..
CharacterOptionTableTests.cs
fix(runtime,net): OP1 review fixes — server-seed gate, tick-wired auto-save/logout flush, fellowship mutual exclusion
2026-08-11 00:39:51 +02:00
ContractPluginProjectionTests.cs
feat(quest): QT6 — plugins can read the contract tracker
2026-08-21 15:22:22 +02:00
InteractionStateTests.cs
refactor(runtime): own canonical action state
2026-07-26 10:44:09 +02:00
LocalPlayerImmediatePositionTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
LocalPlayerOutboundCombatStyleTests.cs
refactor(runtime): own local movement and outbound cadence
2026-07-26 12:33:53 +02:00
PlayerMouseLookMovementTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
PlayerMovementControllerTests.cs
fix(runtime/camera) #429 : presented player and chase camera share the object clock
2026-08-24 09:16:41 +02:00
PlayerOutboundPositionTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
PlayerPhysicsQuantumCaptureTests.cs
fix(physics): port retail slope landing stop
2026-07-31 09:10:53 +02:00
RuntimeActionStateTests.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeActionTestFactory.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeAllegianceStateTests.cs
fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding
2026-08-12 02:17:04 +02:00
RuntimeCharacterStateTests.cs
feat(CT): CT2 — Runtime character-title ownership + wire
2026-08-24 22:03:22 +02:00
RuntimeCharacterTitleStateTests.cs
fix(CT): CT2 fix round — dedupe client-side title add, drop retail-inexact send guard
2026-08-24 22:27:07 +02:00
RuntimeCombatAttackStateTests.cs
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
RuntimeCombatModeStateTests.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCombatTargetStateTests.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeCommunicationStateTests.cs
fix(ui,runtime): OP4 re-review residuals R1-R4 (coordinator pass) — OP4 CLOSED
2026-08-11 06:36:14 +02:00
RuntimeContractStateTests.cs
feat(quest): QT3 — the contract tracker becomes state, and the events get routed
2026-08-21 14:46:53 +02:00
RuntimeFellowshipStateTests.cs
feat(runtime): FA4 -- fellowship roster enumeration + Social selection source
2026-08-12 04:40:19 +02:00
RuntimeFriendlyTargetQueryTests.cs
fix(headless): FA6 — name-match the Recruit bot instead of nearest-any-player
2026-08-12 09:53:46 +02:00
RuntimeGameplayOwnershipTests.cs
test: replace campaign labels with behavior names
2026-08-18 12:25:00 +02:00
RuntimeHostileTargetQueryTests.cs
feat(headless): complete deterministic bot command parity
2026-07-27 08:23:36 +02:00
RuntimeHouseStateTests.cs
fix(ui): morning gate — House tab renders retail's TWO houseless lines, not one
2026-08-17 08:54:55 +02:00
RuntimeInteractionTransactionStateTests.cs
fix(vendor): grand-gate findings — wire-truth container counts, the live split bar, arrival-gated use, prepend-order race
2026-08-08 14:03:57 +02:00
RuntimeInventoryStateTests.cs
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
RuntimeJournalStateTests.cs
feat(journal): QJ1/QJ2 — the journal's pages and their file
2026-08-21 15:31:47 +02:00
RuntimeLocalPlayerFirstEntryStateTests.cs
test: remove known tautologies and scaffolds
2026-08-18 10:40:20 +02:00
RuntimeLocalPlayerFrameControllerTests.cs
fix(headless): #365 — collision-admission-open window drove the first-entry conductor into a permanent seal refusal
2026-08-10 11:34:36 +02:00
RuntimeLocalPlayerMovementStateTests.cs
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
RuntimeLocalPlayerPhysicsPublicationStateTests.cs
fix(runtime): transient collision-seal failure no longer terminal for login ( #357 )
2026-08-09 12:32:53 +02:00
RuntimeSpellCastStateTests.cs
refactor(runtime): own combat and magic intent
2026-07-26 11:56:40 +02:00
RuntimeTradeStateTests.cs
feat: secure trade with other players - wire, RuntimeTradeState, the
2026-08-14 11:49:13 +02:00
RuntimeVendorLifecycleTests.cs
fix(vendor): gate-findings pass — the X button HIDES like retail, clicks return, the dropdown scrolls, pyreal suffix, staged-tab slots
2026-08-08 10:29:39 +02:00
RuntimeVendorRangeQueryTests.cs
fix(runtime/core): Slice 5.3 review corrections — retirement/transit close, per-unit pricing, guarded auto-close dispatch
2026-08-07 16:15:57 +02:00
TurbineChatMembershipGateTests.cs
fix(chat): CH4 review fixes — allegiance ownership guard, house-abandon confirmation
2026-08-09 21:59:35 +02:00
VendorShopItemMaterializerTests.cs
fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets
2026-08-08 17:17:04 +02:00