bool TryEvictOldestUnprotected(
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Func<uint, bool> isProtected,
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out uint evictedWaveId,
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out uint evictedBufferId)
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{
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ArgumentNullException.ThrowIfNull(isProtected);
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Entry? victim = null;
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foreach (Entry candidate in _byWaveId.Values)
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{
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if (isProtected(candidate.BufferId))
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continue;
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if (victim is null || candidate.LastUseTick < victim.LastUseTick)
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victim = candidate;
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}
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if (victim is null)
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{
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evictedWaveId = 0;
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evictedBufferId = 0;
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return false;
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}
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_byWaveId.Remove(victim.WaveId);
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ResidentBytes -= victim.Bytes;
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evictedWaveId = victim.WaveId;
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evictedBufferId = victim.BufferId;
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return true;
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}
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}
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