..
Shaders
phase(N.5) Task 5 fixup: shader doc + extension cleanup
2026-05-08 20:11:03 +02:00
Sky
refactor(sky): replace per-frame wrap-mode mutation with persistent samplers
2026-04-29 08:08:26 +02:00
Wb
phase(N.5) Task 7 fixup: BatchData Pack=8 for ulong alignment
2026-05-08 20:29:58 +02:00
BitmapFont.cs
feat(ui): debug overlay + refined input controls
2026-04-17 18:45:38 +02:00
CameraController.cs
feat(app): Phase B.2 — CameraController chase mode
2026-04-12 14:29:47 +02:00
CellVisibility.cs
feat(render): portal-based EnvCell visibility (Step 4)
2026-04-13 22:20:52 +02:00
ChaseCamera.cs
fix(camera): pin chase-camera Z to last-grounded while airborne
2026-04-26 18:23:02 +02:00
DebugLineRenderer.cs
feat(ui): debug overlay + refined input controls
2026-04-17 18:45:38 +02:00
FlyCamera.cs
feat(app): slow default fly speed and add Shift-boost
2026-04-11 19:19:12 +02:00
FrustumCuller.cs
feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann)
2026-04-12 08:49:17 +02:00
GameWindow.cs
phase(N.5) Task 7: dispatcher SSBO + indirect buffer infrastructure
2026-05-08 20:25:29 +02:00
ICamera.cs
feat(app): extract ICamera interface from OrbitCamera
2026-04-10 20:24:29 +02:00
InstancedMeshRenderer.cs
fix(N.4) Adjustment 2: revert Task 9 renderer-level routing
2026-05-08 13:48:30 +02:00
OrbitCamera.cs
feat(app): extract ICamera interface from OrbitCamera
2026-04-10 20:24:29 +02:00
ParticleRenderer.cs
feat(vfx): Phase C.1 — PES particle renderer + post-review fixes
2026-04-28 22:47:11 +02:00
SamplerCache.cs
refactor(sky): replace per-frame wrap-mode mutation with persistent samplers
2026-04-29 08:08:26 +02:00
SceneLightingUboBinding.cs
feat(render): Phase G.1/G.2 — SceneLighting UBO + sky renderer + shader integration
2026-04-19 10:39:48 +02:00
Shader.cs
feat(ui): debug overlay + refined input controls
2026-04-17 18:45:38 +02:00
StaticMeshRenderer.cs
fix(app): multi-point Z sampling + never-cull player landblock
2026-04-12 21:29:54 +02:00
TerrainAtlas.cs
refactor(N.3): thread isAdditive + substitute 5 decode methods with WB TextureHelpers
2026-05-08 11:32:37 +02:00
TerrainChunkRenderer.cs
feat(render): Phase G.1/G.2 — SceneLighting UBO + sky renderer + shader integration
2026-04-19 10:39:48 +02:00
TerrainRenderer.cs
perf(terrain): single shared VAO/VBO/EBO for all landblocks
2026-04-13 21:30:43 +02:00
TextRenderer.cs
feat(ui): debug overlay + refined input controls
2026-04-17 18:45:38 +02:00
TextureCache.cs
phase(N.5) Task 3+4 fixup: two-phase Dispose + doc consistency
2026-05-08 19:59:10 +02:00