acdream/tests/AcDream.App.Tests/Rendering/ClipFrameAssemblerTests.cs
Erik bf53e2ad6e refactor(rendering): delete superseded visibility probes
Delete the callerless portal-BFS research graph and spent renderer probe families while retaining the production RetailFrameWalk path, terrain diagnostics, membership invariant, and walk transcript.

Mutation evidence (all restored):

1. Restored PortalVisibilityBuilder type -> AppAssembly_ContainsNoSupersededPortalGraphTypes first failed Assert.Empty with AcDream.App.Rendering.PortalVisibilityBuilder.

2. Restored ACDREAM_PROBE_FACILITY_STAIRS -> ProductionSource_ContainsNoDeletedRendererProbe_AndRetainsWalkTranscriptProof first failed Assert.Empty on RenderingDiagnostics.cs.

3. Added a second RetailFrameWalk field -> WalkFrameOwners_AreUnique first failed Assert.Single with _frameWalk and _mutatedSecondFrameWalk.

4. Added OrderBy to OrderedStream -> OrderedWalkStream_HasNoCrossStreamReorder first failed Assert.DoesNotContain on OrderBy(.

5. Added IDatReaderWriter parameter -> FrameTimeWalkOwners_HaveNoRawDatDependency first failed Assert.Empty on RetailFrameWalk.MutatedRawDatParameter.
2026-09-05 05:18:17 +02:00

44 lines
1.4 KiB
C#

using System.Numerics;
using AcDream.App.Rendering;
using Xunit;
namespace AcDream.App.Tests.Rendering;
public class ClipFrameAssemblerTests
{
[Fact]
public void BeginWalkFrame_OutdoorRoot_SeedsOneFullScreenDefaultView()
{
using ClipFrame frame = ClipFrame.NoClip();
ClipFrameAssembly assembly = ClipFrameAssembler.BeginWalkFrame(frame, outdoorRoot: true);
ClipViewSlice slice = Assert.Single(assembly.OutsideViewSlices);
Assert.Equal(0, slice.Slot);
Assert.Empty(slice.Planes);
Assert.Equal(new Vector4(-1f, -1f, 1f, 1f), slice.NdcAabb);
Assert.True(assembly.OutdoorVisible);
Assert.True(assembly.HasOutsideView);
Assert.Equal(1, frame.SlotCount);
}
[Fact]
public void BeginWalkFrame_InteriorRoot_ResetsReusedOutdoorAssemblyToEmpty()
{
using ClipFrame frame = ClipFrame.NoClip();
ClipFrameAssembly reuse = ClipFrameAssembler.BeginWalkFrame(frame, outdoorRoot: true);
ClipFrameAssembly assembly = ClipFrameAssembler.BeginWalkFrame(
frame,
outdoorRoot: false,
reuse);
Assert.Same(reuse, assembly);
Assert.Empty(assembly.OutsideViewSlices);
Assert.False(assembly.OutdoorVisible);
Assert.False(assembly.HasOutsideView);
Assert.Equal(Vector4.Zero, assembly.OutsideViewNdcAabb);
Assert.Equal(0, assembly.ScissorFallbacks);
Assert.Equal(1, frame.SlotCount);
}
}