..
CameraPointerInputController.cs
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
DispatcherCameraInputSource.cs
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
DispatcherMovementInputSource.cs
feat(session): the in-world logoff — LogOut animation, reverse wormhole, live return to character select
2026-08-17 14:02:40 +02:00
GameplayInputActionRouter.cs
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
GameplayInputCommandController.cs
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
GameplayInputFrameController.cs
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
InputCaptureSources.cs
feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
2026-07-28 23:56:04 +02:00
LocalPlayerAnimationController.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
LocalPlayerFrameRuntime.cs
feat(headless): complete deterministic bot command parity
2026-07-27 08:23:36 +02:00
LocalPlayerProjectionController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
LocalPlayerRuntimeState.cs
feat(headless): hydrate isolated collision worlds
2026-07-27 09:25:58 +02:00
MouseLookController.cs
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
MovementTruthDiagnosticController.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
PlayerModeAutoEntry.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
PlayerModeController.cs
fix #435 (part 1): delete 17 probes that outlived their closed investigations
2026-08-24 11:41:20 +02:00
QuiescentInputContext.cs
refactor(app): compose settings and developer tools
2026-07-22 16:11:34 +02:00
RetailEmoteMotionTable.cs
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
RetailKeymapFile.cs
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
RetailLocalPlayerFrameController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RetainedUiGameplayBinding.cs
refactor(input): own gameplay action routing
2026-07-22 12:43:05 +02:00
SilkKeyboardSource.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
SilkMouseSource.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00