acdream/src/AcDream.App/Input
Erik f6fe0f2a4f
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fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
2026-08-26 20:45:11 +02:00
..
CameraPointerInputController.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
DispatcherCameraInputSource.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
DispatcherMovementInputSource.cs feat(session): the in-world logoff — LogOut animation, reverse wormhole, live return to character select 2026-08-17 14:02:40 +02:00
GameplayInputActionRouter.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
GameplayInputCommandController.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
GameplayInputFrameController.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
InputCaptureSources.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
LocalPlayerAnimationController.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
LocalPlayerFrameRuntime.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
LocalPlayerProjectionController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
LocalPlayerRuntimeState.cs feat(headless): hydrate isolated collision worlds 2026-07-27 09:25:58 +02:00
MouseLookController.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
MovementTruthDiagnosticController.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
PlayerModeAutoEntry.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
PlayerModeController.cs fix #435 (part 1): delete 17 probes that outlived their closed investigations 2026-08-24 11:41:20 +02:00
QuiescentInputContext.cs refactor(app): compose settings and developer tools 2026-07-22 16:11:34 +02:00
RetailEmoteMotionTable.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
RetailKeymapFile.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
RetailLocalPlayerFrameController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetainedUiGameplayBinding.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
SilkKeyboardSource.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SilkMouseSource.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00